Cyberpunk 2077

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chumichangy

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chumichangy

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165 comments

  1. muertez7997
    muertez7997
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    everyone here talking about their rtxs lol
    how about my old reliable gtx 1660 super? anyone tried this?
    1. thuanvt45678
      thuanvt45678
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      If your PC cant even run the game at ultra, why bother modding to improve the graphic?
    2. YOEL44
      YOEL44
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      Because three are graphics improvements that don't hurt performance, like disabling rim lighting for example, which this mod does.

      Do you think everyone in NexusMods purchases the latests and greatest hardware before starting their modding journey, 'cause that sounds quite disconnected from reality...
    3. iBongjitsu
      iBongjitsu
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      why ma dude, why would you care if he had to paddle in order for throttle.  gtx1660 was the Shhh at some point. no matter the size the goal is   cutting resources and  get the highest performance  you can out of it. what's the point of gaming on Full Retard mode when the system has to take a break every hour/half or two.
    4. CatalogChicken
      CatalogChicken
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      @thuanvt45678: Some of us don't care. We like the game to look pretty even if it's running at 30fps.
  2. xection9
    xection9
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    hello, any plan to update to v2.0? I'm getting crash when v look in the mirror, I tested disable all other mods and only running this to make sure, because personally I truly believe this is one of the most essential graphical mod to run with. thx in advance.
    side note : dont run with mod with PT, it will eat some performances.
    1. falaur84
      falaur84
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      me too, I can confirm that
    2. theau
      theau
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      I got same issue, i opened a ticket ealier
    3. irulannaba
      irulannaba
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      disable the dlss part tweaks
  3. mihasira382
    mihasira382
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    Any plan update to 2.01 ?
  4. ShinyaON
    ShinyaON
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    Hello. I upgraded my GPU not too long ago and now I can see rays.
    I noticed that in your mod there is a fix that I could not find being on a GTX GPU.
    I wanted to ask your permission to add a line to my mod for the fix for those who don't want to lose performance.
    1. Sirbubblefluffer
      Sirbubblefluffer
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      Where do i put the ini file at??
  5. Wspirit82
    Wspirit82
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    the rim lighting effects even city surfaces at times. Shadows i think would have greater visual impact, if this rim light was lower.
  6. stoneydays
    stoneydays
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    -10 fps? if anything this gave my frames back. 130ish fps with rt off and 90ish with rt on with an rtx 3080 granted i do have optimization mods but this one was the only only one i added today and wow (edit) i should probably add i was struggling to get 60 in the same area 
    1. kathaaria
      kathaaria
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      what optimization mods
    2. TurboMoisturizer
      TurboMoisturizer
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      How tf are you getting 130 fps with an rtx 3080 even with no rtx? Do you the game on low?
    3. thuanvt45678
      thuanvt45678
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      Bro I have around 70 to 120 fps on a 3060 ultra no RT. 130 fps on a 3080 is normal.
  7. lwilson890
    lwilson890
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    Is this still worthwhile to use now that path tracing is out? 
    1. MikeMiao
      MikeMiao
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      +1
    2. chumichangy
      chumichangy
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      Path tracing("PT" lol) renders all shadows and reflections at an unlimited distance. That 's what I understood, at least. So this user.ini works for standard RT and nonRT. 
    3. charles7580
      charles7580
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      After testing, with PT on, your mod still works, and it reduces the sudden appearance of shadows.
  8. f1re9arden
    f1re9arden
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    did anybody manage to extract only the shadow tweaks from the ini? i'm not interested in the other changes, whatever they might be

    edit: i think i did. might be wrong tho. backup your ini before trying this.

    [EntityVisualController]
    ShadowMeshSwitchDistanceSquared = 64.000000

    [Game]
    MaxPlayingEffects = 32768

    [LevelOfDetail]
    DecalsHideDistance = 400.000000
    DynamicDecalsHideDistance = 200.000000

    [nav]
    TileDebugDrawDistance = 150.000000

    [Occlusion]
    ForceFullTest = true
    MaxDistance = 5000.000000
    MinBufferHeight = 512
    MinBufferWidth = 1024
    1. alexanderhawkins
      alexanderhawkins
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      hopefully, because im only interested in the shadows as well
    2. Mi55ionary
      Mi55ionary
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      Thank you for this.
    3. AriZ
      AriZ
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      • 6 kudos
      Thank you from my side as well!
    4. BANDU
      BANDU
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      For added shadows in the far distance  (applied whether or not raytracing is on)

      [Rendering/GlobalIllumination]
      DistantShadowForce = 10.000000

      (actual max is 1)
      (Default is 0.6) Upping it doesn't appear to have any peformance hit. Dunno if doing so causes any other issues

      Default:
      Spoiler:  
      Show


      DistantShadowForce = 1.000000
      Spoiler:  
      Show



      Going through the settings, will report back if I notice anything noteworthy

      edit:
      If you're using Raytracing you can also use/add:
      [RayTracing]
      SpeedTreeLodDistanceMultiplier = 0.008

      This mod has it set to 0.005 (default 0.05) but you can get a bit more distance with 0.008

      Before
      Spoiler:  
      Show



      After
      Spoiler:  
      Show




      As of right now I have only kept/tweaked these settings:

      [Rendering/GlobalIllumination]
      DistantShadowForce = 1.000000

      [RayTracing]
      SpeedTreeLodDistanceMultiplier = 0.008

      Using CET to alter in realtime other shadow related settings found in the mod I see no difference. These 2 offer visual improvements for 0 fps loss. Using the full mod I lost around 8 fps (on 3080ti + 5800x with 3200mhz cl14 ram)
      If you don't use raytracing you may want to download the Shadow Cascade mod also https://www.nexusmods.com/cyberpunk2077/mods/416 I assume that also applies to vegetation
    5. BlackSunIT
      BlackSunIT
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      Thank you very much 4 suggestions and "demo" images...

      :)
    6. chumichangy
      chumichangy
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      Don't touch this([Rendering/GlobalIllumination]) parameter. This directly affects the display range of shading and shadows. See screenshots with "Gamorrah", stadium and the DTR factory(3 and 4 pic). Attention to the shading of the factory. 
       
    7. chumichangy
      chumichangy
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      [Rendering/GlobalIllumination]
      DistantShadowForce = 10.000000 - parameter responsible for the display range of shadows from global illumination. Just shadows distance, nothing more. Non RT/RT. 
       
    8. AriZ
      AriZ
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      @BANDU thank you very much for the detailed description and the images.

      @chumichangy What good would it be to set DistantShadowForce=10 if the actual maximum value is 1?
    9. chumichangy
      chumichangy
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      Just checked. Yes, I was wrong - the value of 1 is the maximum. Previously, there was a noticeable difference in the values of 1, 5, 10. Now they have reworked something there. Apologize for the disinformation.
    10. AriZ
      AriZ
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      No problem ;-)

      It would be cool if people with knowledge about the various setting would document them in some kind of wiki. This way, player would be able to pick and adjust the settings as they desire :-)
    11. Wspirit82
      Wspirit82
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      hey can i have your ini files? i want to see whats good and add it to mine? thanks.
    12. Wspirit82
      Wspirit82
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      . nvm
    13. Wspirit82
      Wspirit82
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      .nvm
    14. beethy
      beethy
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      The settings listed by f1re9arden have no visual impact. I took comparison screenshots in 4k, and couldn't see any difference. 
    15. chumichangy
      chumichangy
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      I rarely go to the site and in the comments. SRY. You can do whatever you want with this ini=)
  9. rummanrumman
    rummanrumman
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    Thank you for this mod. I dont understand how it isnt downloaded 10x more :) No performance impact on 3070 for me. But grass shadows disappeared with new update :\

    V3
    
    V4
    1. chumichangy
      chumichangy
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      The "Shadow cascades" parameter. Light reflections from global illumination work clumsily in cloudy and foggy weather. We have 2 options - either leave everything as in vanilla, but the shadows from skyscrapers will flickering, or let it be this small glow, but the shadows will stop flickering. The choice is obvious, I think=) 
  10. boyoyolo
    boyoyolo
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    This does a LOT more than it says it does. Please change your description or upload an accurate file
    1. forest0spirit
      forest0spirit
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      • 0 kudos
      What else does it do?
    2. chumichangy
      chumichangy
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      More pedestrians, more traffic, more parked cars. =|