Cyberpunk 2077
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The6thMessenger

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The6thMessenger

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I am not going to say that the game is balanced. I am only going to say that I LIKE IT THIS WAY

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DISCLAIMER: I am not going to say that the game is balanced. I am only going to say that I LIKE IT THIS WAY  - I also may have forgotten some changes

 > Ammo-Based Weapons - Inspired by Back-4-Blood, the weapon-types are also split between ammo-types, diversifying their performance. Choices branch between using a more bountiful ammo or one with better upfront damage.

 > Adjusted Ammo Capacity:
 - Handgun: 360
 - Rifle: 210
 - Shotgun: 96
 - Sniper: 48

 > More attachment slots
 > Militech HMG - Can be kept. Has 300 Ammo capacity, faster fire-rate, 40 weight.
 > Burya - Uses Sniper Ammo, Increased Damage
 > Carnage - Reduced Capacity, uses Sniper Ammo, FUCK-TON damage
 > Copperhead/Sidewinder - Increased headshot-Damage, uses Handgun Ammo
 > Crusher - Reduced capacity, can use suppressors
 > Liberty - Increased Damage, Uses Rifle Ammo
 > Defender - uses handgun ammo and is headshot reliant
 > Malorian 3516 - Uses Shotgun-Ammo, reduced capacity, has increased damage, explosive rounds.
 > Pozhar - Reduced capacity, increased fire-rate, can use suppressors
 > Tactician - Increased damage, speed, reload-speed, reduced spread, can use suppressor.
 > Testera - Reduced Capacity, uses Sniper Ammo, FUCK-TON damage
 > Zhou - 4-Round Burst-Fire in ADS.

Credits:

 > Suprt132 - Unlocked HMG ( https://www.nexusmods.com/cyberpunk2077/mods/5312 )
 > Yakuzadeso - Unlocked Attachments ( https://www.nexusmods.com/cyberpunk2077/mods/5774 )