This mod enhances the visual fidelity of textures and sprites while preserving the art style of the original game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to King of Worms (KoW) for helping to polish the MOB files after the upscale process. Also, a big thanks to Phredreeke for generating the masks used to restore the alpha channels for these images after upscaling.
Donation Points system
This mod is not opted-in to receive Donation Points
Pure Vanilla Extract (PVE) is a project that seeks to enhance Daggerfall textures to 8x the original resolution while maintaining the best possible parity to the source assets. PVE uses mostly artificial intelligence to upscale the graphics with artistic touch-ups as needed. PBR (physically based renderer) materials have been generated by hand to give the textures more depth and realism. At this point, about 1/3 of the over 1,200 textures have had PBR materials created, but work still continues.
At this point, very few exterior building materials have emission textures generated, so the windows may not properly illuminate at night. I will incorporate this feature later on.
While over 800 sprite frames have been upscaled to 4x resolution, there are a few missing ones such as animals. The only animals that are complete at this point are the horses, and I've noticed that the edges seem to flicker during it's animation. I will fix this in the next release.
Known Issues:
One of the castle window textures glows bright orange. I think this is a corrupt emission texture.
The brown horse sprite's outline flickers slightly during its animation.
Street lights disappear at a distance. This may be caused by corrupt mipmaps or read/write permissions.