Cyberpunk 2077
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dimasnik

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  1. dimasnik
    dimasnik
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    Updated for game version 1.2
  2. COREPURE
    COREPURE
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    you can achieve default joggling by download the "natural walk speed" mod
    and then replace the init.lua file with these line

    registerForEvent("onInit", function()

    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Crouch_inline1.value", 3)
    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Crouch_inline4.value", 50)

    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Stand_inline1.value", 1.5)
    TweakDB:SetFlat("PlayerLocomotion.player_locomotion_data_Stand_inline4.value", 25)

    end)

    this basically make the joggling speed slower than the walking speed, reversing the two, making it effectively walk by default.
    1. Agnafrei
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      sadly, could not replicate. :I
    2. newwesty
      newwesty
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      works perfectly! thanks so much!
    3. PlayaCharacter
      PlayaCharacter
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      This is exactly the solution I was looking for, thank you.
    4. SlimeMask
      SlimeMask
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      thank you!!!!
  3. UsualHuman
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    yeah, they've changed something with update.
    Got it working for 2.11. But basically it's easier to just go into your "\Cyberpunk 2077\r6\config\" folder and change the file "inputmappings" by yourself in any text editor. It's what i've tried and all works now, yeah, the speed kinda slower it seems. I increased LShift value to 1.48 and sprinting speed is the same but im not sure about walking speed. Good to me and playable enough, but something is not right, probably. But i just can't play without walking by default so yeah, it is what it is lol.
    Dont download the mod, it will break your 2.11 game. Just change these lines on first page you see: (first two sections after <--mappings-->)

    <!-- MAPPINGS -->
    <mapping name="LeftX_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisX" />
            <button id="IK_A" val="-0.62" overridableUI="left"/>
            <button id="IK_D" val="0.62" overridableUI="right"/>
    <button id="IK_W" val="0.0" />
            <button id="IK_S" val="0.0" />
        </mapping>

        <mapping name="LeftY_Axis" type="Axis" >
            <button id="IK_Pad_LeftAxisY" />
            <button id="IK_W" val="0.70" overridableUI="forward"/>
            <button id="IK_S" val="-0.70" overridableUI="back"/>
    <button id="IK_LShift" val="1.48" />
            <button id="IK_Home" val="1.0" />
        </mapping>
  4. Sannosuke
    Sannosuke
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    Flatlines 2.02
    1. UsualHuman
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      Yeah, but you can change things by yourself without the mod(inputUserMappings file in r6 folder there).
      Go down a bit and change everything that sazato9085 said here, it works 100% :)
  5. sazato9085
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    It's a really good mod. but Before downloading the mod, I stopped using the computer(In-game computer, i mean function to read messages or stop cctv.) by pressing the c button while using the computer, but after installing this mod, I can't get out of the computer. Any solution? (English is not my native language, so it may sound strange, sry about this)
    1. Wolves1988
      Wolves1988
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      пОДПИСЫВАЮСЬ
    2. sazato9085
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      Oh i finally solved! in mod's Usermappings missing Exit_Button. because basically mod's jogging button is C. So the solution I did was
      first, install mod and go to cyberpunk local file folder-r6-config-inputUserMappings and open inputUserMappings.xml file.
               find under the <!-- MAPPINGS --> section, and 

      <mapping name="LeftY_Axis" type="Axis" >       
             <button id="IK_Pad_LeftAxisY" />       
             <button id="IK_W" val="0.7" overridableUI="forward"/>       
              <button id="IK_S" val="-0.7" overridableUI="back"/>
      <button id="IK_LShift" val="1.0" />       
              <button id="IK_C" val="1.0" />  
       </mapping>

      Here, change IK_C in to IK_B(or whatever want any key)
                 ->This action is to change the jogging button.(I recommend not to overlap with other vanilla keys.)

      second, Find the Cancel_Button mapping section and insert the Exit_Button mappings below it.
                                                                                                                  (The Exit_Button mappings is in vanilla inputUserMappings.)
          </mapping>

      <mapping name="Cancel_Button" type="Button" SIEJADependent="true" >
              <button id="IK_C" overridableUI="cancelSelection"/>
              <button id="IK_Escape" />
      <button id="IK_Pad_B_CIRCLE" />

          </mapping>

      <mapping name="Exit_Button" type="Button" SIEJADependent="true" >
              <button id="IK_C" overridableUI="cancelSelection"/>
      <button id="IK_Backspace" />
      <button id="IK_Pad_B_CIRCLE" />


      After inserting the Exit_Button mappings text, save and run the game to see if it works. 
      If you have completed all these tasks, you can exit by pressing the C button on the computer as before downloading the mod, and since the jogging button has been changed to a button other than the C button (I changed it to the B button), jogging is possible without any problem.

      I wrote a workaround I tried, in case it might help someone else with the same problem. Anyway, thanks again for this greatx99999 mod.
    3. JakesInferno
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      THANK YOU 
    4. LisbethSAO
      LisbethSAO
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      YESS!!! THANK YOU, sazato9085!! I didn't even realise this was happening until I actually clicked on a computer terminal!! Hella awesome fix you discovered, and works like a charm!! You rock! A Kudos to you good sir!!
    5. Roughnecks2277
      Roughnecks2277
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      Every time I try following this it wipes my space bar and I can't access anything in the main menu or even exit the game. Just says Press 'None'. Any idea what I am doing wrong?
    6. sazato9085
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      Sorry about that. Do you have any Vanila UserMappings that you have backed up? I didn't adjust or change the spacebar keys in the work I did. Looks like I'll have to compare the backed up vanilla UserMappings to the installed mod to see if text like Button id="IK_Space" is missing.

      And thank you for the greetings of others who have succeeded in solving it.
    7. LisbethSAO
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      @Roughnecks2277~ You may be having a mod conflict, with another mod that may have made edits to your 'inputUserMappings.xml' file, which could be conflicting with the edits made by this mod, on the same file (being 'inputUserMappings.xml')?
    8. zindokhaan
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      Exit mapping is your problem, it must look like this::

       </mapping>
      <mapping name="Exit_Button" type="Button" SIEJADependent="true" >
              <button id="IK_C" overridableUI="cancelSelection"/>
      <button id="IK_Backspace" />
      <button id="IK_Pad_B_CIRCLE" />
       </mapping>
      It worked for me.
    9. taeyeonn
      taeyeonn
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      You saved my life bro. I cannot imagine how this game works without community like this.

      And I don't believe they don't have a simple walk button in this game
    10. Pavancurt
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      Sorry, I don't get it. I chose Left Control to run. The lines are as follows:\

       <mapping name="LeftY_Axis" type="Axis" >
              <button id="IK_Pad_LeftAxisY" />
              <button id="IK_W" val="0.67" overridableUI="forward"/>
              <button id="IK_S" val="-0.67" overridableUI="back"/>
              <button id="IK_LShift" val="1.0" />
              <button id="IK_LControl" val="1.0" />
          </mapping>

      What should I add to be able to exit terminals? This Exit_Button mappings thing.
    11. Wspirit82
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      Hi is it possible to assign the scroll wheel to stages of walking to runing and in-between so  just scrolling up or down and it stays at that level? if I want to get up to a full run i scroll up more until reaching max. and if i want to walk all the way back down and it just stays at a walking level.  And leave at whatever level you want. 

       Rather than use keys for it.
    12. Wspirit82
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      resolved.
    13. pk02
      pk02
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      frigging thank you
    14. Wspirit82
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      Thanks this worked. Finally. I changed C to Q, changed change car cam to something else for now.,
      and then copy pasted it so in reads like you have it there. no extra mapping lines.  etc
    15. 21stCenturyGamerBro
      21stCenturyGamerBro
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      This mod maps over the ability to use computer terminals?  Isn't that a gigantic oversight?

      Wow.

      Thanks for the help in fixing it though.
    16. kinbro85
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      can you upload your note pad maping pls so ican edit like you pls
    17. UsualHuman
      UsualHuman
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      Nice, thank you, sazato9085 !!!
      i downloaded the mod and installed (with override) and game just crashed in the main menu, so i restored initial InputUserMappings file in r6/config and just in the initial file (the InputUserMappings file that everyone have after installing Cyber engine tweaks) changed everything you suggested here.
      And i can finally Walk By Default.
      version - 2.2, works well :)
      Huge thanks to you and to dimasnik , who made this mod!
  6. kinbro85
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    update fo 2.0+phantom liberty pls
    1. Hondenbrok
      Hondenbrok
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      Mod is basically obsolete since you can switch between walking and jogging with G now anyway
    2. UlfricsRevenge
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      In 2.0, after every action (dialogues, sitting, etc.), it reverts back to running. This is how it's always been as far as I know. So yes it's easy to switch between the two states, but constantly having to be mindful of pressing that button so you're not running after every action is a horrible immersion breaker.

      Ironically, I've been playing some Mass Effect 2 for nostalgia's sake (Starfield has me in a sci-fi mood), and being able to find a good mod to walk by default in that game has proven difficult as well. I don't understand why developers go through such trouble to create these ultra-immersive worlds and then expect players to sprint around everywhere in them. For most players it's not an issue and they run everywhere anyway because they like to rush through games. But for a sizeable minority at least, the fundamental ability to simply walk through the world in a hassle-free way is crucial. Devs don't give a shit.
    3. samhuck
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      Here here!!
    4. gurugeorge
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      Yeah agreed.  Fact is, games are designed to cater to all sorts, so for those of us who prefer immersion, we usually get some, but have to mod the rest in.  Same with "realism" in games, I like a lot of it, but most players don't.

      Videogames are in a sort of balance point between actual virtual worlds with rules somewhat like the real world, and being games with made-up rules that make competitive fun easier.  Lean too much one way and you might as well be playing Tetris or dueling spreadsheets, lean too much the other way and it's just a walking simulator.

      I should say though, that there's a mod that enables you to set your own default walking speed, and control your walking speed with the mouse wheel - Advanced Control.  You can also do things like lean with it. Also it's non destructive (it doesn't alter the game's input user mappings.xml like this one, but uses another mod to change them on the fly just for a playing session).  Might be worth asking that mod author if he could have it set so that you walk by default too.
    5. Swietny
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      +1 Default jogging is terrrible. It ruins immersion so bad. PLease update or say which part of mappings needs to be changed.

      Now this mod crashes my game with middle walk setting.
    6. kinbro85
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      https://file.io/j0QxpvD7t0NG this my script you just copy this file in cyberpunk 2077>r6>config
  7. SUPAYDI
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    I FORGOT TO BACKUP THE FILE, this mod fucks up my alternative mid air movement which every time i land i stop running which is annoying for smooth parkour. Any way i can undo everything?
  8. XantimAI
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    Vortex?
  9. osh5690
    osh5690
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    Just a thought maybe you should make it so when you pull your weapon out you go back to the normal movement that way you don't have to hold a button down while in combat.
  10. Halleaon
    Halleaon
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    I love the concept of this as i do prefer to walk in game, but this is the only mod i had installed and found that it broke a number of menu's/ key bindings, like the sell junk button not working, some menus i couldn't exist out of or that had 'Invalid Input' text instead of a button option at the bottom of the screen etc, had to revert back to my backed up settings and will just toggle to walk with G from now when i need it, lovely idea, works for walking but not really an option for me when it breaks/changes a bunch of other keybindings/menus even though I have no other mods installed and had originally set all the keybindings to the default (i've never modified any of them from install of the game-so it was strange to me that several keys had changed for no reason I could see).
  11. Agnafrei
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    Great MOD, enjoying tonnes so far.

    If I may, my suggestion (don't know if it is possible) is to make this default behaviour be overridden if the player is in combat/weapon out. Does anybody knows if it is doable?

    Edit: my idea were s#*! before, and now is a little less.