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Reaven

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reaven666

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This is a simple mod that changes the behavior of critical hits to inflict extra damage, instead of simply adding extra chance to hit.

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This is a simple mod that changes the behavior of critical hits to inflict extra damage, instead of simply adding extra chance to hit.

You can configure in the settings the criticalHitDivider (both for player and enemy) and the baseCritDamage, the formulas are as follows:

The chance to trigger a critical strike is (Critical Strike Skill / criticalHitDivider) + (Luck / 10).
E.g. With 50 Critical Strike and 50 Luck, and a CriticalHitDivider value of 4 you have: 17 % chance of landing a critical strike.

The additional damage dealt is Critical Strike Skill / 25 * baseCritDamage, if the skill is 98 or higher, a flat 30 damage is added instead.
E.g. with 52 in critical strike skill points and a critical base damage of 6 you would deal 12 extra damage on critical hits, on top of the regular damage of the attack.

A successful roll for critical strike, will add some extra chance to hit, to mitigate missing the critical strike somewhat. This is simply the critical strike skill level / 4.