Cyberpunk 2077
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Chungus

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makagulfazel1

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39 comments

  1. UnknownEntity101
    UnknownEntity101
    • member
    • 0 kudos
    You do not have a poor 6700K CPU, I've got a 7200U intel processor and your mod reduced the stress on my CPU thank you, PS am using an HP ProBook450 G4 laptop with a 2GB dedicated Nvidia 930MX GPU with an upgraded 8GB RAM totals at 16GB. Your PC may need to be further optimized like my laptop, like removal of transparency on Windows, setting advanced display settings to performance, use 3rd party tools to optimize your PC further.
  2. Trazibol
    Trazibol
    • account closed
    • 13 kudos
    If you have such a drop in FPS outside of V's apartment --> 20 Fps
    Note: The following applies to all games on your PC
    If you are on PC, it is mainly linked to:
      ---> your graphics management settings in Windows 10
    It's a mini nuclear power plant in terms of configuration^^

    I'm not in High quality
    Low or medium quality on settings
    (I fiddled for 3 hours to find the right compromise)
    No Ray-tracing
    The game is particularly beautiful.
    No flickering
    No jerking

    Outside V's apartment I have between 45 & 60 Fps
    With vanilla traffic
    A real living city
    I am amazed by it.

    CD Project Red does a good & great job.
    Its IG graphics engine is efficient & optimised.

    But you just have to provide it with VRAM space
    He has a tuff job to do!
    GPU VRAM = Less disk access = Less Exhange CPU/GPU=FPS Good
    ------------------------------------------------------------------------------------------
    Beware Padawan
    More Mods would add you
    FPS more you'll eat

    SO :
    Save a character in town on a balcony
    In a game without MOD
    Note the average FPS

    Install your Mods one by one
    (for those who add meaningful stuff)

    Load your FPS Test save
    possibly equip the new items of the Mod
    Check the impact on your FPS

    Some mods = 0 FPS loss
    Others = 10 in FPS loss.... Lol...

    Have a good Game with Good Fps
    Merry Christmas
  3. Picos789
    Picos789
    • supporter
    • 0 kudos
    Ok it is working great, date December 8th 2023, awesome FPS boost... but one question, I can no longer use a car?
    1. Asanra
      Asanra
      • BANNED
      • 90 kudos
      What? This command only removes the NPC car spawns and the fake 2D cars.
  4. EdgyBoye89
    EdgyBoye89
    • member
    • 3 kudos
    Thanks for making this. Use it less for performance and more for being able to drive without other cars blocking me, but glad it works.
  5. Furansurui
    Furansurui
    • member
    • 3 kudos
    Still working on 2.0 👌
  6. miggystick
    miggystick
    • member
    • 0 kudos
    YOOOO!!!!! That is SSSSSSOOOO! dope man thanks  xD  just create folder user.ini    thank you so awsome
  7. sobhanmalekipour
    sobhanmalekipour
    • member
    • 0 kudos
    oh my god this is perfect for driving around with a custom radio playing in background and just enjoying an empty night city to your heart content! thank you
  8. Zanderat
    Zanderat
    • premium
    • 199 kudos
    This definitely works.  I gained significant fps.  But at what cost?  Is there a setting reduce the cars (like there is one for npcs) rather than remove them entirely?
    1. makagulfazel1
      makagulfazel1
      • member
      • 1 kudos
      Here were all the other Traffic values:
      [Traffic]
      AccFactorMP = 1.000000
      AvoidanceLimitAngle = 5.000000
      AvoidZebra2Zebra = true
      BottomClampAngle = 15.000000
      BrakeFactorMP = 25.000000
      BufferBuffer = 0.100000
      carExpectedCollisionFactor = 0.700000
      CurveLimitFactor = 0.800000
      DeathLimit = 10.000000
      decelerationFactor = 1.000000
      DisableLOD = true
      DisplacementCap = 1.000000
      DisposeOnSummon = true
      FrontAngle = 15.000000
      GreenWaveAveragePredictedCarSpeed = 10.000000
      GreenWaveLength = 200.000000
      leftLaneSpeedIncrease = 0.100000
      MaxLocalPathLength = 100.000000
      MaxPathLanes = 5
      MaxTimeBeforeGreenWave = 10.000000
      MinTimeBeforeGreenWave = 7.000000
      PathLaneIntersectionDownTolerance = 1.000000
      PathLaneIntersectionUpTolerance = 2.000000
      PlayerPrediction = 30.000000
      roadSpeedOverride = -1.000000
      SideAngle = 0.000000
      SlotLaneOccupancyArea_Pedestrian = 2.500000
      SlotLaneOccupancyArea_Vehicle_Length = 6.000000
      SpotDetectionPrecision = 5.000000
      SpotDetectionRange = 3.000000
      stopOnStaticCollisions = false
      StopSpawn = false
      StraightTurnLimit = 15.000000
      TaxiDespawnLookahead = 100.000000
      taxiPathDistance = -1.000000
      TeleportationDistance = 340282346638528859811704183484516925440.000000
      UncrowdMultiLaneRoads = true
      UncrowdOneLaneRoads = true

      I plan on fiddling a bit more down the line. See if I can get rid of the fake vehicles in the distance at the very least
    2. Sabatasso
      Sabatasso
      • member
      • 12 kudos
      Are those the default values?
    3. makagulfazel1
      makagulfazel1
      • member
      • 1 kudos
      Yeah, provided by stoker25:
      https://www.nexusmods.com/cyberpunk2077/mods/193

      He explains a few more things on his page(like how some values may be able to be changed in the .ini but ultimately don't take effect)
    4. S3CTOR333
      S3CTOR333
      • member
      • 1 kudos
      i desperately want to remove them fake cars, or at least push them really really far back but everything ive tweaked has done nothing, if anyone ever figures it out can they DM me please, i despise those fake cars.
    5. danyapaHYHH
      danyapaHYHH
      • member
      • 0 kudos
      thnks bro this help a lot 

      1-How could I increase the distance so that they take longer to disappear?

      2-when I look back the cars have disappeared

      3-some cars appear to me suddenly and I don't even have time to dodge them

      and although it has nothing to do with this I also want increase the reflections of the water since with the wet road I see the cut all the time on the ground and it looks very bad

      Could you help me with any of these problems?
  9. cubbyman1
    cubbyman1
    • member
    • 17 kudos
    ok cool, i just placed this folder into my data directory, and i did notice that it gets rid of most cars, there are still cars within the world, but it's a bit of an improvement on what it was before, that area is still shitty when it comes to stabilization, but at least it's a bit better than it was.
  10. cubbyman1
    cubbyman1
    • member
    • 17 kudos
    yeah, that apartment is a s#*! show for sure lol, even with this last update of the game with all of it's fixes. this area of the game is still very heavy, i went on steam and suggested that maybe for this one area, is to convert the apartment complex into it's own cell, because holy s#*!! the fps are the elephant in the room that needs to be shot down ASAP!.

    also the load screen doesn't need to be the kind where you just look at some pictures while the game loads, it can be the kind of load screen where it tricks the player into thinking they walked into the elevator and are waiting for the elevator to get to their destination, and before you know it. you are within a cell with amazing stable fps, and it will also improve the fps outside the cell as well, because suddenly this area wouldn't exist within the night city space. 

    but getting rid of cars will do it as well, and that's much easier to do.