Does this mode still works for Path Trace Raytracing or no need anymore? I'm trying to fix this weird bug with trees and not sure if it's related to Cascade Shadows or Texture LOD ?
Is there a way to increase the shadow resoluion even more? After experimenting with it I've found the further I increase the distance of a cascade, shadows in that range become lower res. Think of it like trying to play at 1080p, it looks nice and sharp on a 22-24 inch monitor but around 27 inch it starts to get blocky, it's the same case here.
Hey, this looks great. Does this the night shadows? The game casts absolutely zero shadows on objects at night (without RT) due to missing sunlight. Is there any way we can fix this?
Just to let you know before I start, I am a complete newb. I had issues with shadows moving/pulsing(?) even without dlss so I removed "CascadesHeuristicForceRefresh = true" from the ini and it worked.
How do I combine this with next Gen true shadow? it's been a while since that mod been updated, and from what I read you said that next gen true shadow broke something. So which part of the next gen shadow should i add to your .ini?
You are a god among humans! This really fix the game for me. I'm using an rx 590, and I was bleeding to death tryin' to make the game looks less grainy. Now, it finally looks like a game. Blessin' your existence in this planet, dude haha
If using rt reflections should screen space reflections be shut off? I noticed rt reflections doesn't apply to the ocean but I'll take the extra fps if it doesn't degrade the visuals
Awesome mod btw. I did something similar in witcher 3 but never did anything but use it myself. 4k shadows at near infinite distance and it only ate about 5fps at 4k render resolution.
even with Ray tracing On and ray traced reflection on, you will still keep Screen space reflection on some surface and object in many case, it's not a 100% replacement, hopefully or the game will be at 1FPS xD! But Ray tracing reflect work on ocean, are you sure you look well or the right place/things ?
Take a look on Digital Foundry Video for example if you want some Safe proof.
I know this is an old post but the topic is still relevant after patch 1.5 The grain effect has been bothering me since day one and only this last week did I discover it's source: Shadows. The witcher 2 and 3 suffered from this same dithering effect. It's most visible on character faces when hair shadows are being cast on faces or even worse, when you're far enough from a fence that it looks similar to TV 'white noise'. There's likely no way to toggle the hideous dithering grain but if I could make an educated guess, some kind of 'Blur' is being employed to make shadow edges softer.
However this looks really bad and causes artifacts on objects like fences, handles, tables, faces, plants...basically anything that shouldn't have skittering black dots on it ( -_-)
113 comments
I'm trying to fix this weird bug with trees and not sure if it's related to Cascade Shadows or Texture LOD ?
https://www.reddit.com/r/cyberpunkgame/comments/kd0j5w/shadows_away_from_direct_sun_lighting_is/
-JUST ONE PARAMETER.
[Rendering/GlobalIllumination]
DistantShadowForce = 1.000000
- YES
-do they have any impact (+ or -) if using Ray Recnst + Path Tracing?
-NO
Awesome mod btw. I did something similar in witcher 3 but never did anything but use it myself. 4k shadows at near infinite distance and it only ate about 5fps at 4k render resolution.
But Ray tracing reflect work on ocean, are you sure you look well or the right place/things ?
Take a look on Digital Foundry Video for example if you want some Safe proof.
The grain effect has been bothering me since day one and only this last week did I discover it's source: Shadows. The witcher 2 and 3 suffered from this same dithering effect. It's most visible on character faces when hair shadows are being cast on faces or even worse, when you're far enough from a fence that it looks similar to TV 'white noise'.
There's likely no way to toggle the hideous dithering grain but if I could make an educated guess, some kind of 'Blur' is being employed to make shadow edges softer.
However this looks really bad and causes artifacts on objects like fences, handles, tables, faces, plants...basically anything that shouldn't have skittering black dots on it ( -_-)