Cyberpunk 2077

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Created by

Deceptious

Uploaded by

deceptious

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About this mod

Makes Wilson's gun range (2nd Amendment) usable outside of his competition side quest. Includes 60s countdown and target hit counting/score.

Permissions and credits
Changelogs
Donations
Basics:
Makes Wilson's gun range (2nd Amendment) usable outside of his competition side quest. Includes 60s countdown and target hit counting/score.

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation?
Unzip the main zip into "Cyberpunk 2077" folder so that the .archive ends up in the "Cyberpunk 2077\archive\pc\mod" folder

REDmod?
Unzip in REDmod zip the "Cyberpunk 2077" folder so that the WilsonsRange folder ends up in the "Cyberpunk 2077\mods" folder

Uninstall?
Delete the WilsonsRange.archive file from the "Cyberpunk 2077\archive\pc\mod" folder.
AND / OR
And then delete/disable the WilsonsRange and folder from the "Cyberpunk 2077\mods" folder.

How to "use" the mod?
Simply visit 2nd Amendment outside of the shooting comptetion quest and you can enter the range and use one of the stalls.
Endgame players (saves continued from a Point Of No Return save):
If the range doesn't unlock, and if you can still draw your weapon around the range, you need to use the Balde Runner worksround:
  • Visit Roy Batty's easter egg
  • Go to the roof and back down
  • Wait a minute or 2 for the scene to finish and the music to stop
  • The range should now work as normal

Warning/disclaimer
There is a slightly mysterious period of the game between the heist and meeting Takemura at the diner. During this time the range maybe unavailable. Some time (at least 4 hours) after meeting Takemura you can get the call from Wilson about the comptetion, once you have completed the competition, leave the ara and return, the range/mod will now work for the rest of the game.

Languages
Supports all game languages, I havent had to add any new lines.

Compatibility risks:
Low.
The mod only edits one scene file and two questphases, this should be stable even during patches.
If there are any issues related to Megabuildings expanded/enhanced it is a problem with those mods not this one.

Issues/limitations:
I wanted to use what should be an in world countdown timer, but one of the game patches seems to have broken it, it's even broken in the quest it seems.
I couldn't find a way to properly check you have a gun equipped, so you can start the range session without a way to shoot the targets: use your inventory to equip one.

Bugs

If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know on the bugs tab!