A preset that gives the game a touch of render graphics style. For playing AND screenshots.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credtis to [email protected] for compiling this special build of reshade.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Initial-Release
I created this Reshade preset for myself. Goal was a nice render-style and slightly soft touch with better ambient occlusion. Check the Screenshots.
The current Reshade versions (5+) are having some trouble with depth accessing shaders in CP2077. Therefore i packed the 4.91 Debbie Special build into the archive. There is no need to download the newest reshade. Just unpack the archive-file into the GAMEFOLDER\bin\x64 directory and you are set.
Credtis to [email protected] for compiling this special build of reshade and to all shader authors and all contributors.
Attention! The order of the shaders is important to avoid unnecessary UI disturbances. The effects fade out with the image content so that no shader artefacts are visible during blackouts/whiteouts.