Cyberpunk 2077
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Created by

OnesieNinja

Uploaded by

onesieninja

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About this mod

Reskin of the Unity to match Lucy's gun from the anime.

Requirements
Permissions and credits
Changelogs




Lucy's gun in the anime was pretty tricky to get right.
After accounting for the ambient lighting (the color of h
er eyes and teeth) her gun is purplish blue.



Close up



In-Game





Instructions
Can be added to your inventory with the CET console command:
Game.AddToInventory("Items.Preset_Unity_Neon")



Modifications
Replaces both of the Neon versions of the Unity.



Install

Copy file contents to root Cyberpunk directory.


Uninstall

Delete "Lucy's Gun.archive"


Requirements
Material and Texture Override
TweakXL


Mods Using this Mod
Lucy's Beginning Custom Start


Donations
BTC: bc1qknwqjfkgt47dtn75feaj88je09wsmmdawsrrtd
ETH: 0x9009b67E6B942e0D0B3B690930C8Ca9A6c817202


Upgrade Gun
CET Console code modified from
 Categorized All-In-One Command List to upgrade all equipped weapons to your level and to Legendary.

P = Game.GetPlayer()
SSC = Game.GetScriptableSystemsContainer()
TS = Game.GetTransactionSystem()
SS = Game.GetStatsSystem()
CS = SSC:Get(CName.new('CraftingSystem'))
ItLe = SS:GetStatValue(SOID, 'ItemLevel')
PoLe = SS:GetStatValue(P:GetEntityID(), 'PowerLevel')
PoLe2 = SS:GetStatValue(SOID, 'PowerLevel') ok, INV = TS:GetItemList(P)
R = 'Legendary'
mod = {  Wea_Handgun = true, }
for i, v in ipairs(INV) do
 iID = v:GetID()
 itemdata = TS:GetItemData(P, v:GetID())
 SOID = itemdata:GetStatsObjectID()
 vType = Game["gameRPGManager::GetItemType;ItemID"](iID)
 CS['SetItemLevel2'] = CS['SetItemLevel;gameItemData']
 CS:SetItemLevel2(itemdata)
 if mod[vType.value] then
 Game['gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName'](P, itemdata, CName.new(R))
 end
end
newItLe = 0
if ItLe < math.floor(PoLe) * 10 then
 newItLe = math.floor(PoLe - PoLe2) * 10 + 5
 qMOD = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive', newItLe)
 SS:AddSavedModifier(SOID, qMOD)
end