This is a simple mod that changes the behavior of critical hits to inflict extra damage, instead of simply adding extra chance to hit.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Inspired by the same feature in Magicono43's PhysicalCombatOverhaul.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 0.4
Fix High Critical Strike Skill damage multiplier being too high. Caused high level enemies to one hit kill the player.
Add message when landing a critical strike (Can be disabled in settings)
Add adjustable critical damage modifier for enemies, so that you can adjust the difficulty better.
Version 0.3
Fixed compatibility with current release of DF Unity.
Version 0.2
Add configurable settings
Version 0.1
Initial Release
Donations
No donations accepted
This is a simple mod that changes the behavior of critical hits to inflict extra damage, instead of simply adding extra chance to hit.
You can configure in the settings the criticalHitDivider (both for player and enemy) and the baseCritDamage, the formulas are as follows:
The chance to trigger a critical strike is (Critical Strike Skill / criticalHitDivider) + (Luck / 10). E.g. With 50 Critical Strike and 50 Luck, and a CriticalHitDivider value of 4 you have: 17 % chance of landing a critical strike.
The additional damage dealt is Critical Strike Skill / 25 * baseCritDamage, if the skill is 98 or higher, a flat 30 damage is added instead. E.g. with 52 in critical strike skill points and a critical base damage of 6 you would deal 12 extra damage on critical hits, on top of the regular damage of the attack.
A successful roll for critical strike, will add some extra chance to hit, to mitigate missing the critical strike somewhat. This is simply the critical strike skill level / 4.