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Author notes
This is a resource for modders, so by all means, unbundle and use it.
Not a requirement, but: If you create anything with this, consider linking back to the guide. Maybe someone downloads yours, sees the link, and gets inspired?
Before you paywall anything that you make with this, please consider that Wolvenkit, the redscript wiki and this tutorial have been brought to you by volunteers who were doing all the work in their free time. You do what you have to, but — why not pay it forward?
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Changelogs
Version 4.0.1
Updated eyes and cheek make-up with new files from 2.21
Version 4.0.0
2.2 compatibility, restructured files a little
also updated guide :)
Version 3.0.1
changed the "apply shapekeys" blender script to have better error output
Version 3.0.0
Fixed an issue with femV t-posing with mantis blades
Bodies are now included and custompathed for easier template editing
Version 2.2.3
added some previously-missing animations to femV's .ent to prevent her from t-posing
Version 2.2.2a
Reupload
Version 2.2.2
added visual expressions back to Tutorial Man. Oops
Version 2.2.1
put back two components (oops, seems they're needed)
Version 2.0.5
masc's personal link will no longer use the (grey) default appearance
Fixed export script for Blender 4.0, now has ahard dependency to the Cyberpunk Blender plugin. Which is awesome, though, so you should have it anyway
Version 2.0.4
updated path documentation in LUA that only lowercase characters are allowed
Version 2.0.3
Hopefully got rid of proxies! Solution: delete visualAppearanceController component and proxy component, then set lod level of everything to 0.
Version 2.0.0
added support for Nibbles to NPC replacer (https://www.nexusmods.com/cyberpunk2077/mods/8125)
Version 1.0.7
Fixed the outliner perspective in femmeV's blend file
Version 1.0.6
Since the NPC body doesn't support the extra shades of senna, both Vs are now using the player body
Since the player body doesn't have arms, both Vs now have an extra arms component. (On the bright side, that makes it easier to install cyberarms)
Version 1.0.5
Fixed an issue with masc NPV's facial animations
Version 1.0.4
fixed missing mesh appearances in male V's head mesh
Version 1.0.3
re-uploaded, blend files are included again
Version 1.0.2
Changed component visibility to LOD0 and AlwaysVisible
Version 1.0.1
Changed facial setup to use player rig, thx lilack for the pointer
A preconfigured Wolvenkit project for the creation of custom NPCs. Contains instructions and files to create your V's head in Blender for 3d printing or reimport.
Find the documentation and guide on the redModding wiki where everyone can keep it up-to-date, even if the original uploader vanishes.
I don't know how to mod, can I still use this? Yes! The tutorial should be detailed enough that everyone can have their V as a custom NPC, as long as they can follow a guide. I know of at least three people (without a Netrunning background) who were able to complete it with no prior knowledge.
That being said, if you run into any problems or if anything is unclear, don't hesitate to reach out!
Full credit goes to NoraLee, without whom I'd never have learned how to do this, and whose resources are linked at various parts of the guide.