I installed the mod but it does not work or I have redscript compilation errors 1. A few things you must check before any troubleshoting: 1.1. Make sure that you have the latest red4ext and redscript, this is critical 1.2. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game 1.3. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time. 1.4. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty) 1.5. Validate your game files integrity 1.6. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues. 2. Then first and most important rule - read the logs. 2.1. Check the latest red4ext log in your Cyberpunk 2077\red4ext\logs\ folder and make sure you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it. 2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log). 3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods. 4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time 5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
I installed the mod but hotkeys do not work > Your Input Loader and/or red4ext might be installed incorrectly. Check the latest log in Cyberpunk 2077\red4ext\logs\ to make sure that Input Loader has been loaded. Also it might be enough just to close the game and launch it again to force Input Loader use newly generated keybinds (you have to do that once).
Why this mod requires so many dependencies? > That's how the game modding works.
@djkovrik Thank you so much for all the additional joy and smiles you have brought me on CP2077 Mods. I'm 49 and may not be around to see the next CP game and man you make this so much fun for me. Really appreciate just how organized and professional you are during the V2.3 mods showing the excel spreadsheet and status with links. You are pro man. CDProjectRed could use a guy like you on their team.
Im digging this mod but i have to ask can you PLEASE!!!!! Make this for when you are sleeping so i can see my player sleep and the sun come up. That would be fire!!!
If your using the third person mod you can. so ill give you a backstory of what i found. the mod V's Edgerunners Mansion - Apartment DLc when you go to your bed it gives you the option the lie down. not go to sleep. You than lay in bed and another option pops up saying get some rest or get up. i have been trying to find this interaction and add it to a house i downloaded and i added a bed outside and put the interaction on it but i dont get the same interaction as i would in the mansion. its just the reg lay in bed and go to sleep screen turns black and you get the timer. than i came across your good mod and i saw some light but im hitting a road block again. thats why im asking if there is a way to remove the black screen when you go to sleep and if so can you upload it because the scene seeing time fly while your player is sleeping and the sun coming up in the distance would be cinama
o wait ok i think i just got what your saying dang so when they close there eyes it all goes dark?
CRAP!!!! is there no way around?
edit:what about the animation? would you happen to know how to get ahold of that particular animation that gives the option to get some rest or get up from that mod and merge it to a mod
I mean that you won't see your character sleeping because camera still attached to V's yes, so it will just look like sleeping with the opened eyes Third person mod is not the solution, it will probably require some scenes and workspots editing to get a view like that, no idea what is possible here and what is not
thats the thing. if i had the animation and the option pop up i can use your mod to trigger the transparent wait option in third person although not sleeping and still move my camera around and get the scene i want while laying down and watching time fly by and the sun come up. i can download a sleeping blind fold to cover the eyes no prob. the issue would be just getting that animation.
iv already tried it and it works. the prob is that i can only do it in the mansion because thats the only place it has that animation.
edit: I already have the No More Menu Backgrounds i even tried the souls like menu lol
Can that be changed? I use a dualsense edge with bottom triggers and always have hold to sprint. Im really used to that so my muscle memory now always triggers the timeskip.
Hi! I've tried every options in your pinned comment but none of them work out for me:
1.1. Yes this is basic.
1.2. Yes logs with "redscript_r [start up time]" as their name.
1.3. No I've never had "cybercmd" in my core-mods collection nor have I ever downloaded that, using only RED4ext.
1.4. It was not empty and I've deleted everything inside (not the folder itself) and rebooted the game.
1.5. Validated and Steam said no file need to redownload.
1.6. Yes this is 'a bit like' a hard reset and 'more of' test everything step-by-step. Didn't work.
2.1. Yes all plugins are up-to-date, I checked them personally. - Also checked all 3 "input_loader", "mod_settings-...", "red4ext-..." logs and none of them had any "Could not load plugin" error. Tho red4ext said it only successfully loaded 5 plugins (ArchiveXL, Codeware, Input Loader, Mod Settings, TweakXL), no "Immersive Timeskip" to be found, is that alright? And input_loader said these:
This means the mod has loaded as intended right?
3. The feature was already off when I've got there (Settings > V2077).
4. Yes I did it like 1.4 + verified like the 3rd time already (SSD so can validate fast).
5. No I wasn't born in a English speaking country but I'm a PC nerd who work with everything almost exclusively in English (to the point of ppl calling me Xenocentrism), so no non-English character in installation path.
Can you help me out? Your mods are a god sent. If this is unable to troubleshoot then I might have to skip this mod since it somewhat not that impactful to the game :(
Everything looks okay. So pressing "O" does nothing? Also you can try to enable option for vanilla timeskip menu replacing and use it insdead of the hotkey
Yes! I've tinkered with the O key you've setup too, no avail. Even tried to changed that key in mapping files in 'r6/cache/' and 'r6/input/'. I saw other people can do it but not for me. :( Yea I guess I have to go with the boring vanilla option instead, he. Thanks anyhow!
I think this has some compatibility issue with limited hud as any time i skip time using this, my entire hud get turned off until i reload a save or enter a loading zone.
I noticed a bug that I think is related to this mod.
Whenever I am in a car and listening to music and then skip time with Immersive TimeSkip, the music is muffled as if listening from the outside. This is only in 3rd Person. In 1st Person the music is clear. This can be fixed with leaving and re-entering the vehicle and happens again when using Immersive TimeSkip. It does not happen every time but most of the time.
This does not happen when using the normal menu time skip.
Is this due to the method of implementation or can it be fixed?
Te dará problemas con la música y muchas mas cosas. Si tienes mas mods para hacer el juego inmersivo como los seguros para los coches, Traumateam o Futuro oscuro que son para una inmersión total este mod te sobra ya que para huir de la policía muchas veces hay que ir al domicilio y allí al dormir guarda automáticamente y hace un chequeo de revisión sobre la actividad de trauma. Este mod no da realismo, nadie se queda quieto horas esperando a ver pasar el tiempo, es eliminarlo y funcionar todo bien de nuevo. Saludos amigo, espero que mi respuesta sea menos vaga que la del creador.
371 comments
I installed the mod but it does not work or I have redscript compilation errors
1. A few things you must check before any troubleshoting:
1.1. Make sure that you have the latest red4ext and redscript, this is critical
1.2. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game
1.3. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time.
1.4. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty)
1.5. Validate your game files integrity
1.6. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues.
2. Then first and most important rule - read the logs.
2.1. Check the latest red4ext log in your Cyberpunk 2077\red4ext\logs\ folder and make sure you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it.
2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log).
3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods.
4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time
5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.
To get help with other issues join #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord
I installed the mod but hotkeys do not work
> Your Input Loader and/or red4ext might be installed incorrectly. Check the latest log in Cyberpunk 2077\red4ext\logs\ to make sure that Input Loader has been loaded. Also it might be enough just to close the game and launch it again to force Input Loader use newly generated keybinds (you have to do that once).
Why this mod requires so many dependencies?
> That's how the game modding works.
than i came across your good mod and i saw some light but im hitting a road block again. thats why im asking if there is a way to remove the black screen when you go to sleep and if so can you upload it because the scene seeing time fly while your player is sleeping and the sun coming up in the distance would be cinama
CRAP!!!! is there no way around?
edit:what about the animation? would you happen to know how to get ahold of that particular animation that gives the option to get some rest or get up from that mod and merge it to a mod
iv already tried it and it works. the prob is that i can only do it in the mansion because thats the only place it has that animation.
edit: I already have the No More Menu Backgrounds i even tried the souls like menu lol
now always triggers the timeskip.
Is this normal?....
- [info] Loading document: D:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6/input\ImmersiveTimeskip.xml
- [info] * Processing mod input block: context
- [info] * Processing mod input block: context
- [info] * Processing mod input block: context
- [info] * Processing mod input block: context
- [info] * Processing mod input block: acceptedEvents
- [info] * Processing mod input block: hold
- [info] * Processing mod input block: mapping
- [info] Loading input configs from dynamically added paths
- [info] Merged inputContexts saved to 'r6/cache/inputContexts.xml'
- [info] Merged inputUserMappings saved to 'r6/cache/inputUserMappings.xml'
This means the mod has loaded as intended right?....
ImmersiveTimeskip\base\HubTimeSkipController-added.reds
ImmersiveTimeskip\base\HubTimeSkipController-wrapped.reds
ImmersiveTimeskip\base\inkGameController-added.reds
ImmersiveTimeskip\base\MenuHubGameController-wrapped.reds
ImmersiveTimeskip\base\PhoneSystem-wrapped.reds
ImmersiveTimeskip\base\PlayerPuppet-added.reds
ImmersiveTimeskip\base\PlayerPuppet-wrapped.reds
ImmersiveTimeskip\base\TimeskipGameController-added.reds
ImmersiveTimeskip\base\TimeskipGameController-replaced.reds
ImmersiveTimeskip\base\TimeskipGameController-wrapped.reds
ImmersiveTimeskip\common\Events.reds
ImmersiveTimeskip\common\Fields.reds
ImmersiveTimeskip\Config.reds
ImmersiveTimeskip\hotkey\CustomTimeSkipListener.reds
ImmersiveTimeskip\Utils.reds
....
[INFO - Fri, 20 Jun 2025 23:01:40 +0700] Compilation complete
[INFO - Fri, 20 Jun 2025 23:01:40 +0700] Output successfully saved to D:\SteamLibrary\steamapps\common\Cyberpunk 2077\r6\cache\final.redscripts.modded
- 3. The feature was already off when I've got there (Settings > V2077).
- 4. Yes I did it like 1.4 + verified like the 3rd time already (SSD so can validate fast).
- 5. No I wasn't born in a English speaking country but I'm a PC nerd who work with everything almost exclusively in English (to the point of ppl calling me Xenocentrism), so no non-English character in installation path.
Can you help me out? Your mods are a god sent. If this is unable to troubleshoot then I might have to skip this mod since it somewhat not that impactful to the game :(Yea I guess I have to go with the boring vanilla option instead, he.
Thanks anyhow!
I noticed a bug that I think is related to this mod.
Whenever I am in a car and listening to music and then skip time with Immersive TimeSkip, the music is muffled as if listening from the outside. This is only in 3rd Person. In 1st Person the music is clear. This can be fixed with leaving and re-entering the vehicle and happens again when using Immersive TimeSkip. It does not happen every time but most of the time.
This does not happen when using the normal menu time skip.
Is this due to the method of implementation or can it be fixed?