Daggerfall Unity
0 of 0

File information

Last updated

Original upload

Created by

l3lessed

Uploaded by

l3lessed

Virus scan

Safe to use

About this mod

Are you tired of wondering aimlessly through the endless expanses of Illiac Bay and the never ending mazes of buildings and streets? Find yourself constantly confused and lost, having to ask villagers for directions, only to get back some local gibberish that isn't clear?

Permissions and credits
Changelogs
Donations
Love My Work? Help Support More of It By Donating to my Patreon.

The mage guilds have the solution for the lost traveler and adventurer. The enchanted compass. This little trinket is nothing more than a cheap compass embedded with a soul gem fragment and enchanted by a guild recruit learning and honing his skills. Pick it up and see the world in a whole new enhanced vision as your senses are honed and a part of your mind floats above your surroundings.

Version 4 Complete Rebuild With Item System, More Mod Settings, Viewport Background Options, & Optimizations

4.7 Fix/Additions:

  • Fixed a miscoded input key causing null errors, which were affecting script code.
  • Added back disabling and enabling effect system, so individuals with performance bottlenecks can easily turn these on and off.
  • Fixed compass health still not updating properly for equippable compasses, when loading between saves and the health isn't in template range.
4.6 Fix/Additions:
  • Added an option to the mod settings to force the mod to generate a new compass for you. This should be used to reset any stuck compass issues or to get a new compass anytime you want.
  • Changed default compass keys to bracket left and right keys to assist with people not having 
  • Fixed building icons not generating when existing an enterior from a loaded game.
  • Fixed building icons not updating to their saved settings (color, size, ect.) when loading a saved game.
  • Fixed compass not spawning on new games when the equippable compass option is on. You should always start with a compass now, if you have it selected you want the compass as an item you equip to use it.
  • Fixed effects not storing or reloading properly between saves. Now it should save and load the previous effects from the last save. Before it wasn't always doing this correctly.
  • Fixed some hidden compass health bugs. Now, the mod will check the compass item template hitpoints and the current one being used, and if it see's the hitpoints are out of the template range, it will reset them to the proper health amount. 
  • Fixed some bugs when turning on and off the equippable compass option between the same game/saves.

Features

  • Item System: Compass can be an item required to be equipped to use the compass map.
  • Compass Condition System: Compass has health and can get damage and broken over time.
  • Environmental Effect System: Compass is affected by the environment with effects including water droplets, blood, mud, dirt, dust, frost, broken glass, and even magical vortexes.
  • Compass Cleaning System: Putting the compass away when it is dirty will begin cleaning it. The dirtier it is the longer it takes.
  • Compass Repair System: Using the compass repair kit will repair the compass. If the glass is broken, you need a cut glass in your inventory. If the compass is really damaged, you may need to replace the dwemer dynamo. Don't move when repairing though or you will drop the compass and screw up the repair.
  • Smart Enchantment View: Your enchantment view will adapt to whatever your location is to ensure you always have the best understanding of your surroundings.
  • Full Screen Controllable Compass View & Individual Building Highlighting: When viewing the compass up close, you can move the view up, down, left, or right. When hovering over buildings, the compass view will tell you what it is.
  • Dynamic Entrance/Exit Markers: The compass finds the closest entrance and exit to buildings and dungeons. When inside an interior, the exit door marker will turn from green to yellow to red based on how far away vertical level wise you are. On the same floor, the door is green and the more floors you go up or down the closer to bright red it turns.
  • Soul Gem Quest Detector: The newest compasses now have a soul gem fragment set in them and enchanted to turn green if your in a region or interior with a quest and red when in a region or interior without a quest.
  • Dynamic Quest Bearings and Icons: The compass detects the most recent citizen request on your mind and will provide you bearings pointing you towards the request and then mark it with an icon when it comes into compass view. The bearing will then disappear once the icon is in map view.
  • Adaptive Enchantment View: Your enchantment view will pick up more of your surroundings, including living things, and provide a better understanding of it through colors.
  • Remembers Unique Locations You Visited: After leaving the local Thirsty Ogre Tavern, or any unique place you visited, the compass will always remember its name for easy locating again.
  • Memorizing Enchantment View: When in unexplored dungeons and crypts, you will be able to remember the location better increasing your locational awareness. Once you explore an area, it will stay in your enchantment view.
  • Alternative Enchantment View: Instead of seeing word labels for building types, you will see images that identify their building type.
  • Magical Scroll Interface: You can use a magical scroll to change many aspects of what you sense and how far your enchantment senses.

Full Map Interactive View:

When you project the compass into a full view map, you can then concentrate and move the map around to see the differing buildings. If you hover over the building, it will tell you the general building name, or, if you already know the building, it will tell you the specific name for easier location in big cities.




The Compass and Items Not To Forget:

  Magical Compass: This compass is magically enchanted to project your surroundings into your mind. Be care with it, it is fragile.


  
Cut Glass: This is simple glass precut to fit numerous ever day objects including your compass. Use it with a compass repair kit to fix broken glass.

  
Dwemer Mini Dynamo: This is a small version of the larger dwemer dynamo used to power centurions. Dwemer used this to power much smaller contraptions and devices including this compass.

 
Compass Repair Kit: This small repair kit includes all the small tools you need to maintain and repair you compass. Use it to replaced damage glass or mini dynamos.

Environmental Effects:

  • Water Droplets: If swimming or raining water droplets will appear and slide down your compass glass.
  • Frost: The glass will frost over if it is cold enough or snowing.
  • Mud: Mud will get on the glass if you run around enough, especially in muddy, wet areas.
  • Dirt: Dirt will get on your glass from running around long enough.
  • Dust: Dust will get on your glass, especially in sandy places like deserts.
  • Blood: Blood will get on you glass if you get hit and spill blood.
  • Glass Breaks: If the compass is hit enough the glass will fracture and break.
  • Magic Vortexes: Once the glass breaks, little magical vortexes will come and go as the enchantment can't be contained.

How To Use

  • Install Mod by downloading and installing it in vortex.
  • Dream Compatible & Fast Travel Mods Compatibility out of the box. I highly recommend the Dream mod to up the compass icon quality and Travel Options mod for fast travel improvements.
  • Bind keys in mod configuration menu.
  • Enjoy Compass.

Assigning & Using Hotkeys

Use the unity key property list and type the key into the key mod setting area.
All single letter keys, like A, G, I, Ect., must be capitalized. Other inputs, like mouse, gamepad, or non-letter keys, must match their property name exactly, including capitalization from the unity list provided below.

Unity KEYCODE Property List: https://docs.unity3d.com/ScriptReference/KeyCode.html

Default Key Inputs:
  • Zoom In: Left Bracket.
  • Zoom Out: Right Bracket.

Smart Input Commands:

  • Zoom In: Hold down zoom in key.
  • Zoom Out: Hold down zoom out key.
  • Full Screen Map: Double Tap Zoom Out.
  • Move Full Screen Around: Hold Mouse Left Click In full screen and drag the map around.
  • Disable Map: Zoom In + Zoom Out.
  • Open Scroll: Double Tap Zoom In.

1.0 Release Preview Video: