Version 2.1.0.0 available! For Cyberpunk 2.1! Also Version 2.1.2.0 available for Cyberpunk 2.12! Now with localization for all languages Fixes to the saving system Torque scaling is now linear rather than logarithmic after 1000nm, so now you can have more powerful cars Fixes some of the broken upgrades Some slight adjustments to some of the upgrades Sadly had to remove the physical location that Kratoes made as 2.0 broke it
This mod requires CET 1.31.3 or newer (on Cyberpunk 2.11 and 2.12 the most recent version of CET must be used)
If the mod is not working try installing manually. VORTEX just hates mods in this game sometimes...
If you still have the problem with the map pin, well make sure you change the map filter, if still not showing I have no clue how you managed that :)
Make sure you drive in with a Player Owned Car, you cannot use cars off the street (at least for now) and you must respawn the car if you just bought it, this is a bug from CDPR not me.
This Mod Comes with own Native UI!!!
Took me more than half a year to release... And just to mention I have spent around 1000h making this mod, fixing the bugs and adding new versions...
Hereby I prove that this was possible directly with just the game's current codebase. Thank you CDPR for making the game, but you should have made this in the first place :)
Just as a suggestion, if possible, please consider changing the map pin's category to be with the Auto Fixers instead of the drop points. It's a bit more logical, and makes the map less cluttered.
This mod has been awesome. Except. I've been driving the maxed out Porsche around for a day with a top speed of like 268, and all of a sudden the top speed fell down to like 218. What could have caused this?
Really really enjoy this mod, good job. Super fun getting a bunch of cars, i patched in and bound my race wheel to kinda play around with what if i could drive these cars, and its honestly a fantastic experience to just mod whatever car to the specs i want to explore the city. GUI could be a touch better, alot of personal assumptions being made when updating something, but working backwards has been a good way to dial down my car collections performances.
Hey man I love the mod but rn it keeps bricking my cars. Any mod that i put on it causes the car to lock up and not move besides turning the wheels side to side.
1175 comments
CAR MODIFICATION & UPGRADE SHOP!
Version 2.1.0.0 available! For Cyberpunk 2.1! Also Version 2.1.2.0 available for Cyberpunk 2.12!
Now with localization for all languages
Fixes to the saving system
Torque scaling is now linear rather than logarithmic after 1000nm, so now you can have more powerful cars
Fixes some of the broken upgrades
Some slight adjustments to some of the upgrades
Sadly had to remove the physical location that Kratoes made as 2.0 broke it
This mod requires CET 1.31.3 or newer (on Cyberpunk 2.11 and 2.12 the most recent version of CET must be used)
If the mod is not working try installing manually.
VORTEX just hates mods in this game sometimes...
If you still have the problem with the map pin, well make sure you change the map filter, if still not showing I have no clue how you managed that :)
Make sure you drive in with a Player Owned Car, you cannot use cars off the street (at least for now) and you must respawn the car if you just bought it, this is a bug from CDPR not me.
This Mod Comes with own Native UI!!!
Took me more than half a year to release...
And just to mention I have spent around 1000h making this mod, fixing the bugs and adding new versions...
Hereby I prove that this was possible directly with just the game's current codebase.
Thank you CDPR for making the game, but you should have made this in the first place :)
I downloaded this modification file and immediately i was transported to Billy's garage.
I could smell the men, is this an undocumented feature?
I have asked Billy Herrington to come down from the heavens to help me modify your favorite cars!
Now requires CET 1.31.3+ (the older CETs break the mod)
Fixes the issue with bikes not applying the tire and brake improvements.
Super fun getting a bunch of cars, i patched in and bound my race wheel to kinda play around with what if i could drive these cars, and its honestly a fantastic experience to just mod whatever car to the specs i want to explore the city. GUI could be a touch better, alot of personal assumptions being made when updating something, but working backwards has been a good way to dial down my car collections performances.