Version 4.2 Code cleanup, some minor error fix and tweaked few settings.
Version 4.1 New Features added to the mod Bear in mind that Native Setting UI and CET are required now
The following Settings and features has been added:
- Spatial Detail Range - Some minor code adjustments - INI file has been removed and no longer maintained due to many mods conflicts as most of the settings needed, are already available.
Version 4.0.2 New Features added to the mod Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Max Nodes Per Frame - Streaming Radius - Spatial Range
Small Tweaks to the INI file.
Version 4.0.1 New Features added to the mod Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Min Distance Streaming - Particles World Preview (Experimental Feature - make sure you read in Game Description before use) - Observer Velocity Offset (Experimental Feature - make sure you read in Game Description before use)
Note - The Experimental Features will not be saved and you have to manually enable them when game starts, This is due the fact that they might mess things up.
Shadows have been re tweaked (i know - again).
Version 4.0 The mod has received a complete makeover Bear in mind that Native Setting UI is required now
Gives the Player total control over the following settings:
- Draw Distance - Precache Distance - Max Distance Streaming - Rendering and - Occlusion
Shadows and Global Illumination have been reworked and added back to the mod.
These are only the few options available for now (many more to come).
Now go ahead and tweak you're own game as you please !
In some cases a game reload is needed for the mod to fully function !!!
Version 3.0 Removed Shadows, Cascaded Shadows and Global Illumination from the mod to maximize compatibility with other mods. Reworked from ground up for better visuals and game stability.(this should be the last fix for this mod - unless we are going to have more bigger patches in the future)
Version 2.3 Rendering/AsyncCompute added for some Ads to load correctly, minor Dogtown fixes and tweaks
Version 2.2.1 Rewritten the whole INI file and at this point "should" solve most of the issues and compatibility with other mods of this kind
Version 2.2 is up, updated for 2.0 and PL. I am 99% sure that all the sound problems are fixed now plus DogTown Stream Fix, all Terrain should be ok now and most important, manage to FIX all "Loud Noise, Banging and Crackling"
Version 2.0 is up, updated for 2.0 and PL and solve most of the crackling sounds (except few vanilla bugs that are there since long before 1.5)
Version 1.2 is up, Solve crackling and missing audio (not completely as CDPR has some fault in this) and revised streaming, shadows and lights
Version 1.1 is up, fixed the Monorails and stoplights (visible at any distance) and few other minor tweaks. For some, this version is going to F*** your FPS but on the bright side is using much less VRAM (nearly half of the initial release).
- Be Kind, respectful to others and others people work (that you get for free) and stop rude comments or they will be deleted and reported. - I do this for the sake of the community and to improve this Game that is beloved by so many of you (that include me as well) - Stop sharing code lines in posts, this will confuse people that they don't know how it works and they can break their games.
If you want to Discuss about this mod, here is an invitation to the Discord server, fell free to ping me (same nickname as here)
I've installed the prerequisite mods you have listed, but I can't for the life of me notice a difference in gameplay. I keep tweaking the settings, reloading the game, then drive the same path. Still have ads pop-in. I still watch the road texture change in front of me. Still watch the street signs shift from a blur to some kind of legible text. I'm just not seeing a difference being made.
Not trying to suggest it doesn't work for others, I'm just... at a bit of a loss. Is there any known mod conflicts that I should look out for other than making sure I'm not using any other LOD mods?
Look 2-3 posts down and you'll find my settings (same one as the pics from the mod) ... that is what i have and works as intended. I cant possibly know every mod out there, hence i can't give you any advice on what i don't know :( Sorry !
That's alright. Thanks for the response. I suppose at some point I might give it a try when I'm running on an unmodded version of the game. See if I can spot something that breaks it when I start adding mods back in. I did try your settings but the only difference I noticed that time was a bridge deciding to delete and then redraw itself. lol It's apparently doing something, but my game doesn't seem to like it.
If you run the game on some decent PC and NVMe, that should be history, you shouldn't see that as it only happens for a fraction of a second ... but if you play the game on old HDD/SSD ... then yea, that will come at a cost of Draw Distance (1st slider), set it to zero and leave the others as in my settings ... you should see plenty of differences anyway.
Hi there! I'm looking around everywhere and stumbled upon this, but i was wondering before i get to use it if it solves one of my pet peeves, you see i have custom i made myself installed, but i suffer from the vanilla "bug" people mention in that if you're far away or at a certain distance from whatever ad it will load the vanilla one instead of the modded one, i get it for ads extremely far away but those at a fair distance also suffer from this, my question being would this here help somewhat mitigate that? Thanks in advance!
i am not touching that part as already are mods that doing that (or better said, they were). This was one of them (no idea why is hidden, but is been like that for some time). Improved ADS Draw Distance (WIP) Sorry!
No need to be sorry! Thanks for the fast reply do you know of any other mod that do so other than the hidden one? I've seen the same mod author has a few other lod related ones but not any AD specific ones and considering your expertise in making something lod related i figured i'd ask you!
Contact me on Discord (same username as here), Discord link with invite can be found on the description page (at the very bottom) and i'll see what i can do for you, got something on my mind - it might or might not work, but i think is worth the shoot.
First thank you for trying to make the draw distance in this game better, it was pretty much the only thing that bothered me with visuals for this game. Second I see from the description that with this mod you gain the ability to adjust draw distance to your liking but i was looking more for a plug and play. Do you have your own config included in the mod or will I have to make my own? I get intimidated with all the different settings since I don't know what they all individually do. I just want to make the draw distance better. Thank you again and have a nice day!
These are my current settings, bear in mind that on your side might be different - as the mod is dependent on PC Spec/Game Settings/Mod Settings, so the results on your side might be different.
I put the same photos in the images for the mod. you should see them anyway (unless your ISP is blocking some websites - or Paternal Control is on on the Router).
Mod doesnt work. No matter what settings i enable disable or tweak, do i reload the game or completely restart - 0 impact. All dependencies is installed, game version 2.13.
Thanks ! Great mod and an excellent integration to the game UI ! After tinkering with the settings, it's obvious that the draw distance of many elements can be greatly increased for almost no fps impact. However, there are still some elements in the game, that behave weirdly. For instance, abundantly found in the city, the roadside guideposts. Their normal draw distance is ridiculously short, and it can only be improved by the "Distance boost" setting. However, touching this setting, makes other things disappear in the far distance, such as the infamous Monorails, but also literal chunks of roads. It seems, this issue was here for years and modders been fighting it for a long time. An actual limit of the game engine itself ?
This is the reason why CDPR removed those settings from the game completely, what i am trying to do here, is to bring them back and make them Usable (to some extent).
I still have another version in work which contains some tweaks and a mistake fond by @latranchedepain.
Hopefully i am going to release it somewhere next week (fingers crossed).
Nice mod. Beware that messing with "distance boost" seems to cause the problems some people have mentioned here. Leaving it at zero and reloading fixes any issues.
Greetings. The ingame tooltip for Distance Boost is still talking about the INI. For me it is set to 0, to what value can we increase it before things break? I am assuming here that 0 is not actually the value the INI used there. The tooltips for the experimental features have 2 typos in their first sentence, respectively.
Thanks for the head up, appreciated! Depending on your PC Spec/Game Settings, you can increase it to the point were things goes side-ways (you can always go back to defaults/save-reload) and you are back to square 1 ... so, don't be afraid to play with them!
Hello, first off amazing work! This is one of the few distance mods that actually worked for me, I am on a 4090 ultrawide as well so I want to see everything. However, there is one thing I wanted to ask about. In the mod it lets you save your settings so it loads on each save however I noticed that although it saves the settings it doesn't actually work in game until you turn the slider and the reload. For example I went to the same place you were at in the photo to confirm that the mod was working, and it was. Once I got my settings correct I saved it and continued on. Later on that day I got back on the game however I noticed that although the mod settings were the same it wasn't actually working. I moved by the slider by one and reloaded and it worked again. Is there a way to fix this?
There are ONLY 2 settings that are not being saved (no matter what) - due the fact that they are HIGHLY Experimental (check description and pinned post) … other than that, all the settings are saved and loaded with every game load/start/reload.
754 comments
Version 4.2 Code cleanup, some minor error fix and tweaked few settings.
Version 4.1 New Features added to the mod
Bear in mind that Native Setting UI and CET are required now
The following Settings and features has been added:
- Spatial Detail Range
- Some minor code adjustments
- INI file has been removed and no longer maintained due to many mods conflicts as most of the settings needed, are already available.
Version 4.0.2 New Features added to the mod
Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Max Nodes Per Frame
- Streaming Radius
- Spatial Range
Small Tweaks to the INI file.
Version 4.0.1 New Features added to the mod
Bear in mind that Native Setting UI is required now
The following Settings and features has been added:
- Min Distance Streaming
- Particles World Preview (Experimental Feature - make sure you read in Game Description before use)
- Observer Velocity Offset (Experimental Feature - make sure you read in Game Description before use)
Note - The Experimental Features will not be saved and you have to manually enable them when game starts,
This is due the fact that they might mess things up.
Shadows have been re tweaked (i know - again).
Version 4.0 The mod has received a complete makeover
Bear in mind that Native Setting UI is required now
Gives the Player total control over the following settings:
- Draw Distance
- Precache Distance
- Max Distance Streaming
- Rendering and
- Occlusion
Shadows and Global Illumination have been reworked and added back to the mod.
These are only the few options available for now (many more to come).
Now go ahead and tweak you're own game as you please !
Version 3.0 Removed Shadows, Cascaded Shadows and Global Illumination from the mod to maximize compatibility with other mods.
Reworked from ground up for better visuals and game stability.(this should be the last fix for this mod - unless we are going to have more bigger patches in the future)
Version 2.3 Rendering/AsyncCompute added for some Ads to load correctly, minor Dogtown fixes and tweaks
Version 2.2.1 Rewritten the whole INI file and at this point "should" solve most of the issues and compatibility with other mods of this kind
Version 2.2 is up, updated for 2.0 and PL. I am 99% sure that all the sound problems are fixed now plus DogTown Stream Fix, all Terrain should be ok now and most important, manage to FIX all "Loud Noise, Banging and Crackling"
Version 2.0 is up, updated for 2.0 and PL and solve most of the crackling sounds (except few vanilla bugs that are there since long before 1.5)
Version 1.2 is up, Solve crackling and missing audio (not completely as CDPR has some fault in this) and revised streaming, shadows and lights
Version 1.1 is up, fixed the Monorails and stoplights (visible at any distance) and few other minor tweaks.
For some, this version is going to F*** your FPS but on the bright side is using much less VRAM (nearly half of the initial release).
As usual, post your opinions and findings !!!
- Be Kind, respectful to others and others people work (that you get for free) and stop rude comments or they will be deleted and reported.
- I do this for the sake of the community and to improve this Game that is beloved by so many of you (that include me as well)
- Stop sharing code lines in posts, this will confuse people that they don't know how it works and they can break their games.
If you want to Discuss about this mod, here is an invitation to the Discord server, fell free to ping me (same nickname as here)
Happy Gaming my Chooms!
Not trying to suggest it doesn't work for others, I'm just... at a bit of a loss. Is there any known mod conflicts that I should look out for other than making sure I'm not using any other LOD mods?
I cant possibly know every mod out there, hence i can't give you any advice on what i don't know :(
Sorry !
i am not touching that part as already are mods that doing that (or better said, they were).
This was one of them (no idea why is hidden, but is been like that for some time).
Improved ADS Draw Distance (WIP)
Sorry!
This does wonders. Hope it solves what you're asking, if I am understanding it correctly.
you should see them anyway (unless your ISP is blocking some websites - or Paternal Control is on on the Router).
All dependencies is installed, game version 2.13.
After tinkering with the settings, it's obvious that the draw distance of many elements can be greatly increased for almost no fps impact.
However, there are still some elements in the game, that behave weirdly.
For instance, abundantly found in the city, the roadside guideposts. Their normal draw distance is ridiculously short, and it can only be improved by the "Distance boost" setting.
However, touching this setting, makes other things disappear in the far distance, such as the infamous Monorails, but also literal chunks of roads.
It seems, this issue was here for years and modders been fighting it for a long time. An actual limit of the game engine itself ?
I still have another version in work which contains some tweaks and a mistake fond by @latranchedepain.
Hopefully i am going to release it somewhere next week (fingers crossed).
Make sure you read the description and pinned posts, that might help ?
The ingame tooltip for Distance Boost is still talking about the INI. For me it is set to 0, to what value can we increase it before things break? I am assuming here that 0 is not actually the value the INI used there.
The tooltips for the experimental features have 2 typos in their first sentence, respectively.
Depending on your PC Spec/Game Settings, you can increase it to the point were things goes side-ways (you can always go back to defaults/save-reload) and you are back to square 1 ... so, don't be afraid to play with them!
Enjoy!