Cyberpunk 2077
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IntelliSleuthNoir

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IntelliSleuthNoir

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My advice use this mod together with this one: https://www.nexusmods.com/cyberpunk2077/mods/4222

Sensory Amplifier will only increase Critical Damage to 25%-50%-75%-100%.

There are four version of this mod in the game, the one you want is the one that increases Critical Damage only, meaning  this one:  Game.AddToInventory("Items.ArmsCyberwareSharedFragment2", 1) 

Optional Files: 

>>Again you can only equip one, so chose what you want (Critical Damage, Critical Chance, Health or Armor)<<

Added the Sensory Amplifier which will increase only Critical Chance by 25%/50%/75%/100%
Added the Sensory Amplifier which will increase  only Health by 25%/50%/75%/100%
Added the Sensory Amplifier which will increase  only Armor by 25%/50%/75%/100%

The console code: Game.AddToInventory("Items.ArmsCyberwareSharedFragment1", 1) >>For the one that offer Critical Chance
The console code: Game.AddToInventory("Items.ArmsCyberwareSharedFragment3", 1) >>For the one that increases Health
The console code: Game.AddToInventory("Items.ArmsCyberwareSharedFragment4", 1) >>For the one that increases Armor

>>>Again there are four verison of this mod in the game, meaning you can't have both Critical Damage and Critical Chance  equipped at the same time to your melee cyberware, that is why I recommended you use this mod to: https://www.nexusmods.com/cyberpunk2077/mods/4222<<< 

>>>You can  modify the values from the init.lua files <<<

Example:

TweakDB:SetFlat("Items.ArmsCyberwareSharedFragment2_inline2.value", 25)
TweakDB:SetFlat("Items.ArmsCyberwareSharedFragment2_inline1.intValues", {25})

If you want to add more Critical Damage or lower values then change 25 to whatever number you want in the init.lua file.

My other mods:

1. Overhaul To The Six Legendary Cyberdecks: https://www.nexusmods.com/cyberpunk2077/mods/4077

2.You will get Critical Chance - Critical Damage between 100 or 75 or 50 or 25:   https://www.nexusmods.com/cyberpunk2077/mods/4066

3.Every Version of the Optical Camo Cyberware will now last to 15-20-25-30-35-40-45-50-55-60 sec:
https://www.nexusmods.com/cyberpunk2077/mods/4065

4. Every Version of the Cyberware Bioconductor will have instant or multiple Cooldown Options to all Cyberware:
https://www.nexusmods.com/cyberpunk2077/mods/4064

5. Every Version of the Cyberware Subdermal Armor will increase armor to (100-200-300-400-1000-2000-3000-4000-5000-6000-7000-8000-9000-10000) and many more variations between them: https://www.nexusmods.com/cyberpunk2077/mods/4114  

6. Ultimate Overhaul  To The Weapon Mod Crunch: https://www.nexusmods.com/cyberpunk2077/mods/4133?tab=description

7. Ultimate Overhaul  To The Weapon Mod Penetrator: https://www.nexusmods.com/cyberpunk2077/mods/4136 

8. Ultimate Overhaul  To The Weapon Mod Pacifier: https://www.nexusmods.com/cyberpunk2077/mods/4137?tab=description

9. Every Version of the Cyberware Titanium Bones Will Offer Carrying Capacity off 10-20-30-40-50-60-70-80-90-100-150-200-250 and many more variations between them: https://www.nexusmods.com/cyberpunk2077/mods/4160 

10. Every Version of the Cyberware  Microrotors will Increase attack speed for melee by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4161

11. Every Version of the Cyberware Mechatronic Core will increase Damage to Drones-Androids-Mechs by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100-105-110-115-120-125-130-135-140-145-150-155-160-165-170-175-180-185-190-195-200: https://www.nexusmods.com/cyberpunk2077/mods/4163

12. Every Version of the Cyberware  Bionic Lungs will Increase Stamina by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100-125-150-175-200-225-250 and many more variations between them: https://www.nexusmods.com/cyberpunk2077/mods/4167 

13. Every Version of the  Cyberware  Synaptic Signal Optimizer will Increase Health by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100-125-150-175-200-225-250 and many more variations between them: https://www.nexusmods.com/cyberpunk2077/mods/4168 

14. Both Rare and Epic Cyberware  Bionic Joints will reduce recoil of ranged weapons by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4174 

15. Epic Legs Cyberware Lynx Paws from 50% less noise when moving to:
55%-60%-65%-70%-75%-80%-85%-90%-95%-100%: https://www.nexusmods.com/cyberpunk2077/mods/4175
 

16. Every Version of the  Cyberware Cataresist will Increases all resistances by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4176?tab=posts&BH=1 

17. Legendary Trajectory Analysis Increases bonus damage from headshots from 25 to 50-75-100-125-150-175-200-225-250-275-300-325-350-375-400-425-450-475-500-525-550-575-600-625-650-675-700-725-750-775-800-825-850-875-900-925-950-975-999: https://www.nexusmods.com/cyberpunk2077/mods/4177/?tab=description 

18. Every Version of the Cyberware  Syn-Lungs will Increases Stamina regen by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4179

19. Every Version of the Cyberware  NeoFiber will Increases Mitigation Chance and Mitigation Strength to 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4181?tab=files

20. Epic  Cyberware Inductor boosts your Armor from 50 to 75-100-125-150-175-200-225-250-275-300-325-350-375-400-425-450-475-500: https://www.nexusmods.com/cyberpunk2077/mods/4182?tab=posts&BH=3 

21. Slow Rotor-Fast Rotor-Haming-8 Rotor Cyberware Mods for the Mantis Blades will increase attack speed by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4221 

22. Weakspot Detection Mod Increase Critical Chance by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4222/?tab=posts 

23. 
Fortuna Clothing Mod Increase Critical Chance from 4 to 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4237/?tab=posts&BH=1 

24. Bully Clothing Mod Increase Critical Damage to 25-50-75-100-125-150-175-200-225-250-275-300-325-350-375-400-425-450-475-500: https://www.nexusmods.com/cyberpunk2077/mods/4238/?tab=description 

25. Neon Arrow Weapon Mod will reduce weapon reload time by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4240?tab=description 

26. Phantom Weapon Mod will increase rate of fire  by 5-10-15-20-25-30-35-40-45-50-55-60-65-70-75-80-85-90-95-100: https://www.nexusmods.com/cyberpunk2077/mods/4242/?tab=description


27. Threat Analysis - Increase Mitigation Chance by 5%-10%-15%-20%-25%-30%-35%-40%-45%-50%-55%-60%-
65%-70%-75%-80%-85%-90%-95%-100%: https://www.nexusmods.com/cyberpunk2077/mods/7038/?tab=description