Daggerfall Unity

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Created by

Masonface - KoW - Phredreeke - MrFlibble

Uploaded by

masahint

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About this mod

This mod enhances the visual fidelity of textures and sprites while preserving the art style of the original game.

Permissions and credits
Pure Vanilla Extract (PVE) is a project that seeks to enhance Daggerfall textures to 8x the original resolution while maintaining the best possible parity to the source assets.  PVE uses mostly artificial intelligence to upscale the graphics with artistic touch-ups as needed.  PBR (physically based renderer) materials have been generated by hand to give the textures more depth and realism.  At this point, about 1/3 of the over 1,200 textures have had PBR materials created, but work still continues. 

At this point, very few exterior building materials have emission textures generated, so the windows may not properly illuminate at night.  I will incorporate this feature later on.

While over 800 sprite frames have been upscaled to 4x resolution, there are a few missing ones such as animals.  The only animals that are complete at this point are the horses, and I've noticed that the edges seem to flicker during it's animation.  I will fix this in the next release.

Known Issues:
  • One of the castle window textures glows bright orange.  I think this is a corrupt emission texture.
  • The brown horse sprite's outline flickers slightly during its animation.
  • Street lights disappear at a distance.  This may be caused by corrupt mipmaps or read/write permissions.