Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.4
Updated world data to match patch 2.12
World edits are no longer direct, now handled by ArchiveXL
Basics: Reduces the time taken to pass through the Dogtown vehicle checkpoints by roughly 66% Old scan time: 6 seconds + 3 seconds to be able to leave New scan time: 2 seconds + 1 second to be able to leave
Notes: The road barriers are removed in v1.0.0 as they had/have a hardcoded opening/closing speed that doesn't play nice with the faster scan times. I will add them back in with an update if I can solve the issue. No changes are made for the pedestrian scans.
Installation? Unzip the main zip into "Cyberpunk 2077" folder so that the FasterCheckpoints.archive ends up in the "Cyberpunk 2077\archive\pc\mod" folder
Uninstall? Simply delete the FasterCheckpoints.archive file from the "Cyberpunk 2077\archive\pc\mod" folder.
Bugs / Limitations Due to having to "remove" the road barriers this mod edits a world sector and as such the mod version needs to match the correct game version. V1.0.0 works with game version 2.01