Cyberpunk 2077

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manavortex

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manavortex

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About this mod

Adds lightsabers to the game. Okay, technically, they're still katanas, but: lightsabers!

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End product of me figuring out how to do weapon additions with ArchiveXL, this mod adds a lightsaber weapon to the game. (Okay, technically speaking, it's a katana/one-handed club, but: lightsabers!)

You can use this with the PMU katana poses, if you draw your wepaon before switching into photo mode. (fV | mV)

If you'd like to spawn the things around as AMM decorations, they've been a part of my toy prop pack for a while already.

Thanks to The Manual Enhancer for hooking up the one-handed variant and to Apart for giving the weapon a custom icon and making the dismemberment/burn chance happen <3
make your own modsbuy me a coffee

Other mods to check out





  • Photo mode: Needs to be drawn before you switch, or you'll see a katana
  • Inventory: emissive halo pretty much invisible, so it looks like a glowstick




  • Blue
  • Red
  • Green
  • Yellow
  • Orange
  • Pink
  • Silver
  • Violet

Single model by dart_revan_jedi_sith
Double model by RealKermitDaFrog
thank you very much for sharing this <3



… make it make lightsaber noises?
Not with the current tools, sorry. You'll have to make do the same way as Obi-Wan's actor (reportedly) did and make your own lightsaber noises.But it makes dildo noises, and that's almost as cool, isn't it?

[b]… change the animation?
No, I suck at these. If you want to change the animation and would like the mod to support them, feel free to get in touch.

… make a custom color variant for me?
Doable, just reach out :) But you can do it yourself. Unbundle the mod, then open lighsaber_blade.mesh in Wolvenkit, find the appearance that you want to change in localMaterials -> Materials, open the list Values and change EmissiveColor via color picker. Here's a guide if you feel lost, ctrl+F for localMaterialBuffer :)




Game.AddToInventory("Items.mana_lightsaber_blue")
Game.AddToInventory("Items.mana_lightsaber_green")
Game.AddToInventory("Items.mana_lightsaber_red")
Game.AddToInventory("Items.mana_lightsaber_yellow")
Game.AddToInventory("Items.mana_lightsaber_orange")
Game.AddToInventory("Items.mana_lightsaber_pink")
Game.AddToInventory("Items.mana_lightsaber_silver")
Game.AddToInventory("Items.mana_lightsaber_violet")

Game.AddToInventory("Items.mana_lightsaber_blue_2h")
Game.AddToInventory("Items.mana_lightsaber_green_2h")
Game.AddToInventory("Items.mana_lightsaber_red_2h")
Game.AddToInventory("Items.mana_lightsaber_yellow_2h")
Game.AddToInventory("Items.mana_lightsaber_orange_2h")
Game.AddToInventory("Items.mana_lightsaber_pink_2h")
Game.AddToInventory("Items.mana_lightsaber_silver_2h")
Game.AddToInventory("Items.mana_lightsaber_violet_2h")

Game.AddToInventory("Items.mana_lightsaber_blue_double")
Game.AddToInventory("Items.mana_lightsaber_green_double")
Game.AddToInventory("Items.mana_lightsaber_red_double")
Game.AddToInventory("Items.mana_lightsaber_yellow_double")
Game.AddToInventory("Items.mana_lightsaber_orange_double")
Game.AddToInventory("Items.mana_lightsaber_pink_double")
Game.AddToInventory("Items.mana_lightsaber_silver_double")
Game.AddToInventory("Items.mana_lightsaber_violet_double")