Cyberpunk 2077
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XunAmarox

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XunAmarox

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About this mod

Adds a shop with grenades and grenade crafting specs, along with some other stuff.

Requirements
Permissions and credits
Changelogs
Description
Adds an Atelier store called Militech Grenade Surplus which has most grenades, and grenade crafting specs (that I could find). Also has some Militech bulletproof vests and Maxtac gear at legendary quality, and a couple maxdoc crafting specs.

Made this since you can't really find crafting specs for grenades easily in 1.6 as far as I know, so it's a convenience thing. Dunno if the pricing is right, just kinda guesstimated. The grenades are between 100-500, the vests 2500, and Maxtac stuff 3000.

Still fully working in the 2.0 update without any issues.

Required Mods
Virtual Atelier

Installation
Extract the r6 folder to your Cyberpunk directory. You should end up with Cyberpunk 2077\r6\scripts\MilitechGrenade-atelier-store.reds

Uninstallation
Delete the installed file (MilitechGrenade-atelier-store.reds).

Extra info
You could add a lot of this on your own with CET if you wanted to:
Game.AddToInventory("Items.RecipeFirstAidWhiffV0",1)
Game.AddToInventory("Items.RecipeFirstAidWhiffV1",1)
Game.AddToInventory("Items.RecipeFirstAidWhiffV2",1)
Game.AddToInventory("Items.RecipeGrenadeFlashRegular",1)
Game.AddToInventory("Items.RecipeGrenadeFlashHoming",1)
Game.AddToInventory("Items.RecipeGrenadeFragRegular",1)
Game.AddToInventory("Items.RecipeGrenadeFragSticky",1)
Game.AddToInventory("Items.RecipeGrenadeFragHoming",1)
-
Game.AddToInventory("Items.GrenadeReconRegular",1)
Game.AddToInventory("Items.GrenadeReconSticky",1)
Game.AddToInventory("Items.GrenadeEMPRegular",1)
Game.AddToInventory("Items.GrenadeEMPSticky",1)
Game.AddToInventory("Items.GrenadeEMPHoming",1)
Game.AddToInventory("Items.GrenadeFragSticky",1)
Game.AddToInventory("Items.GrenadeFragHoming",1)
Game.AddToInventory("Items.GrenadeBiohazardRegular",1)
Game.AddToInventory("Items.GrenadeBiohazardHoming",1)
Game.AddToInventory("Items.GrenadeCuttingRegular",1)
Game.AddToInventory("Items.GrenadeFlashRegular",1)
Game.AddToInventory("Items.GrenadeFlashHoming",1)
Game.AddToInventory("Items.GrenadeIncendiaryRegular",1)
Game.AddToInventory("Items.GrenadeIncendiarySticky",1)
Game.AddToInventory("Items.GrenadeIncendiaryHoming",1)

The only two other grenades listed are:
Game.AddToInventory("Items.Preset_Grenade_Flash_Default",1)
Game.AddToInventory("Items.Preset_Grenade_Biohazard_Default",1)


But those show up as old grenade icons with no item names. So I didn't include them in the shop. I'd probably avoid them personally.

The MaxTac & Militech vest stuff you can't really add with the CET console at legendary rarity.

But if you're downloading an Atelier store chances are you don't want to mess with having to use console commands.

If you wanted to edit the mod yourself to add something or change prices use the Atelier Store Generator with the info in the supplied image. Though it's easier to just edit the *.reds file with Notepad++. And if you need to create an Atelier Store with a ton of items I made an article.