Daggerfall Unity

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Knightwalker41

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knightwalker410

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Belwen & Brallion the Vampire Companion/s (imsobadatnicknames's Companion Questpack Framework)

Belwen the vampire girl (and Brallion the vampire gentleman) are searching in Taverns across the Illiac Bay for a hero they can join (if the hero will help them first). There may be occasional romance.

Bonus: 2 mindless thralls

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*Update: I apologise for being away a long while, life + work + Covid got very busy. There's probably better mods out there now but everyone is free to edit/fix/improve/expand/re-upload whatever work I've done, just make sure to check the original Framework creator's permissions and give them credit.*

Original Source Mod/Companion Questpack Framework creator - imsobadatnicknames

Belwen and Brallion the Vampire Companions v1.20

Belwen the vampire girl (and Brallion the vampire gentleman) are searching in Taverns across the Illiac Bay for a hero they can join (if the hero will help them first). There may be occasional romance.

*Please update to v1.20 asap, I found a bug introduced with previous update causing spawning issues.*


Details:

There are 4 questpacks available, Belwen and Brallion, and the thralls. You can install either of them or install all for 4 vampiric companions.

*Belwen the vampire girl - found randomly in Taverns (Existing save: "startquest BW000")

*Brallion the vampire gentleman - found randomly in Taverns (Existing save: "startquest BL000")

Bonus:*Mindless Female Thrall (No story/letters/gifts) - found randomly in Pawn Shops (Existing save: "startquest FEMTHR000")

    *Mindless Male Thrall (No story/letters/gifts) - found randomly in Pawn Shops (Existing save: "startquest MTHR000")

Specific spawn details:
Spoiler:  
Show
They have a cooldown timer with a random value between 1 and 10 days, which starts running once the mod is activated. If the timer reaches 0 while you're inside a city, they'll appear at a random tavern in whatever city you're at. If the timer reaches 0 while you're in any place other than a city, they'll spawn at a random tavern in the next city you visit. Once they spawn, they'll remain there for 24 hours. If 24 hours go by and you haven't talked to them yet, they'll despawn and the random cooldown timer will start again.  

If you successfully complete their quest they will be your companion. If you choose not to help them, you won't see them again (can't restart the questpack, you'll have to reload to an earlier save).

Once they become your companion they will start randomly showing up in dungeons, cities, villages, and hamlets for a couple of in-game hours to explore or help fight... or you can choose to tell them to come back later... or choose to dismiss them and tell them to go and wait indefinitely for you at another safe location in the region (also recorded in Journal).

Each time they appear you can click on them and talk.

They may send you letters or gifts from time to time.



Caveats:

Look for them in Cities, not towns (no walls), farmsteads, or inns etc.

Make sure "Enemy infighting" is turned ON in the DFU Advanced>Enhancement screen or they won't be able to help fight.

Unfortunately the game classifies all Companions as "Enemies" so this will impact your ability to Rest in the short time they are with you.

Your companions likely won't attack specific quest enemies, depending on how the quest was written.

There's a chance all of your companions will turn up at the same time, but remember you can dismiss any of them and tell them to go and wait for you someplace else.

Having a lot of companion questpacks installed could impact performance on low spec machines (I'm running pretty much every mod and questpack I can download for Daggerfall and haven't had issues yet, but your mileage may vary).

Occasionally when resting/sleeping, due to the game fast forwarding time and not pausing the rest menu quick enough, when your companion visits you could get a doppelganger companion. Treat this as if your companion brought a friend along.


**If there are any major issues please let me know and I'll do my best to fix asap.**


Installation:

(These are questpacks so should be compatible with any version of Daggerfall Unity)

1. Download the file (also available @ https://forums.dfworkshop.net/viewtopic.php?f=14&t=4055 )

2. Unzip the file inside StreamingAssets/Questpacks

3. If you're starting a new game, it should start working right away. If you're using it on a game you already started, you'll need to open up the console and type one of the above existing save codes (ONCE ONLY) to get it running. If this doesn't work, your version of DFU might only be able to start quests inside StreamingAssets/Quests from the console, so try moving the contents of the folder to StreamingAssets/Quests and try again.


Updating:

Replace the previous folder (within StreamingAssets/Questpacks) and all files with the new one you downloaded and unzipped.
Make sure all files are overwritten.


Funfacts: 
Belwen the Vampire Wood-Elf is my 'Elder Scrolls Online' Main Character; This was my first mod for Daggerfall Unity.


Permissions:

Please see imsobadatnicknames's permissions @

https://forums.dfworkshop.net/viewtopic.php?f=14&t=4041

https://www.nexusmods.com/daggerfallunity/mods/113

EDIT: 25/08/2020 Fixed the Description page so it's better presented and clearer