I am not going to say that the game is balanced. I am only going to say that I LIKE IT THIS WAY
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Credits and distribution permission
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 1.05
> Buffed SOR22 and GRAD > Buffed Saratoga > Buffed HMG
Version 1.04
> Buffed Umbra, Copperhead and Sidewinder > Tweaked Carnage vs Testera
Version 1.03
> Increased Saratoga Headshot damage by 50% > Changed Silverhand, Pozhar and Crusher to allow use of Suppressors. Has different audio. > Differentiated Pozhar and Crusher by difference of ROF and Capacity > Changed Kyubi firing sound > Changed Tactician Firing Sound > Changed Testera to use Sniper Rifle rounds. Increased upfront damage, reduced headshot damage.
Version 1.02
> Buffed Weapons - Switched firing sounds of some handguns - Reduced Nue firing interval from 0.25 to 0.1333 - Reduced Unity Firing Interval to 0.11 - Reduced Lexington firing interval to 0.0909, and +25% damage - Increased Overture firing interval from 0.30s to 0.40s - Increased Liberty Damage - Reduced HMG weight, and adjusted capacity and damage - Removed Crusher and Pohzar Suppressors - Removed suppressors from SOR22
Version 1.01
Reduced Zhou Damage
Rebalanced Defender vs MA70
Increased Ajax Damage
DISCLAIMER: I am not going to say that the game is balanced. I am only going to say that I LIKE IT THIS WAY - I also may have forgotten some changes
> Ammo-Based Weapons - Inspired by Back-4-Blood, the weapon-types are also split between ammo-types, diversifying their performance. Choices branch between using a more bountiful ammo or one with better upfront damage.