Cyberpunk 2077
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Kingpin RBD

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Kingpin26

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About this mod

This mod creates additional versions of Kiroshi Optics cyberware featuring additional mod slots based on rarity.

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This mod creates additional versions of Kiroshi Optics cyberware featuring additional mod slots based on rarity. Key Features & Changes:

- There are now versions ranging from Common to Legendary featuring 1 to 5 mod slots in that respective order.
- Additionally there's a Legendary/Iconic version with 6 mod slots which is what is featured in the pic included.
- All versions are obtainable at Victor's Clinic even the Iconic version but they have Street Cred(SC) requirements for when they show up.
(Common - None, Uncommon - 10, Rare - 15, Epic - 20, Legendary - 30, Iconic - 40)

Note: I've only released this mod in English. Feel free to release translations of it as long as I'm credited & listed as the mod's creator. And of course no collecting money or donation points for it, etc. I'm sure you know the deal already. Enjoy.

Update: As of v1.1, translations for all new items in all 18 available languages are included though they were made using Google Translate so they may not be great translations. Hope the effort is appreciated. I originally wasn't gonna be doing it because I knew it would be a pain but here you go.

Note: The common version of the optic is unmodded & uses the game's default name & description. I couldn't find the original translated text(lockeys) for the other languages so the google translated names I use for all other versions may be slightly or even largely different. If you want to give me better name & description translations then I'll update them when I get the chance. For now, this was the best I could do.

Update: Patch 2.0 already beat me to the punch. I was going to release a new mod that included two new additional brands of optics: Rayfield Optics(X-Ray/See Through Walls), & Clearview Optics(Increasing levels of zoom based on rarity). They were actually already working by the end of last year. They seem almost obsolete at this point though. Kiroshi Optics has already been expanded to all increase zoom by a lot of levels & even unlock conditional X-Ray. My X-Ray setup is better honestly, but still feels unnecessary so I probably won't be releasing that mod. I may mod the Oracle version to make the X-Ray better. My mod also allowed Clearview optics to tap into weapon scopes to add its additional levels of zoom to them on top of giving all weapon types default levels of zoom when using scopes even without optic cyberware. Oh well though. Not bad to have a game that needs less help.


Requirements:
Cyber Engine Tweaks
ArchiveXL


Installation:
1. Install all requirements if not installed already.
2. Extract the archive into your game directory.


Uninstallation:
1. Remove the files "KiroshiOpticsExpanded.archive" & "KiroshiOpticsExpanded.archive.xl" from "archive/pc/mod".
2. Remove the "KiroshiOpticsExpanded" folder & contents from "bin/x64/plugins/cyber_engine_tweaks/mods".


Known Issues:
I was able to figure out how to add additional mod slots to items, but the descriptions/type names for those new slots don't appear correctly. They just show up as "Empty Slot" for now. They function properly though & all in-game Optic mods have been modified to work with them. Custom mods won't unless they replace existing ones. *Resolved after v1.1.4*


Credits:
All CET contributors.
psiberx for ArchiveXL.
rmk1234 whose scripts in other mods showed me how to code correctly for this game. This script uses a few utility functions from a script of his. Saved me a bit of work by streamlining a couple things so I wanted to give him some credit.
accmedium for proper Russian translations & for testing some bug fixes for me which really helped me out.
hansdofer for proper Traditional Chinese translations & for providing much better Simple Chinese display name translations last minute as well.


My Other Mods:
Cyberarm Cycle
Psychodeck
Ripperdoc Current Capacity Bug Fix