Cyberpunk 2077
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Scissors

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Scissors123454321

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120 comments

  1. GG1313
    GG1313
    • member
    • 11 kudos
    Are these bugs fixed in 2.0?
    1. KaOzed
      KaOzed
      • member
      • 1 kudos
      since  this mod fixes perks  and perks have been reworked in 2.0  i wouldn't even consider installing this
    2. GlowManGaming
      GlowManGaming
      • supporter
      • 4 kudos
      Ya, would high suggest not downloading this and waiting for it to be updated.
  2. Alphastalker9
    Alphastalker9
    • member
    • 0 kudos
    This mod still is necessary after 1.61? And works on it?
    1. yRaven
      yRaven
      • supporter
      • 23 kudos
      Yes and yes. Actually i don't think CDPR fixed not even one of the bugs listed in here.
    2. naruto30
      naruto30
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      • 0 kudos
      What about 1.62 now? lol
    3. phaydon1976
      phaydon1976
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      • 3 kudos
      What about 1.63?
    4. TheDailyXPerience
      TheDailyXPerience
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      • 25 kudos
      An answer on if this matters for 1.63 would be nice.
    5. Necrie
      Necrie
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      • 0 kudos
      Yes, a number of the bugs addressed by this mod are still around in 1.63. I downloaded it for the fix:
      Legendary Sonic Shock and Cripple Movement passive effects no longer trigger enemies' alerted state.Sadly, this fix doesn't seem to work anymore, and enemies are still getting alerted when I have these slotted and breach or Quick hack
      :(


      I think this bug was fixed:

      • Disabled double XP from first KOing an enemy, and then killing them.
      Not sure about the rest of them...
  3. EpiceneBlue
    EpiceneBlue
    • premium
    • 92 kudos
    I prefer Power Tech Icon Fix for that particular fix, but I need to turn off that function in this mod. Anyone able to tell me how to do that?
  4. lurumagno
    lurumagno
    • member
    • 0 kudos
    Ty for the mod mate.

    Is there any way to remove the weapon DPS drops?
    My weapons have lowered the damage by about 800 points, is it just me or is it a general bug in the game?
    1. phopsy
      phopsy
      • member
      • 0 kudos
      i'm having the same issue. seems it's not simply a drop in dps. it seems the weapon lvl is dropping. in addition epic rare and uncommon mods become common. i have confirmed that weapons can be re-leveled up via upgrading. but this can be quite expensive to do multiple times.
    2. givemethosemods
      givemethosemods
      • member
      • 0 kudos
      I think what ur talking about is caused by vehicle combat mod especially while using quick save and quick load
    3. mkmarcowong
      mkmarcowong
      • member
      • 0 kudos
      cheers mate. gonna disable the vehicle combat mod now lol. This bug fucked up so many of my weapons!!
    4. dtrail
      dtrail
      • premium
      • 79 kudos
      Use Driver Combat + Enhanced Police + Immersive Cyberpunk City instead ;)
  5. Alphachocolatetruffle
    Alphachocolatetruffle
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    • 3 kudos
    Is there any possible way to fix this glitch I've been getting where I'm softlocked in missions by invisible walls?
  6. Mikex88
    Mikex88
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    • 0 kudos
    Hi, does this mod interfere with the mod "Optical Camo Bug Fixes" from RMK?
  7. StinkyPeteNoMore
    StinkyPeteNoMore
    • member
    • 0 kudos
    Hey it's not mentioned anywhere in your description but your mod contains some lines which say they fix tech weapon charge damage - what exactly are these lines doing?

    --Fix tech weapon charge damage

    --TweakDB:SetFlat("Items.Base_Omaha_Technical_Stats_inline10.value", 100)
    --TweakDB:SetFlat("Items.Base_Omaha_Technical_Stats_inline6.value", 0)

    --TweakDB:SetFlat("Items.Base_Achilles_Technical_Stats_inline4.value", 100)
    --createConstantStatModifier("SBF.AchillesChargeReadyPerc", "Additive", "BaseStats.ChargeReadyPercentage", 0)
    --addToList("Items.Base_Achilles_Technical_Stats.statModifiers", "SBF.AchillesChargeReadyPerc")

    etc

    Also some of the bugfixes I'm not so sure are actually bugs, like enemies reacting to doors being opened or cameras switched off - I think that's just intended reactive behaviour - as I've been playing with this mod and it feels really cheesy opening doors right next to an enemy and them having no reaction at all.

    Additionally I think your combat stim fix was more or less disabling combat stims on every boss type enemy, not entirely sure tho.
    1. Dalgron
      Dalgron
      • member
      • 0 kudos
      They do nothing you can enable them if you delete "--" in each line.
  8. clockworkavatar
    clockworkavatar
    • member
    • 0 kudos
    could we geta version without the "burst fix" it greatly inflates the DPS of some weapons.
    1. 826704988
      826704988
      • member
      • 0 kudos
      which weapons specifically?
    2. StinkyPeteNoMore
      StinkyPeteNoMore
      • member
      • 0 kudos
      Burst weapons lol - what else - it's because the game calculates damage via dps, which is a combination of damage x attack speed - the dps value always stays fixed unless a weapon is levelled up or a damage increasing mod is applied, thus altering the attack speed of a weapon changes how much damage the weapon does per shot - in other words if this 'fixes' the displayed aps of a weapon by lowering it, it's also inversely increasing the damage per hit of the weapon - so even if the dps value stays the same, the weapon actually starts hitting way harder.

      also to OP, you can just delete the fix from the file contained in the mod, and any other fixes you want to remove.
  9. Giever
    Giever
    • supporter
    • 0 kudos

    • Legendary Sonic Shock and Cripple Movement passive effects no longer trigger enemies' alerted state?

    This was pretty much the main reason I downloaded this mod, but it's not working for me. Well, I can't tell if the enemies are actually alerting in a way where they go out and search, but if I ping with legendary sonic shock equipped they shoot out a voice line about being hacked/aware of my presence.
  10. Luciifero
    Luciifero
    • member
    • 0 kudos


    • Legendary Sonic Shock and Cripple Movement passive effects no longer trigger enemies' alerted state.

    Any chance we could get a version/file just for this one please?
    Thank you for your mod regardless.
    (Works on 1.6, right?)