Daggerfall Unity

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carademono

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carademono

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About this mod

New, upscaled and highly polished sprites for all the villagers wandering around Daggerfall's towns and cities, for the adventurers and bandits roaming its wilderness, and for the monsters lurking in its dungeons.

Permissions and credits
Description
New, upscaled and highly polished sprites for all the villagers wandering around Daggerfall's towns and cities, for the adventurers and bandits roaming its wilderness, and (coming soon) for the monsters lurking in its dungeons. I've tried to balance three priorities: 1) realistic detail, 2) a painting-like aesthetic that blends in well with KoW's marvelous D.R.E.A.M. mods, and 3) fidelity to the original Daggerfall pixel art. I've added faces to all NPCs -- no more empty hoods and helmets -- and to all monsters with faces, including orcs and vampires.

Remastered Friends and Foes is divided into three dfmods:
remastered villagers.dfmod, which adds townfolk sprites.
remastered classes.dfmod, which adds adventurers and bandits sprites.
remastered monsters.dfmod, which adds monster sprites.

Installation
Just put remastered villagers.dfmod, remastered monsters.dfmod, and / or remastered classes.dfmod in your StreamingAssets\Mods folder.

Compatibility
It should be compatible with everything except for D.R.E.A.M.'s sprite modules (which it replaces) and may have the same issues with VIO that D.R.E.A.M. has. I highly recommend that you use it with D.R.E.A.M. -- but make sure to put Remastered dfmods lower in the load order.

Changelog
v1.0: Original release
v1.5: Major improvements in all sprites, particularly while walking towards the player. Sprites are no longer mipmapped (oops!), so NPCs appear smooth in the distance. Added remastered guards, complete with faces that scowl at you in conversation with you, while walking towards you, or while swinging an axe at you.
v1.51: Guard now uses a vanilla Daggerfall face.
v2.0: Remastered Classes released.
v3.0: Remastered Monsters released.
v3.5: Major update with a thousand changes. I've gone through every frame in all three mods fixing mistakes and adding polish. Head placement and eyelines have been fixed (Big thanks to Kotykos, ACNAero, and Ralzar for helping me with this!). Shadows are now aligned. Adventurers and some monsters face the player on approach. I paid special attention to walking and attack animations -- these are now as smooth as the source material allows. Many more monsters now have faces and/or eyes. Vampires look cool as hell.
v4.0: I completely re-remastered Remastered Villagers using an ESRGAN rebout base by Lyonhrt. Many thanks to MrFlibble for his patient assistance with this! The new sprites are finally pretty darn good. I'll be re-remastering Classes and Monsters in the coming weeks.

Permissions
All Remastered mods are free, open source, and use the WTFPL license. You are welcome to download the PNGs, modify them, fork them, and repackage for use in your own projects. You can download the PNGs from the Optional Files section of the downloads page.

Acknowledgments
Lyonhrt, for his rebout_interp ESRGAN filter
MrFlibble, Kotykos, ACNAero, and Ralzar for thoughtful feedback