SPAS-12
place archive file in archive>pc>mod
-REQUIRED MOD: 'Material and Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/5266
-replaces the bloody maria tactician
-Use cyber engine tweaks to obtain-
Weapon command:
Game.AddToInventory("Items.Preset_Tactician_Default",1)
or
Game.AddToInventory("Items.Preset_Tactician_Dino",1)
Update 1.1 - Default Tactician now works properly
Bugs:
-Small visual bugs
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
MLSetupBuilder - Editing colors and materials
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools
place archive file in archive>pc>mod
-REQUIRED MOD: 'Material and Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/5266
-replaces the bloody maria tactician
-Use cyber engine tweaks to obtain-
Weapon command:
Game.AddToInventory("Items.Preset_Tactician_Default",1)
or
Game.AddToInventory("Items.Preset_Tactician_Dino",1)
Update 1.1 - Default Tactician now works properly
Bugs:
-Small visual bugs
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
MLSetupBuilder - Editing colors and materials
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools