Are you tired of exploiting weird game mechanics to be able to play as a pure mage? Then this is the mod for you.
This mod overhauls the magic experience. Magicka pool is larger and is expanded gradually over the levels, enchanting is weaker, spells are never completely resisted just reduced in magnitude.
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Changelogs
Version 0.4.2
Variable Magicka Regen rate introduced: It takes a full day to regen your magicka normally, only 8 hours in taverns and 100 hours in a dungeon.
Version 0.4.0
Changed the spell resist mechanic to be reduction-based instead of being chance-based. Instead of a chance for your spell to be resisted, it will always land, just do less damage (unless enemy is completely immune)
Version 0.2.5
Lowered magicka boost from enchanting from 75 to 35
Version 0.2.1
Each levelup raises magicka by 10% compared to the max magicka in the previous level. So if you had 100 magicka and level up, you'll have 110 spell points after leveling up.
Magicka gained from resting is halved
Version 0.1.4
Restore Power restores full magicka bar.
Magic Skill over 100 lowers spell cost gradually instead of making every spell cost 5 points.
Primary focus of this mod is to balance magic combat, mainly destruction based pure caster gameplay.
Complete overhaul of magicka management: Base magicka pool is larger and is expanded on every levelup, magicka potions are stronger yet enchantments are weaker. Spell cost exploit with magic skill above 100 is fixed.
Variable Magicka Regen rate: It takes a full day to regen your magicka normally, only 8 hours in taverns and 100 hours in a dungeon. Use your spell points efficiently and pack some Potions of Restore Power with you when going underground!
Overhaul of magic resistances: The old system used a D&D-like saving throw mechanic where a roll is made when a spell hit an enemy and he could completely negate the spells effect. This system is gone, instead every resistance/weakness reduces or increases the spell's effect. Unless the enemy is completely immune, your damaging spells will land 100% of the time, just do reduced damage if resisted.
Compatibility:
Compatible with all the mods that are in the Nexus at the moment. Mods that rebalance spell scaling are not just compatible, but adviced. Examples: Skilled Spells, Unleveled Spells.
See this forum post for details about this mod's roadmap and the changelog for the current status.