Cyberpunk 2077

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Phenomenum

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Phenomenum

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113 comments

  1. Auroson1c
    Auroson1c
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    Does this mode still works for Path Trace Raytracing or no need anymore?
    I'm trying to fix this weird bug with trees and not sure if it's related to Cascade Shadows or Texture LOD ?
  2. L3monGuy
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    Is there a way to increase the shadow resoluion even more? After experimenting with it I've found the further I increase the distance of a cascade, shadows in that range become lower res. Think of it like trying to play at 1080p, it looks nice and sharp on a 22-24 inch monitor but around 27 inch it starts to get blocky, it's the same case here. 
  3. CatalogChicken
    CatalogChicken
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    Hey, this looks great. Does this the night shadows? The game casts absolutely zero shadows on objects at night (without RT) due to missing sunlight. Is there any way we can fix this?

    https://www.reddit.com/r/cyberpunkgame/comments/kd0j5w/shadows_away_from_direct_sun_lighting_is/
    1. tranexx07
      tranexx07
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      Hi, hey did you find any solution to that by any chance? It's really off putting seeing shadows cut in half.
  4. Mecryes
    Mecryes
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    Just to let you know before I start, I am a complete newb. I had issues with shadows moving/pulsing(?) even without dlss so I removed "CascadesHeuristicForceRefresh = true" from the ini and it worked.
  5. irulannaba
    irulannaba
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    How do I combine this with next Gen true shadow? it's been a while since that mod been updated, and from what I read you said that next gen true shadow broke something. So which part of the next gen shadow should i add to your .ini?
    1. Phenomenum
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      - which part of the next gen shadow should i add to your .ini?

      -JUST ONE PARAMETER.
      [Rendering/GlobalIllumination]
      DistantShadowForce = 1.000000
    2. irulannaba
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      Thank you
  6. r1fast
    r1fast
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    Could these just be added to the existing Rendering.ini file and do they have any impact (+ or -) if using Ray Recnst + Path Tracing?
    1. Phenomenum
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      - Could these just be added to the existing Rendering.ini file?
      - YES

      -do they have any impact (+ or -) if using Ray Recnst + Path Tracing?
      -NO
  7. deleted155512658
    deleted155512658
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    makes shadows flicker more
    1. Phenomenum
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      No. It's impossible. Maybe you're using FSR/DLSS, and more detailed shadows can cause flicker. But mod itself cannot do such a thing.
    2. deleted155512658
      deleted155512658
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      im at native res, using the mod adds much more flickering almost as if the shadow map res is being lowered
  8. tinselsnips
    tinselsnips
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    This still works in 2.0, and looks fantastic.  If you don't want the performance hit of raytraced sun shadows, this looks *nearly* as good.
    1. Phenomenum
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      Yes, all value tweaks works correct with 2.0/2.1.
  9. marchesi
    marchesi
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    You are a god among humans! This really fix the game for me. I'm using an rx 590, and I was bleeding to death tryin' to make the game looks less grainy. Now, it finally looks like a game. Blessin' your existence in this planet, dude haha
    1. jjmard
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      The grain is from screen space reflections, turn them off or ultra. Ultra will have some grain as well though.
    2. d0x360
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      If using rt reflections should screen space reflections be shut off?  I noticed rt reflections doesn't apply to the ocean but I'll take the extra fps if it doesn't degrade the visuals 

      Awesome mod btw. I did something similar in witcher 3 but never did anything but use it myself.  4k shadows at near infinite distance and it only ate about 5fps at 4k render resolution. 
    3. lovelycaramel
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      even with Ray tracing On and ray traced reflection on, you will still keep Screen space reflection on some surface and object in many case, it's not a 100% replacement, hopefully or the game will be at 1FPS xD!
      But Ray tracing reflect work on ocean, are you sure you look well or the right place/things ?

      Take a look on Digital Foundry Video for example if you want some Safe proof.
    4. Phenomenum
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      Emmm... I'm pleased, but this tweak has nothin' to do with "grain")) Maybe you've changed SSR quality to highest and just forgot about it?
    5. CheeseSammich
      CheeseSammich
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      I know this is an old post but the topic is still relevant after patch 1.5
      The grain effect has been bothering me since day one and only this last week did I discover it's source: Shadows. The witcher 2 and 3 suffered from this same dithering effect. It's most visible on character faces when hair shadows are being cast on faces or even worse, when you're far enough from a fence that it looks similar to TV 'white noise'. 
      There's likely no way to toggle the hideous dithering grain but if I could make an educated guess, some kind of 'Blur' is being employed to make shadow edges softer. 

      However this looks really bad and causes artifacts on objects like fences, handles, tables, faces, plants...basically anything that shouldn't have skittering black dots on it ( -_-)
    6. fenwins
      fenwins
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      are there any options most responsible for the grain  that one can change?
    7. kathaaria
      kathaaria
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      deleted
  10. mannotfound
    mannotfound
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    Классно сделал, спасибо за мод