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Changelogs
Version 1.1.1
Fix for daedra and orc drops.
Version 1.1.0
Added Material Switching feature and mod settings
Version 1.0.1
Change to shop stock chances. Average result is slightly poorer, but all shops of the same tier will match.
Version 1.0.0
Increased the effect of luck for enemy/dungeon loot.
Version 0.1.5
Adjusted down chance of orcish loot in Orsinium/Orc Fortress
Version 0.1.4
Adjusted up odds of Luck affecting material drop.
Version 0.1.3
dungeon chances increased. So hard dungeons have better odds of good loot.
Version 0.1.2
Number tweak
Version 0.1.1
Number tweak
Version 0.1
Mod Launched
Donations
No donations accepted
Unleveled Loot
This mod is still a work in progress. The odds of material types will probably need a lot of tweaking as I get feedback.
Basic Premise:
Material drop chances are static across all player levels. The chances are affected by the Luck attribute and location.
Higher tier armors are made rarer. Daedric and Orcish to the point of generally needing a lot of luck.
Shop stock is based on shop quality. Shops generally have Steel with the occasional silver, elven and dwarven.. Low-quality shops have Iron. Higher quality shops might have Mithril, Adamantium and Ebony.
Daedras will have a small luck-based chance of dropping one daedric item.
Orsinium and Orc dungeons will have a slightly increased chance of orcish.
Gold piles are de-scaled, which means enemies will not drop increasingly larger gold piles as you level up.
Optional Material Switching:
This mod now also allows you to change what material types drop. The way this works is that you can set what material actually drops whenever a material is produced by the mod. So, for example, you can set that each time Elvish weapons/armor should drop, Steel weapons/armor drops instead.
Note: this setting might not affect items produced by mods or quests that specify themselves what material the item should be.