AK-47
-replaces the Militech M251s Ajax
--REQUIRED MOD: 'Cyberpunk 2077 Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/1572
-the grip isn't held correctly by the right hand. this was a necessary sacrifice to make the gun shoot properly and make the first person perspective look better.
-use cyber engine tweaks to obtain-
weapon command: Game.AddToInventory("Items.Preset_Ajax_Default",1)
must use the default ajax or it wont look right
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
MLSetupBuilder - Editing colors and materials
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools
-replaces the Militech M251s Ajax
--REQUIRED MOD: 'Cyberpunk 2077 Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/1572
-the grip isn't held correctly by the right hand. this was a necessary sacrifice to make the gun shoot properly and make the first person perspective look better.
-use cyber engine tweaks to obtain-
weapon command: Game.AddToInventory("Items.Preset_Ajax_Default",1)
must use the default ajax or it wont look right
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
MLSetupBuilder - Editing colors and materials
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools