Hey, superb mod, my only issue with it is the Cartographer quests timer. Since we do not decide when we receive a quest, we could be in the middle of one or at the other end of the world map when we read the letter and see we have to complete it withing x days. Could there be a way to delete the timer, or at least set the timer when we actually go speak to our informant and not when we get the letter?
Bug found. I'm on a Knightly Order mission, and the objective is to watch a palace overnight during an orcish assassination attempt. Problem 1) the NPC in question I'm supposed to guard does not exist anywhere in the palace. None of the NPCs I speak to bear the name of the one involved in the quest. Problem 2) when the attack starts, only two enemies spawn, which are easily dealt with—only then to have a text prompt say there is a joyful roar from within the palace, and that I failed because the nonexistant orcs went and killed the nonexistant quest NPC.
For context, I'm flying through the entire palace using tcl in the command console right now, trying to look for either an enemy or an NPC to protect. Other than the two orcs that spawn in literally right next to the player to start the attack, there's absolutely no one else inside the palace.
And now on a fifteenth re-load of a save, the orc attack starts, and no enemies spawn in this time. I frantically sprint around the entire palace to find them. Magically, now there are four orcs are on the first floor when I come back. Slayed them, the quest wrapped up and finished as normal. I don't even.
The scripts in Daggerfall are incredibly fragile and tend to just break down randomly, i've found that a lot of these issues can be resolved by simply restarting the game
This exact bug has continued to persist. I tried restarting my pc, restarting the game, even used console commands to clear the caches and reload the area... the bug persists. Please help.
@thispurplebean:Maybe just drop the faulty quest by right clicking on it in your quest log? It's not like it was part of the main quest, so no need to overplay.
Good on you for linking the github repo! But it would be better if you also released there, or on moddb or literally any other platform that doesn't require creating and account just to download the mod. Alternatively, you could include build instructions on github. Cheers and as always f*#@ Nexus!
I have a question, Jay. It's just OCD on my end, but if I remove the 'Do you want to start the Artifact Quest?" pop up question box from the code, will that somehow prevent the rest of the quests from occurring? I'm just trying to reduce new game spam.
Is there a list of the added quests, including title, description, and possible rewards (possible general walkthrough for those who might need it, possibly to determine if a bug has occurred)? It would be good for getting an idea of what this mod adds, and it would be useful during gameplay for those who like to use the option to select what quest they are offered.
I'm also trying to figure out which quests boost reputation with whom.
I'm really interested in this question as well. Especially since I'm a new player to Daggerfall, like not just Daggerfall Unity, but Daggerfall period lol. Any help we could get would be so so so appreciated <3
This is the only mod padk ive downloaded so Im taking a leap of faith the quest im having is part of it. I entered Daggerfall and got a notice about killing a ravenous werewolf. I went thru the 3 npc and wind up with some concoction to put on my hands that will reveal the Werebeast. I get no reaction from any npc I click on and im totally lost. I dont know the name of the quest as I cannot find anything like it in the mod info. Any help anyone
Hello! Yes, you have come to the right place. The quest is called "The werewolf hunt".
Spoiler:
Show
The werewolf is the very person in charge of keeping the town safe! Its the enforcer for the town where you picked up this quest. You already met them once. Check your quest log to get his name (if you don't remember it) then go back to the tavern you first met him in. If you applied the wolfs blood to your hands they will be forced to shapeshift when you try to speak with them. Be ready for a fight, or choose to let them go... For now. The choice is yours.
Any chance we'll get a sequel for JHMG121: Death's Embrace? Upon finishing the quest, I recall the guildmaster telling me they would contact me when they found a way to defeat the lich.
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Not a critique. Just curious. Both are good options.
Since we do not decide when we receive a quest, we could be in the middle of one or at the other end of the world map when we read the letter and see we have to complete it withing x days.
Could there be a way to delete the timer, or at least set the timer when we actually go speak to our informant and not when we get the letter?
It's not like it was part of the main quest, so no need to overplay.
Thanks.
I'm also trying to figure out which quests boost reputation with whom.
Any help we could get would be so so so appreciated <3
In fact there is. ^_^
Yes, you have come to the right place. The quest is called "The werewolf hunt".