Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
As requested on my other launcher mod Varied Projectile Launcher Effects, here is a rebalance for the damage values. The base damage values are determined by level and technical ability points which can be edited in the lua file at Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\LauncherRebalance
There are four sections in the lua
Normal level based damage
Charged level based damage
Normal technical ability based damage
Charged technical ability based damage
Chance to apply DoT effects
Tranquilizer duration
Normal attacks are quick launcher attacks without aiming and charged are when the launcher is aimed for a couple seconds. The damage is based of the game default of adding the level based damage and technical based damage together for a total damage amount. The default lua settings for the mod are based more on technical ability damage and 100 percent chance to apply special effects such as poison or stun. All settings are the same as in the game, just with different values (except for the tranquilizer duration portion if you use it).
Known Bug - With custom tranquilizer duration turned on, grappling while they are tranquilized will cause the npc to be unconcious but not in a defeated state. The comments should explain how to change the values to personal preference, however if you have any questions or suggestions just post on the discussions.