Greetings Adventurers,

2.1 Patch is out, this patch was made mainly to serve a few small points

a. some floating objects in one of the blocks which was an item group ported from cities overhaul 1.3 so they were likely floating in that release. 
b. extra tavern exterior clutter.

With that being said it has been one of the most smooth launches of a cities overhaul/type release I've put out and I'm quite happy that people will be able to confidently play with their immersion intact.

Progress on related projects.

So as things stand Aethel and Myself are focused mainly on Cities Overhauled : Orsinium,
In addition to the custom city being added we've been able to successfully overcome some world data challenges during the modding process allowing us to add more then just Orsinium. 


First Pass (Layout/Key structures)
[O][O][O][O][O][O][O][O][O][O][O][O] 12/12

Second Pass (Clutter, Flats, Ext Npcs,)
[O][O][X][X][X][X][X][X][X][X][X][X] 12/12

WorldData Locations Implementation
[X][X][X] 3/3 

??????????
[X][X] 2/2


as a mild teaser, Orsinium splits into three portions, the Palace District where the infamous Skarp Keep is located atop the ruins of first orsinium, The Residential District home to many of Orsiniums residents, farms and statues and ruins of old Orsinium. And lastly the Commercial District.

With the main firstpass done of  all Orsinium blocks we are now into the 2nd pass stage with the work split down the middle, cluttering and detailing each portion of Orsinium with world building, deliberate design and nods to old Orsinium where possible.

Cities Overhauled 2.2 progress update

As mentioned in the last post CO 2.2 "The Sands of Hammerfell" 
will overhaul the Armourer blocks in Hammerfell its been a joy putting to use Domes/flags and various other structures implemented by the RMB Resource Pack and Daggerfall Expanded Textures to really creative some memorable locations and vast improvements on vanilla.

HAMMERFELL ARMOURER BLOCK PROGRESS:

First Pass (Layout/Key structures)
[O][O][O][O][X][X][X][X][X]

Second Pass (Clutter, Flats, Ext NPCs)
[X][X][X][X][X][X][X][X][X]

Custom Interiors (remade from scratch so windows actually lineup)
[X][X][X][X]

Thanks to the efforts of Carademono allowing us to make use of the BVOD and BCOD Blocks as a starting point to work from the first pass stage required for the last 5 blocks is remarkably less. 

once again thank you for your support and if you want to get involved or learn how to use the DFU Modding Tools to create mods similar to cities overhauled, orsinium or fishguard do drop me a line on Nexus or on Discord and i'll happily help you get setup.


-Tioradh An-Drasta
-dotWayton

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