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Created by

Osorkon based on work of DFWorkshop

Uploaded by

Reallythissuxors

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About this mod

Now a .dfmod! Unlevels loot and enemies, increases difficulty, and adds many new features.

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Changelogs
Bossfall v2.0 released! Now a .dfmod!

Want to see my progress towards the latest version or view Bossfall's source code? Check out my GitHub repository.

Got a bug to report or an idea you'd like to share? Feel free to post here or head over to the Bossfall forum page.


WHAT IS BOSSFALL?

        - It unlevels loot and enemies, increases difficulty, and adds many new features.


SUMMARY OF CHANGES:

    BOSSES:

        - Bosses are rare. They are extremely dangerous and usually drop excellent loot.

        - Orc Warlords, Vampires, Ancient Vampires, Daedra Lords, Liches, Ancient Liches, Assassins, and a rare type of
          Dragonling are bosses.

        - Boss Dragonlings, Assassins, Vampires, and Ancient Vampires move incredibly fast.

        - Assassins become bosses once you hit level 7 - at this point, their poisoned weapon will pierce your Poison Immunity.

        - Enable the "Boss Proximity Warning" setting to be shown a HUD message whenever a boss is nearby. You won't get a
          warning message for stealthy Assassins.

        - The "Powerful Enemies Are" setting determines how often bosses and other tough enemies spawn.


    CHARACTER CREATION:

        - Most new characters gain 20 HP per level by default and they all start with Steel weapons rather than Iron.


    COMBAT:

        - Your Hand-to-Hand accuracy is buffed by equipped glove/boot material. This scales like vanilla weapon material bonuses.


    ENEMIES:

        - Most enemies are tougher, faster, hit harder, and are harder to hit.

        - Vanilla's weapon material requirements to damage certain monsters have been removed.

        - Enemy spell variety greatly increased.

        - The "Enemy Move Speed" setting determines how fast enemies move.

        - Enable the "Display Enemy Level" setting and activate enemies to be shown their level. By default this is left click.


    LEVEL SCALING:

        - Monsters, loot, and human enemies unleveled.

        - Enemy difficulty and loot quality scales with their level. Bosses have greatly increased chances to drop good loot.

        - Once you are Level 7 or higher human enemies are unleveled.


    ITEMS:

        - Daedric and other valuable materials are rare but can appear anytime, anywhere. Your level and Luck do not change material
          generation chances.

        - All weapon/armor durabilities have been decreased. Durability scales down as material tier increases.

        - Shield armor values increase as material tier increases.

        - Enable the "Alternate Loot Piles" setting to use an expanded vanilla sprite list for variety in loot pile appearance.


    MAGIC ITEMS:

        - All magic items have been modified. They have different names, enchantments, and/or durabilities.


    QUESTING:

        - A Bossfall mini-tutorial quest activates when starting a new game.


    SHOPS:

        - Horses and Wagons are expensive.

        - General Stores buy armor.

        - Store quality ("Rusty Relics", "Sturdy Shelves", etc.) determines what items are available. Best-in-slot weapons and
          armor and fancy or expensive-looking items are not in low quality shops.


    SKILLS:

        - By default, most skills are very difficult to level. Language skills are much easier to level.

        - The "Skill Advancement Difficulty" setting determines how fast you gain skill levels.


    VAMPIRISM:

        - Vampire players are healed varying amounts when they kill anything with fresh blood.


SETUP INSTRUCTIONS:

    - These instructions are for Windows, they may vary slightly depending on your OS.

        REQUIRED:

            1. Extract contents of the download folder, its ending location doesn't matter.
            2. Put the bossfall.dfmod file in DaggerfallUnity's StreamingAssets/Mods folder.
            3. Check out Bossfall's Settings page when you start up DFU, I suggest using the Recommended preset.


            OPTIONAL:

                - This will remove Assassin bosses from easy non-dungeon vanilla quests. It won't change main storyline quests.

                1. Right-click on the StreamingAssets folder included in this folder, select COPY.
                2. Right-click on DaggerfallUnity's StreamingAssets folder, PASTE Bossfall's StreamingAssets folder here.
                3. Select YES when prompted to overwrite files.


MOD COMPATIBILITY:

    - I recommend placing Bossfall at the bottom of your mod list.

    - If Bossfall is at the bottom of your mod list it may override some features of the following mods, and vice versa. Mods
      with the most features that may be overridden are listed first:

        Meaner Monsters
        Unleveled Loot
        Physical Combat & Armor Overhaul
        Roleplay & Realism: Items
        Unleveled Mobs and Quests
        Roleplay & Realism
        Better Default Classes
        Shield Module?                  (untested)
        Combat Overhaul Alpha?  (untested)
        Dodge Mod?                       (untested)


CHARACTER CREATION ADVICE FOR NEW PLAYERS:

    - Don't give your character Forbidden Steel/Silver disadvantages. This will make the game extremely difficult, if not impossible.


FAQ:

When I load a game I get a blank screen! Help!

If the only mod you're using is Bossfall, this problem will never occur. I encountered this problem immediately when I was testing Bossfall with a bunch of other mods - it seemed to happen when I was saving/loading in buildings. I don't know for sure which mod is doing it, but as far as I can tell Bossfall is not the culprit.


I'm not finding much Roleplay & Realism: Items armor anymore. Why?

Bossfall overrides all enemy loot generation - this includes RPR:I enemy equipment generation, which is where you normally find RPR:I armor. I plan on fixing this issue in an upcoming version.


Where can I find a Formal Cloak? I'm freezing!

In Bossfall, shop quality determines what items are sold. Formal Cloaks look pretty fancy, so low quality shops ("sturdy shelves", "rusty relics") will never stock Formal Cloaks. You'll only find them in higher quality shops.


Why is my STR attribute red and lower than it should be? I don't have any disease and I haven't been poisoned!

You've been the victim of a particularly nasty spell that permanently damages your STR attribute. Until I get a Dispel Magic potion added, you'll need to get your attributes healed at a temple or with a custom Heal STR spell.


I'm Level 1-6 and I haven't seen any high level human enemies. Why aren't they unleveled?

Human enemies are unleveled once you hit Level 7. That gives you a chance to gear and skill up. Human enemies have better armor and do much more damage at higher levels, and you would get crushed if you didn't have a chance to prepare.


I'm Level 1-6 and I easily took out an Assassin. Aren't they bosses?

Assassins get boss stats once you're level 7 or higher. They'll also pierce your Poison Immunity. Grab a few Cure Poison potions before you hit level 7!


The "Disable AI" console setting doesn't work!

I had to turn off vanilla AI in order to get Bossfall enemy AI to work - this can't be worked around. The setting now functions as a way to swap between vanilla enemy AI and Bossfall enemy AI, but the setting will never actually turn AI off.

CREDITS AND THANKS:


    CREDITS:

        Osorkon:

            Bossfall author
            Bossfall ideas
            Bossfall documentation


        Interkarma and the DFWorkshop team:

            I use some vanilla DFU code in Bossfall, see my GitHub repository to read Bossfall's source code.
            Every use of vanilla code is clearly marked by comments stating original authorship, please verify authorship if you
            re-use any code from Bossfall.


    THANKS:

        Interkarma and the DFWorkshop team:

            Bossfall wouldn't exist without their years of hard work on DFU. Interkarma deserves a special thanks.


        Osorkon's Dad:

            For tech support, patience, explanations, and the books.


        Osorkon's Older Brother:

            Your initial balance ideas were good and they're still in the mod!


LEGAL INFO:

    - Bossfall - and all vanilla DFU code - is licensed under the MIT license.

    - Under the MIT license, the Bossfall .dfmod is provided as-is without any warranty and I can't be held liable for Bossfall
      not working as intended.

    - You can use Bossfall's work and/or code however you like, but if you do you must include a copy of the MIT license in your
      work and credit the author who holds the code's copyright. In most cases, that is me (Osorkon).

    - Some of Bossfall's code was written by DFWorkshop. To determine who wrote the code, you can view Bossfall's source code at
      my GitHub repository. I clearly mark all code I didn't write with comments.