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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Changelogs
Version 1.30.03
Code maintenance: Added nil check on imgr
Version 1.30.02
Added: Memory Booster and Carry Capacity Booster to 'health and stam booster' button
Version 1.30.0
Added "Autosell Duplicate Quickhack Mods
Version 1.29.23
Fixed ListBox function reeeeeeeeeeeeeeeeeeeee
Version 1.29.22
Fixed pause detection. It no longer relies on the game's timestamp.
Version 1.29.21
Fixed NILs for settings. The error was there before (now fixed) but CET is now reporting it properly creating a huge error log.
Version 1.29.2
Settings screen opens with CET console screen
Fixed variable inheritance.
Version 1.29.1
Fixed Armor processing.
Version 1.29.0
Added Equipment Notification that alerts you when a better armor is found in your inventory. (Must be enabled through settings, off by default)
Option to toggle Food, Drinks and Alcohol processing.
Added Session Stats which can be found under "Debug View"
Version 1.28.0
Added weapon type filtering for "Keep one of each weapon type"
Version 1.27.42
Ini fix for nils
Version 1.27.41
Fixed Ini not loading if mod was disabled
Version 1.27.35
Vastly improved KeepOneOfEachType. Extremely fast. Filtered 900 weapons in 1ms
Version 1.27.20
Fixed KeepOneOfEachType some more.
Version 1.27.10
Fixed "KeepOneOfEachType"
Version 1.27.5
Added grenade type filtering
Version 1.27.4
Added Manual Mode
Version 1.27.3
Added time check to processing items. If it stays in the function for too long (5ms) then it stops processing. This happens if you have over 200 weapons.
Version 1.27.0
When auto processing weapon, it keeps at least 1 of each type.
Version 1.26.21
Removed Journal check. Not needed.
Version 1.26.2
Default settings lowered. Now it only manages Food and Drinks by default. Other options can be enabled through Settings menu.
Version 1.26.1
Fixed Clothing mods not working.
Version 1.26.0
Added Settings Menu
Version 1.25.1
Removed testing code fragment that was causing stuff not to work. :D
Version 1.25.0
Added: ignoreIconicItems user configurable variable.
CET 1.9.2 now requires users to set their in own hotkeys.
Version 1.24.2
Fixed weapon processing
Version 1.24.1
Added additional checks, might prevent flatline on exit
Version 1.24
Auto Sell/Auto Dismantle: junk items, mods (both weapon and armor), weapons and armor.
Version 1.23
Footstep sounds should be fixed. Dear lord let it be really fixed. Edit: It wasn't
Version 1.22
Should actually function but...... Still not fixed: Footstep sounds disappears after death.
Version 1.21
Option to "Simplify" Grenades: 0=Nothing, 1=AutoSell, 2=AutoDismantle.
Added autoCleanJunk option that by default automatically sells expensive junk (more than €$3) and automatically disassembles cheap junk (€$3 or less). Fine tuning options available "CONFIGURABLE OPTIONS" check main mod page (Credit: neecapp from cp77modding Discord)
Version 1.16
Added: auto use Health Inhaler option, use Boosters via hotkey (Full details and explanation can be found on main page)
Version 1.15
Press the side mouse button to consume available food & drink. Consumable Hotkey can be configured. DEFAULT: hotkey = 0x05
List of key codes: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
Version 1.14
Added user configurable variables which determine which consumable to keep: foodToKeep, beverageToKeep, alcoholToKeep
Version 1.13
Added user configurable variable "useAlcoholCraft" at the top of init.lua. If "useAlcoholCraft = false" alcohol is auto sold . If "useAlcoholCraft = true" all alcohol is converted to Moonshine, this is for easier disassembly
Version 1.12
Removed add_defines("SOL_SAFE_FUNCTION"), this was supposed to prevent Cyperpunk from hard crashing if the script encounters a serious error but looks like it was preventing the script from running
Version 1.11
Alcohol auto sells for $30
Version 1.1
Mod automatically converts items. No user input necessary.
Version 1.0
Initial
For the time being: I have STOPPED development of this mod. I will NOT support this mod.
The mod formerly known as Simplified Beverages and Food. I've changed the title of the project as the scope has expanded to include other features besides Food & Beverages. The goal is to loot as much as possible while getting rid of trash.
WHAT IT DOES:
Every 5 seconds it will check your inventory to see if you have picked up any new edible consumables (beverages & food). If new edible consumables are found it will automatically convert them to water and food.
Alcohol is auto sold for $30 or it can be combined for crafting (check options below)
Both Food & Drinks can be consumed via hotkey (lower side mouse button, user configurable)
Health and Stamina Boosters can be consumed via hotkey (upper side mouse button, user configurable)
Maxdocs (instantly restores 40%/60%/80% health) and Bounce backs (health + regen) can be auto used if health falls below 50% (user configurable).
Auto sell junk items
BEFORE YOU DOWNLOAD!
Will flatline on exit. This is because the script is still doing stuff when the game is already unloaded :D
Extract to the folder where Cyberpunk2077.exe resides
...\Cyberpunk 2077\bin\x64\
This is how it should look like when extracted:
CONFIGURABLE OPTIONS:
Setup the hotkeys by opening CET's console and then pressing the Hotkeys tab. From there bind the keys and press save.
Mod's settings can be configured ingame! Assign a hotkey through CET so you can access it.
useAlcoholcraft = (false, true) Default is false false = Alcohol can be auto sold for $30 true = All alcohol is combined into Moonshine so you can disassemble for components. full item list can be found at: Categorized All-In-One Command List foodToKeep = "Items.LowQualityFood11" Cat Food
beverageToKeep = "Items.GoodQualityDrink10" Water alcoholToKeep = "Items.NomadsAlcohol1" Moonshine useDebugPrint = (false, true) Default is true Press F2 to view debug window useHotkey_FoodBeverages = (false, true) Default is true hotkey_FoodBeverages = 0x05 Press the hotkey (side mouse button) to consume available food & drink 0x05 = X1 side mouse button (full list available here) useHotkey_Booster = (false, true) Default is true hotkey_Booster = 0x06 Press the hotkey (side mouse button) to consume available boosters 0x06 = X2 side mouse button (full list available here) autoHealthInhaler = true Default is true Autouse health inhaler on low health. Low health is determined by autoHealthInhalerThreshold autoHealthInhalerThreshold = 50 Default is 50 Percent of the player's health when to auto use an inhaler
autoHealthInhalerCoolDown = 5 Default = 5 Interval in seconds between using auto Health Inhaler
simplifiedInterval = 5 Interval in seconds allowed to auto simplify food and beverages. Auto sell junk requires CET Hotfix Build #343 or newer: Hotfix PR Build #343 or newer REQUIRED! Github account required or it will just show 404 Error page when you try to download https://github.com/yamashi/CyberEngineTweaks/actions
Spoiler:
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autoCleanJunk= true Default = true Determines if the script will process junk items
sellAllJunk = false DEFAULT = false All junk is sold
sellExpensiveJunk = true DEFAULT = true some Junk can sell for 750 or more :O
disassembleAllJunk = false DEFAULT = false All junk is disassembled
disassembleCheapJunk = true DEFAULT = true Junk that cost 3 or less is disassembled
SUPPORT:
Spoiler:
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If an issue arises check your cyber_engine_tweaks.log located in the following directory: ...\Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\ If the mod does not load disable RTSS (RivaTunerStatisticsServer)
Special thanks to people behind CET and RED4sdk. Discord members: Expired, Yamashi, WillyJL, WhySoSerious?, Architect, WopsS, GreenHouse!, Ming, neecapp and everyone else that lives in #cet-scripting