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Created by

xXUberNeroXx

Uploaded by

NeriusB

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About this mod

Crosshairs intended to simulate the crosshair found in the cursor mode from the original game.

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Changelogs
These crosshairs are intended to simulate the crosshair from the cursor mode in the original game.


-Info-

The 'Aspect Corrected' crosshairs use non square pixels in an attempt to simulate how the cursor would scale in the original game to a 4:3 aspect ratio.

The 'Square Pixel' crosshairs use square pixels to appear as the original game would show the cursors scaled 1:1 rather than scaling to 4:3 aspect ratio.

The 'Classic' crosshairs use the cursor ripped straight from the original game, specifically up against the wall in the opening room against a magenta pixel for contrast. (I didn't do any tests to see how diffrent areas affect it, though it probably does - colour palettes n shit.)

The 'Classic Altered' crosshairs are simular to the original cursor from the original game, however I edited it to be more uniform. The weird blue pixels are gone and the top right quandrant mirrors the bottom left with the colors inverted from the same colour palette.

The 'Symmetrical' crosshairs have identical quadrants mirrored respecfully.


-Install-

To install, pick the crosshair that you'd like to use, place it in the StreamingAssets folder, found in the DaggerfallUnity_Data folder within your Daggerfall Unity install folder.
Rename the crosshair to 'Crosshair.png' - and that's it! When you launch the game it should use the crosshair.


-Scaling Information-

These cursors should look fine on a 1080p screen by default (scaled to 64x64), however for 4k, I reccomend scaling them up to 128x128.

The square pixel crosshairs scale down to 32x32 perfectly, however the aspect correct crosshairs were designed at 64x64, so they'll scale down oddly to 32x32.