About this mod
Reskin of the Unity to match Lucy's gun from the anime.
- Requirements
- Permissions and credits
- Changelogs

Lucy's gun in the anime was pretty tricky to get right.
After accounting for the ambient lighting (the color of her eyes and teeth) her gun is purplish blue.

Close up


Instructions
Can be added to your inventory with the CET console command:
Game.AddToInventory("Items.Preset_Unity_Neon")
Modifications
Replaces both of the Neon versions of the Unity.
Install
Copy file contents to root Cyberpunk directory.
Uninstall
Delete "Lucy's Gun.archive"
Requirements
Material and Texture Override
TweakXL
Mods Using this Mod
Lucy's Beginning Custom Start
Donations
BTC: bc1qknwqjfkgt47dtn75feaj88je09wsmmdawsrrtd
ETH: 0x9009b67E6B942e0D0B3B690930C8Ca9A6c817202
Upgrade Gun
CET Console code modified from Categorized All-In-One Command List to upgrade all equipped weapons to your level and to Legendary.
P = Game.GetPlayer()
SSC = Game.GetScriptableSystemsContainer()
TS = Game.GetTransactionSystem()
SS = Game.GetStatsSystem()
CS = SSC:Get(CName.new('CraftingSystem'))
ItLe = SS:GetStatValue(SOID, 'ItemLevel')
PoLe = SS:GetStatValue(P:GetEntityID(), 'PowerLevel')
PoLe2 = SS:GetStatValue(SOID, 'PowerLevel') ok, INV = TS:GetItemList(P)
R = 'Legendary'
mod = { Wea_Handgun = true, }
for i, v in ipairs(INV) do
iID = v:GetID()
itemdata = TS:GetItemData(P, v:GetID())
SOID = itemdata:GetStatsObjectID()
vType = Game["gameRPGManager::GetItemType;ItemID"](iID)
CS['SetItemLevel2'] = CS['SetItemLevel;gameItemData']
CS:SetItemLevel2(itemdata)
if mod[vType.value] then
Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](P, itemdata, CName.new(R))
end
end
newItLe = 0
if ItLe < math.floor(PoLe) * 10 then
newItLe = math.floor(PoLe - PoLe2) * 10 + 5
qMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive', newItLe)
SS:AddSavedModifier(SOID, qMOD)
end