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Most shaders/presets that aim to remove tint do so by directly subtracting a certain color from the image. This often causes the image to darken, causing shadows to clip and lose shadow clarity. DeTintX aims to work around this limitation by using HSL/RGB conversion to restore each pixel back to its original percieved brightness, in addition to many features that can help fine-tune shadows for more naturalistic color.
FEATURES
Shadow Desaturation: Desaturates darker areas to prevent oversaturated shadows.
Hue Selection: Restores some or all of the saturation of hues affected by shadow desaturation if different from detinting hue.
Levels: Black and white level adjustment to adjust for deeper blacks and brighter whites.
The default settings for this shader is tuned for removing the green tint in Cyberpunk 2077. Feel free to adjust the settings to your own liking.
Players using HDR are encouraged to modify the black levels of the image using the sliders included in the shader to prevent overly bright shadows. In my experience, I find that I have to set the black value to around 0.05, but your preference may vary.
The installation process is the same for all games and ReShade installations.