Cyberpunk 2077

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Aanderz

Uploaded by

Aanderz

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About this mod

Cyberarms mesh patch. Makes male cyberarms use the male meshes, and female cyberarms use female meshes. Affects Gorilla knuckles, Mantis blades, Launcher mechanisms, and Monowires. This patch will do nothing noticeable if you're not using any mesh replacers for any of the cyberarms. Cyberarm mods will likely require updates to be compatible.

Requirements
Permissions and credits
Donations
Updates:

Version 1.4.1:
- Fixed monowire crash by returning one of the files from the previous patch version.

Version 1.4:

- Remade the patch with the latest version of the files.
- Male Mantis blade skins should now work when using the new MaxTac blades.
- Added a new optional mod containing most of the basic cyberarm meshes. These meshes fix the shiny arm skin that occur in certain lighting conditions. Thanks to Fizz508 who made me aware of, and provided a few of the meshes with this fix implemented. Make sure that this mod is at the bottom of your load order, so that there are no issues with other arm mods you might have. This fix will not affect any other cyberarm mods you might have installed.

Version 1.3:
Fixed the glows on male Mantis elemental damage blades.


Version 1.2:
- Fixed skin tone 5 on female gorilla arms.
- Removed differently colored monowire wires. It was an unnecessary addition. They can be gotten from, for example, Arasaka Cyberarms wire library.


Version 1.1.1:
- Fixed skin tone 2 on unmodded female gorilla right arm.


Version 1.1:
- Uses the REdmod folder now. Make sure you install the free REDmod DLC for your game.
- Weapon Grip no longer shares meshes between male and female characters.
- Monowires have gotten color variations for electrical/chemical/thermal damage mods.



Several parts of the different cyberarms are shared between male and female characters. When using any mod that replaces one or more of these meshes all characters are affected. This mod will change the meshes used when a save is loaded, depending on the body type your character has.

Most mods replacing any of the affected meshes will likely require updates to be compatible. Exceptions are mods that only replace meshes that weren't changed with this patch. An example would be the CyberKitch arms; they are only for female characters and with this patch they should not show up on male characters anymore.


Complete list of changes:

(RED items change to GREEN items for the specified characters, they are not included with the patch.)
(PURPLE items are included with the patch because they have been edited or added.)

Gorilla cyberware - Without the patch male characters use the female knuckle meshes:
base\characters\cyberware\player\a0_005__strongarms\entities\meshes\a0_005_wa__strongarms_cyberware_l.mesh
base\characters\cyberware\player\a0_005__strongarms\entities\meshes\a0_005_wa__strongarms_cyberware_r.mesh
With the patch male characters will use the male knuckle meshes:
base\characters\cyberware\player\a0_005__strongarms\entities\meshes\a0_005_ma__strongarms_cyberware_l.mesh
base\characters\cyberware\player\a0_005__strongarms\entities\meshes\a0_005_ma__strongarms_cyberware_r.mesh
An edited version of the male app file has been included, because the male knuckles wouldn't render properly:
base\characters\cyberware\player\a0_005__strongarms\appearances\a0_005_ma_strongarms_knuckles.app
An edited app file for the gorilla arms have been included, to fix skin tone 5 issues for female arms:
base\characters\common\player_base_bodies\appearances\arms\strong_arms\tpp\a0_000_holstered_strong_arms__cyberware_01_tpp.app
The female gorilla right arm mesh, visible in inventory and photo mode, has had skin tone number 2 fixed:
base\characters\cyberware\player\a0_005__strongarms\entities\meshes\a0_005_wa__strongarms_photo_mode_r.mesh

Launcher cyberware - Without the patch female characters use the male launcher mechanisms:
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_ma__launcher_mechanisms.mesh
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_ma__launcher_muscles.mesh
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_ma__launcher_fragment_fire.mesh
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_ma__launcher_ammo_fire.mesh

With the patch female characters will use the female launcher meshes:
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_wa__launcher_mechanisms.mesh
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_wa__launcher_muscles.mesh
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_wa__launcher_fragment_fire.mesh
base\characters\cyberware\player\a0_006__launcher\entities\meshes\a0_006_wa__launcher_ammo_fire.mesh

Mantis cyberware - Without the patch male characters use the female blades:
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_wa__mantisblade_left_blade.mesh
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_wa__mantisblade_right_blade.mesh
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_wa__mantisblade_left_mechanisms.mesh
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_wa__mantisblade_right_mechanisms.mesh
With the patch male characters will use the male blade meshes:
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_ma__mantisblade_left_blade.mesh
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_ma__mantisblade_right_blade.mesh
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_ma__mantisblade_left_mechanisms.mesh
base\characters\cyberware\player\a0_003__mantisblade\entities\meshes\a0_003_ma__mantisblade_right_mechanisms.mesh

Monowire cyberware - Without the patch male characters use female wires:
base\characters\cyberware\player\a0_002__monowire_whip\a0_002_wa__monowire_whip_whip1_l.mesh
base\characters\cyberware\player\a0_002__monowire_whip\a0_002_wa__monowire_whip_whip1_r.mesh

With the patch male characters will use male wire meshes. Male meshes do not exist in the game files and have been added:
base\characters\cyberware\player\a0_002__monowire_whip\a0_002_ma__monowire_whip_whip1_l.mesh
base\characters\cyberware\player\a0_002__monowire_whip\a0_002_ma__monowire_whip_whip1_r.mesh

An edited version of the male app file has been included, because the existing one is empty:
base\characters\cyberware\player\a0_002__monowire_whip\appearances\a0_002_ma__monowire_whip_cable.app

Weapon grip cyberware - Without the patch male characters use a part of the female weapon grip:
base\characters\cyberware\player\a0_004__weapon_grip\a0_004__weapon_grip_device.mesh
With the patch male characters will use the male weapon grip mesh:
base\characters\cyberware\player\a0_004__weapon_grip\a0_004__weapon_grip_device_male.mesh
Edited app files are included that provides this change, as it is not done with CET:
base\gameplay\cyberware\smartgun_link\appearances\player_smartgun_link.app
base\gameplay\cyberware\subdermal_grip\appearances\player_subdermal_grip.app



Installation:

Use Vortex mod manager, or extract the .zip file to your "Cyberpunk 2077" folder.
The mod requires Cyber Engine Tweaks.

To uninstall, remove this folder: "Cyberpunk 2077\mods\~ Cyberarms Patch"
And remove this folder: "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\Cyberarms_Patch"



Credits:

Fizz508 - Shiny arms fix.

psiberx - Scripting help.