Cyberpunk 2077
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RMK

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rmk1234

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About this mod

Note: CDPR removed Target Analysis (and all eye mods) in patch 2.0, so this mod is now obsolete.

Makes the Target Analysis eye mod apply only to Smart weapons.

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Overview

This mod makes the Target Analysis eye mod apply only to Smart weapons instead of to all weapons and quickhacks. I've wanted to do this for a while for a few reasons:

  • I always thought it was weird that Target Analysis applied to other weapons. It doesn't make a lot of sense. Maybe V is manually targeting based on the data from the eye mod, but it makes a lot more sense with the smart weapons which are targeting limbs while using the eye mod.
  • For gameplay, I don't like having to make all my weapons non-lethal at once. I'd rather be able to switch between lethal and non-lethal weapons easily.
  • I'm working on a future mod which will reward and recognize non-lethal gameplay...

What this mod does

If the player has Target Analysis equipped and makes an attack that has the non-lethal flag, this mod removes that flag unless:

  • It's a smart weapon,
  • The weapon has the PAX mod, or
  • It's a normally non-lethal weapon (one-handed clubs, fists, cyber-fists) or quickhack (everything except Synapse Burnout)

Notes:

  • Yes, two handed clubs and hammers are NOT non-lethal, even though their descriptions say they are. I made a separate mod to fix that which you can find right here: Non-lethal Blunt Weapons. It's compatible with this one, meaning that if you are using both mods and have Target Analysis equipped then those blunt weapons will stay non-lethal.
  • Since Skippy is smart I don't do a special check for it. Let me know if there's another special non-lethal weapon I haven't accounted for.
  • The no-headshot effect of Target Analysis is actually only applied to smart weapons, I discovered, so no need to change that. Makes you think that maybe CDPR just made a last-minute change to make this apply to all weapons...
  • You might notice that lethal weapons often render enemies unconscious instead of dead. This happens because, as far as I can tell, all status effects are non-lethal. So if the damage that puts someone over the edge is from a status effect, or from the Short Circuit legendary passive, they won't be killed.

Check out my other mods:


Installation:
  • IMPORTANT: This mod depends on redscript. Download and install that first!
  • To install this mod, extract the zip file into the Cyberpunk 2077 installation folder (the mod files go to "Cyberpunk 2077/r6/scripts").

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