About this mod
This mod changes how the rodents in Daggerfall look and sound. Instead of squeaking, they screech electronically, and instead of looking like how they are supposed to, they don't do that.
- Permissions and credits
The 'High Stakes' version of the mod turns rats and bats into humans, if they land a successful hit on your person, your game crashes - simple.
If you want the vanilla look, but wish to retain that sweet, sweet, modded sound - download the main file and do nothing with the TEXTURE.files in it.
(High Stakes Version) "Why are they people? Why not just leave the sprites the way they were?"
I probably should have done this, but there's no identifiable way to tell when the enemy attacks. When the glitch attacks, it looks like it normally does, so it's difficult to anticipate when to move out of the way. When a human attacks (and, to be clear, I used two townsfolk sprites) their faces go portrait which, I figure, is just strange enough to keep in the spirit of things. Also, there is a minor issue with depth perception. Suffice it to say that a number of factors make the glitch sprite frustrating in combat when you're looking down the barrel of a one-hit kill.
P.S. As more of a note for any serious mods I make in the future, just about anything I could make for Daggerfall should be compatible with the Unity Daggerfall project. I did some testing with Different Dungeon Exits, it all checks out.
Enjoy
"True rats" are members of the genus Rattus, the most important of which to humans are the black rat, Rattus rattus, and the brown rat, Rattus norvegicus. Many members of other rodent genera and families are also referred to as rats, and share many characteristics with true rats."
- Wikipedia on Rats