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File credits
Thanks to - Cyber Engine Tweaks - DJ_Kovrik (https://www.nexusmods.com/cyberpunk2077/mods/870) for his quick response
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Changelogs
Version 0.3
CP2077 v1.1/CET 1.9.1 - HotKey changes
Version 0.2
Added GUI for custom time, while maintaining true 24h days. Also added a button to stop the script
Version 0.1
initial version
Be Here Now. This script uses Cyber Engine Tweaks to sync the in-game time to the real-world time (given your system time is correct). So 24 hours = 24 hours. In addition you can now also pick a custom time while maintaining a 24-hour cycle.
Was looking for this but couldn't find it so far, so wrote it myself and thought I might as well share it.
Like most time tweaks I'm not sure what kind of influence this has on the flow of the game and missions but things seem to work. Many people have reported most missions work with a few rare exceptions.
Install:
Unzip in ..\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\ (the init.lua should be in \Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\realtime)
Use:
Script will run automatically. A message in the console will confirm that the script is loaded. Your time in the game should now be synced to your system time, a day will last 24 hours.
New in version 0.3:
Set a custom time while maintaining a 24 day period. To enable the 'custom time' GUI you need to set a Hotkey using the Cyber Engine Tweaks overlay. More info here: https://wiki.cybermods.net/cyber-engine-tweaks/console/usage
If you use the custom time GUI make sure you also open de Cyber Engine Tweaks overlay so you have a mouse cursor.
Disable:
press the hotkey you set to call the GUI and press the "stop script" button OR rename the init.lua in ..\cyber_engine_tweaks\mods\realtime to anything else, e.g. _init.lua
Uninstall:
Simply delete the realtime dir in ..\cyber_engine_tweaks\mods\