Cyberpunk 2077
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DJ_Kovrik

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  1. djkovrik
    djkovrik
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    Frequently Reported Issues

    I installed the mod but it does not work or I have redscript compilation errors
    1. A few things you must check before any troubleshoting:
    1.1. Make sure that you have the latest red4ext and redscript, this is critical
    1.2. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game
    1.3. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time.
    1.4. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty)
    1.5. Validate your game files integrity
    1.6. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues.
    2. Then first and most important rule - read the logs.
    2.1. Check your Cyberpunk 2077\red4ext\logs\red4ext.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it.
    2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log).
    3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods.
    4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time
    5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.

    To get help with other issues join #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord


    I installed the mod but hotkeys do not work
    > Your Input Loader and/or red4ext might be installed incorrectly. Check Cyberpunk 2077\red4ext\logs\red4ext.log to make sure that Input Loader has been loaded. Also it might be enough just to close the game and launch it again to force Input Loader use newly generated keybinds (you have to do that once).

    Why this mod requires so many dependencies?
    > That's how the game modding works.

    The "O" hotkey also opens my inventory
    > You can either delete O binding in the game settings or change the mod hotkey using pinned post below
  2. djkovrik
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    How to change the hotkey:

    - go to Cyberpunk 2077\r6\input folder
    - open ImmersiveTimeskip.xml with any text editor
    - find and replace IK_O (for keyboard) or IK_Pad_LeftThumb (for controller) with any other hotkey code

    Hotkeys reference list available here
  3. dframed
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    Confirmed working correctly with 2.12
  4. ayylmaoyya
    ayylmaoyya
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    for some reason my HUD goes transparent the more I press O which I can't find for anyone else
  5. driveby1
    driveby1
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    i love cyberpunk
    1. Adriand66
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      :)
    2. Adriand66
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      did you get a bug where you cant access the crystal coat menu after you installed this?
    3. driveby1
      driveby1
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      im waiting for an update to 2.12 
    4. Adriand66
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      i got it to work by installing the latest input loader from the github!
    5. djkovrik
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      nexus version now is the same as the one from github
  6. iAteACommunist
    iAteACommunist
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    Hello, please update this mod to 2.12.

    Thank you.

    Edit: For some reason it works again for me now. No updated needed.
  7. NuroDragonfly
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    Sorry to have to report - this mod breaks the games lighting/weather images and produces intolerable blinding white light over everything once used the majority of the time it is used.
    Ive read your FAQ and cannot find a work around for it.
    1. djkovrik
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      Don't see how thats possible
    2. NuroDragonfly
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      Hi, yeah it strange, but the whole 'blinding white light' you get from existing the map back to game play thing - it happens with this mod quite often. I do a lot of testing and then letting modders know any issues, and for what ever reason it happens a lot. Ive disabled all lighting mods to double check and it still occurred.
      What im now looking for is a mod that deals with the white light crap so i can use your mod again for my personal build.
    3. djkovrik
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      This mod just uses standart game functions calls for time dilation control, if you have issues after that then maybe it caused by some other weather/lighting mod installed so yeah I'd double check everything in archive\pc\mod\ again
    4. CorpoRatV
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      Lighting overwhelming exposure is a thing in the game existing for a long while, this mod itself doesn't do anything about it. There aren't any changed settings of light to it 
    5. fgambler
      fgambler
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      It's a vanilla or vga driver bug about eye adaptation, it happens sometimes when closing the map as well, nothing to do with your mod
    6. NuroDragonfly
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      Copy - will investigate other mods then
  8. fgambler
    fgambler
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    I tested and this mod is not working with the outdated Input Loader available on Nexus. The updated version of Input Loader available on github is working just fine.
    1. djkovrik
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      No idea why, I'm always using Input Loader from nexus and never had any issues
    2. fgambler
      fgambler
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      I have no clue. I installed Input Loader for the first time because of this mod's requirement. Nexus version didn't work, the 'o' key wasn't bringing the time menu and there was no key conflict. Uninstalled Input Loader, got the most recent version from github and it worked.
    3. Karswie
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      Using Input Loader from Nexus, just installed it and this mod here. The O button didn't work at all, changed the bindings to num4 and now it works. It would seem that the default binding doesn't work, one must change it,
    4. djkovrik
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      It does work okay, there is a frequently reported issue that for input loader you must run the game twice at least after it was installed
  9. hoswaedooley
    hoswaedooley
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    This mod is so dope, thank you
  10. Obscene911
    Obscene911
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    Immersive Timeskip is working just fine in 2.11, given all of the core mods are updated. 



  11. vellox
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    For anyone having issues getting this to work, make sure you download the latest version of Input Loader, as the newest version is now hosted on GitHub

    https://github.com/jackhumbert/cyberpunk2077-input-loader/releases

    Otherwise works great!
    1. djkovrik
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      That's not the case as the current nexus version works ok with all mods. The latest Input Loader required only for updated LTBF to work
    2. Murum
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      Can confirm this as well i had some issues getting this working and downloading the newer input loader seemed made the mod work for me.
    3. Stivy77
      Stivy77
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      Yup thanks for the tips that worked for me too after month, just update input_loader manually with github
    4. DWarriorG
      DWarriorG
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      I can confirm. Updating input-loader worked for me.
  12. IronmanToday
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    ----With 2.1, my game crashes when I skip time with the mod. ----- 
    EDIT: NVM, it was the Blade Runner mod that was crashing my game; your mod worked perfectly!!!! 
    1. djkovrik
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      Because mods A LOT of mods were not updated for 2.1 yet, it does not happen in a flash
    2. So, does your mod work on the latest patch? It's one of those that didn't require an update?
    3. djkovrik
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      It does work
    4. bluger0711
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      Is this mod working for 2.02?
    5. djkovrik
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      Don't remember tbh, it always targeted to the latest game version which is 2.1 now
    6. bluger0711
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      Typo, sorry - I meant 2.1. Works fine, thank you.