Cyberpunk 2077
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exploiteddna

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exploiteddna

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About this mod

Simple mod that changes the distribution of loot quality. More Legendary loot drops, all loot Legendary, no Legendary loot, no Common loot.. take your pick. The original purpose was to give a small to moderate boost to the probability of finding legendary loot drops in the game world. But there are many other options available for download. Enjoy

Permissions and credits
Changelogs
Install
drop the 'archive' folder into your root Cyberpunk game directory
(or extract the 'Legendary_Loot_vXXX.archive' file from this mod and put it in <path>\Cyberpunk 2077\archive\pc\mod\ )

Uninstall

Delete 'Legendary_Loot_vXXX.archive' from <path>\Cyberpunk 2077\archive\pc\mod\


Obligatory rationale blurb
: I always felt like it was way too difficult to get the legendary version of everything in the game.. Not even sure if it's possible in the vanilla game. This mod will make that goal a lot easier to achieve, but you will still have to work for it. (If you want every item in the game to be legendary by default, there's another mod for that)


...About Balance
This mod DOES NOT aim to "fix" the game balance, it does not claim to make the game "more balanced".. the goal of the mod was very simply to increase the availability of legendary weapons and clothes (because I'm an OCD completionist that needs the legendary version of everything).
But yeah.. Everyone defines balance differently. What is "balanced" for you may not be balanced for me, or anyone else. It's all relative. This mod is a tradeoff.. trying to make the acquisition of legendary tier items a little bit easier, without completely breaking the game balance. I do my best to achieve both goals, and there are different versions of the mod so players can decide how far they want to take it. And I'm open to adding more options, or tweaking the existing ones.

...About Scopes/Sights/Muzzles
These changes apply to the quality of scopes, sights, muzzles, etc (not silencers, as far as i can tell right now). One problem I've run into is that small changes to the overall loot balance are not sufficient enough to boost scopes/sights/muzzles up to the legendary quality level. To put it simply, a large change in the quality balance for weapons and clothes, means a small or modest change to the quality balance of scopes/sights/muzzles. Or, A small change in the overall loot balance means no change in the scopes. This is unfortunate because I really like having the legendary sights and muzzles, but I also don't want legendary clothes and weapons to be so common that they're not even special anymore. So the trick for me is to find the best distribution that will allow for legendary weapon attachments while not completely breaking the balance of weapon/clothing.

...About Updates, WIP, Testing
There is still a lot we don't know about how the game handles certain things. This mod is no exception. I am constantly reworking the distribution and testing, making small tweaks as I go along. I will do my best to accommodate any requests (i.e. omfg I still don't have enough legendaries.. can you make a SUPER version?!?!?) .. I will do my best, but I am a very busy person generally speaking. I will do what I can. Also, all versions still need to be fully tested. It's one thing to load up the mod and see how it looks in game, but it's also important to do this at all stages.. meaning, the quality distribution of items in game needs to be good regardless of your current level. I have not full tested all 3 versions at all of the player levels throughout the game (Levels 0-50). So, I am open to hearing feedback, useful information about what people are experiencing at all the different stages of the game.

...About How This Mod Actually Works (if you care about that sort of thing)
The way weapons and clothing seem to work in CP77 is they are randomly generated and assigned an arbitrary value to it that defines its quality. It appears that its always a number between 0.00 and 4.50, but I have no control over these assigned values. Then another part of the game defines which values correspond to which quality level. For example, you could say that every item with a randomized value between 0.0 and 0.55 will be common, 0.56 to 1.10 is uncommon, etc. etc. All I am able to manipulate is which values correspond to which quality level (common, uncommon, rare, epic, legendary). So the way this works is, if you want more legendary items to appear in the game world, you can lower the threshold for what gets shown as legendary. What this means is that *some* of the items that used to be Epic will now be Legendary, but not necessarily all of them (depending on how/where you define the threshold)

The downside of using this method is that you will inherently reduce the amount of the other qualities in the game. Using this method, there's no way to increase the amount of Legendary increase without affecting the overall amount of uncommon, common, rare and/or epic items. So you have to choose which quality to take away from. This is only important for those who care about balance. For me personally, I want to make it a little easier to get Legendary items, but I dont want to get a ton of legendary items when im only at level 10, for example. I will probably upload multiple versions of this so users can decide which degree of imbalance they want.

Another option is to simply remove one of the quality types. It would be easy to basically remove common items, and have the lowest quality be uncommon, thereby shifting the others downward, resulting in more legendary items. Anyways, this is starting to ramble so I'll leave it at that for now. Just remember, You can't increase one quality type without taking away from another.