- Added some compatibility stuff for the "Daggerfall Enemy Expansion" mod - Decided to finally bundle mod textures into .dfmod file, rather than be loose
It would be a good idea to remove the previously loose textures from your "Textures" folder now that they are bundled with the .dfmod file in this version.
Would like an extension patch for this for Daggerfall Enemy Expansion. Iron and Stone Golems bleeding all over the place and ruining my immersion, heh.
Seconded! This and DEX are both essential mods and would love for them to work together. Also consider BloodFall compatibility if you can (I load this after and seems to work fine as is).
You can still use the replaced corpse textures btw in older versions, you just can't use the 0.10.25 .dfmod file that changes the "blood splash" effect when you hit the effected enemies. But i'll look into getting a down-graded version of Unity and trying to rebuild in that environment.
Rebuilt the mod in the older Unity environment. So if you are still using DFU v0.10.24, you can get the version of this mod compatible with that under the "Old versions" tab of the file download tab.
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https://youtu.be/MO8_3otipfk
- Added some compatibility stuff for the "Daggerfall Enemy Expansion" mod
- Decided to finally bundle mod textures into .dfmod file, rather than be loose
It would be a good idea to remove the previously loose textures from your "Textures" folder now that they are bundled with the .dfmod file in this version.
WARNING: WILL NOT WORK in older DFU versions, at or before 0.10.24.