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SquidKamer

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SquidKamer

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41 comments

  1. Jeoshua
    Jeoshua
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    I never noticed that this mod says "Requires Daggerfall Enemy Expansion", and yet I've been running it without DEX with no apparent issues.
    1. SneerfulArk
      SneerfulArk
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      • 1 kudos
      In my experience this mod only half works without Daggerfall Enemy expansion. To have the guards fight with you, you will need to have DEX installed.
    2. Aresbot
      Aresbot
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      • 4 kudos
      Odd that guard behavior requires DEX. Guards attacking enemies should be a standalone feature imo, DEX adds too much new content in comparison.
  2. Haunt133
    Haunt133
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    I'm using Cheb's Necromancy and I'm leaving the starting dungeon with about 7 skeletons, and I'm also wearing a hood. However, when I got to Daggerfall, the guards not only went after my skeletons (which I expected, hence the hood), but they also went after me, and I can't say for sure if this is a bug in the mod, caused by my mods order, or if it's due to some other specific mod (Language Skills Overhaul for example)

    It was Language Skills Overhaul's fault.
  3. plutofish13
    plutofish13
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    I robbed a small weaponsmith at night, went back to my inn, and in the morning I stepped outside and somehow a villager snitched on me for breaking and entering...???
    I hope in the future we will get an option to turn snitches off, I only want this mod for the sake of making guards actually fight enemies
    I'll be uninstalling this mod for now cuz that is a big fat deal breaker right there
    1. SquidKamer
      SquidKamer
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      Sure, I can add a toggle next version

      Edit: I've opted to add alternatives instead of a toggle.
  4. aristidetorchia717
    aristidetorchia717
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    • 13 kudos
    Hi, @squidkamer  I wanted to pitch you a little idea for the future.

    It would be interesting if there was some kind of a value check for 'social stealth' / 'conspicuousness' when in towns and regions where you're considered a scoundrel and guards will attack on sight, similarly to Kingdom Come Deliverance.

    It's immersive and great fun to see villagers run from you and guards come attacking when you're spotted using 'villagers reactions' but as far as I know there's no way to actually counter the act of being spotted and it always happens automatically.

    How about some rolls for things like stealth + personality,  region appropriate outfit + time of day?
    1. SquidKamer
      SquidKamer
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      I'll look into this as well as wearing hoods for bonuses 
  5. MyPingIsHuge
    MyPingIsHuge
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    Wish you could disable the villagers reporting you. They can do it through invisibility even, no counterplay, makes crime a nightmare.
    1. aristidetorchia717
      aristidetorchia717
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      • 13 kudos
      +1 breaks the game a little
    2. SquidKamer
      SquidKamer
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      I'll take care of that
  6. demod6
    demod6
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    I love this mod, as seems to be the only one where the guards defend the player from monsters (if there's another one I'd like to know), but for such a small mod, once activated I suffer a noticeable hit to framerate when looking at certain directions inside a city.

    I don't know if it's because it's calculating reactions in real time for all npcs, so the performance hit it's expected, but once I disable it, it's constant 60 no matter how many mods I have.

    If nothing can be done about it, I'd love an optional download only for the "guards attack monsters" bit. Cannot play without it after having it.


    EDIT: Using DFU 1.1 and the Lagless mod at the end of my modlist the game is now super smooth, with this mod and lots more. Couldn't be happier.
    1. Leverhaze1
      Leverhaze1
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      Same, the more NPCs that spawn in, the more the framerate dips
    2. demod6
      demod6
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      I recommend updating to DFU RC 1.1 . The game runs great with this mod now, and it's overall more stable.
  7. name8
    name8
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    • 6 kudos
    I keep getting a false murder charge in Gothway Gardens, "a villager has reported your crimes". I have loads of mods so probably a conflict, but this mod is causing it for me.
    1. SquidKamer
      SquidKamer
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      I'll see about adding a feature to disable this. This mod doesnt set crimes for the players, villagers only detect if you well known criminal. I believe you need both a crime, and -20 in legal rep for them to start noticing you.
    2. CabraComunista
      CabraComunista
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      For reference until Kamer updates this mod, most cases of false crimes come from the either the mod "Deadly Dungeons" or one of imsobadatnicknames' several mods that add enemies/NPCs (Banditry and travelling merchants, travelling alchemists, iliac bay battlefields, etc.) - I strongly recommend disabling these mods as they're no longer maintained by their respective author.

      If you have this issue, use console command "clear_crimecommitted" to get rid of all your current crimes.
    3. SquidKamer
      SquidKamer
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      Ah! So that makes sense.
  8. KingOfAllSporks
    KingOfAllSporks
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    Seems to have some unintended effects when combined with other mods. With Transparent Windows, if I take a quest to kill bats/rats, the villagers outside the house start panicking and call the guards. Might need the aggro radius reduced or a line-of-sight check implemented.
    1. SquidKamer
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      I think if that guy stopped letting the door open and let wild animals in, it would fix the issue. I dont need to check out. I'll just add an ingame check which is already available if the player is inside a home.
  9. ASphincterSaysWhat
    ASphincterSaysWhat
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    nice ambiance upgrade, especially when combined with Power Struggle
  10. nicksta1310
    nicksta1310
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    • 5 kudos
    It may not be working with DFU 0.14.3 and perhaps later versions. The guards did not react at all when I was being chased by a monster through town. The player.log file showed an error message when loading this mod that said something like BloodyFall missing from namespace.
    1. nicksta1310
      nicksta1310
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      I did some more testing and discovered that this mod only works if the Bloodfall mod is also enabled. This requirement is not mentioned on the description page. You can turn off the Bloodfall features in mod settings if you don't like the gore.
    2. SquidKamer
      SquidKamer
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      That is not a required file. Maybe a mod combination causing issues.
    3. SquidKamer
      SquidKamer
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      I removed any references to Bloodfall so it doesnt' conflict anymore.