Cyberpunk 2077
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Captain12

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Captain12

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About this mod

Changes many of the Stealth and Cold Blood perks, as well as other perks in the Annihilation tree, and Athletics Tree.

Stealth perks now heavily rely on you being undetected at all times for massive damage boosts, being detected and lose most of these bonuses.
Cold Blood is weaker early game, but becomes an absolute monster late gam

Requirements
Permissions and credits
Translations
  • Portuguese
Requires latest version of CET.

I can't believe I forgot to give credit to psiberx the modules he made (Cron, and GameUI) have been a absolute life saver, this mod would not be possible without his modules, and has helped me countless times when I ran into a coding problem. Show some support, check out the awesome mods he's made!

This mod is still a work in progress, I'll still be adding changes.
Note: Don't have any plans on changing the Intelligence perks as I think they're already overpowered as is.

I'm always looking for suggestions! You can find me on the Cyberpunk 2077 Modding Community Server!
There is also a channel specifically for my mods #dolphins-mods or contact me on discord: Racist Dolphin#4795
My DMs are open if you share the same server as me, but I don't accept random friend requests.


If you are using my other mod: Unofficial Gameplay Patches make sure to install the latest version and the optional file to make sure it's compatible with this mod.

THIS MOD IS NOT COMPATIBLE WITH THE Enhanced Throwing Knives MOD!
THIS MOD IS ALSO NO LONGER COMPATIBLE WITH Smarter Scrapper MOD!
ALSO: I have no idea what other RedScript mods might be interfering with this mod or other CET mods, but if you're experiencing issues no one else is, I'm afraid you're going to have to uninstall your most recent mods 1 at a time until you find the culprit. I'm going to be adding a readme for other mod developers make it easy to find out what functions I'm overriding or observing.

Note: I recently found out the final perk in a skill tree you get for achieving proficiency level 20 is unlocked automatically no perk points are necessary, however for the re-worked perk "Master Assassin" it DOES require a perk point!

Note #2: Smarter Scrapper will dismantle Junk, Weapons and Armor within a priceThreshold you choose. You can also disable the dismantling of Weapons and Armor open the .json file found in: Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\perks_overhaul\SmarterScrapper.json 
Change "dismantleWeapons" or "dismantleArmor" to false if don't want it to dismantle Weapons or Armor.

Goal with the stealth changes is to make you more reliant on being in stealth, Strike from the Shadows use to provide the Crit Chance bonus while sneaking regardless if you were detected or not, now you must be undetected at all times.

Cold Blood: Weaker early game, but becomes a monster of a skill tree late game.

Currently In-Development:
1.12.2
* Fixed Cold Blood perk, once you reached level 5 in this perk, you could no longer get Cold Blood Stacks from killing enemies.


1.13
I'm quite happy with how Stealth and Cold Blood is right now, going to look into Engineering, Crafting, and Body Tree

Engineering:
Grenadier -> The explosion radius of grenades are visible, and grenades you throw make no sound.

Stealth:
* I'm still looking into how to stop Master Assassin debuff from activating for some missions, I know some missions you immediately enter combat, and the debuff activates.


Perk Changes ( 1.12 ):
Stealth:
Crouching Tiger -> Can be purchased up to 3 times.
Silent and Deadly -> Can be purchased up to 3 times. -> While undetected headshot damage is increased by 10/20/30% This bonus is increased to 15/25/35% with a silencer equipped.
Strike from the Shadows -> Crit Chance bonus is applied WHILE UNDETECTED not while sneaking.
Commando -> While Undetected increase Crit Damage by 30%
From the Shadows -> Amongst the Shadows -> For every 30/15 seconds you remain undetected in a hostile zone, gain 0.5% > 1% increased Crit Chance and 3% > 5% increased Crit Damage. Upon being detected or leaving a hostile zone these bonuses are lost.
Cheat Death -> Second Chance -> Upon being noticed by an enemy, the enemy is temporarily blinded for a short time. This event can only occur once every 1 minute.
Silent Finisher -> Killing 5 enemies while undetected guarantees your next thrown knife to be a Critical Strike, and deal 500% more Critical damage. Additionally this bonus has a 3 minute cooldown. Being detected before or while this bonus is active resets the kill count.
Toxicology -> Master Assassin -> While undetected all damage you deal is doubled, however upon being detected this bonus is lost, and you take 25% more damage for 20 seconds. Note: Damage reducing perks, and cyberware can help mitigate this effect!
Dagger Dealer -> Throwing knife can picked up after being thrown, thrown knives are also automatically picked up and equipped once you get close.
Credit: https://www.nexusmods.com/cyberpunk2077/mods/1944  (Converted to CET and made some changes)
Dagger Dealer -> Throwing multiple daggers will pick them up one by one once you get close. ( EXAMPLE )
Dagger Dealer -> If you have another knife in your inventory, it will automatically be equipped after throwing another knife. ( EXAMPLE )

Cold Blood:
Cold Blood -> Can be purchased up to 5 times.
Will to Survive -> Increases all Resistances by 1% > 1.5% per stack of Cold Blood. (Nerf)
Immunity ->  Legends Don't Die -> Reduce all damage taken by: 5% Additionally reduce all damage taken by 1% per stack of Cold Blood.
Pain is an Illusion -> Increase Evasion by 0.1% per stack of Cold Blood.
Frozen Precision -> Increase Headshot Damage by 10% per stack of Cold Blood
Cold and Calculating -> Increase Crit Chance by 1% and Crit Damage by 5% per stack of Cold Blood. Additionally landing a Critical Strike has a 25% chance of applying a stack of Cold Blood.
Frosty Synapses -> Reduce reload speed by 1% or 2% per Cold Blood Stack.
Defensive Clotting -> Increases Armor by 0.5% > 1% per stack of Cold Blood. (This is a nerf, Immunity is already turning you into an unkillable god)
Coldest Blood -> Increases Max Cold Blood Count by 1. Additionally increase all damaging status effect duration by 0.5 seconds per stack of Cold Blood
Merciless -> Increase Max Cold Blood Stacks by 5. Additionally Cold Blood duration is increased by 5 seconds. Max Cold Blood Stacks is Increased by 1 stack per Perk point.

Athletics:
Indestructible -> Grants immunity to all explosive types
True Grit -> Increase Movement Speed by 10% > 20% > 30%
Hard Motherfucker -> Heart of a Machine
Heart of a Machine -> Increase max Health, and max Stamina by 30% Increases Health, and Stamina regen in and out of combat by 50%

Annihilation:
Bloodbath -> Upon entering combat increase Crit Damage with Shotguns and Light Machine Guns by 50% for 10 seconds.  Increased by 3% per Perk point.
In Your Face -> Reduce reload speed with Light Machine Guns and Shotguns by 30% > 50%
Burn Baby Burn -> Shotguns and Light Machine Guns apply Burn.
Unstoppable -> Defeating an enemy increases fire rate by 10% for 8 seconds. Stacks up to 3 times.
Manic -> Increase headshot damage multiplier with Shotguns or Light Machine Guns by 10%
Bloodrush -> Increase Movement Speed by 5% > 10% -> 10% > 20% in combat while carrying a Shotgun or Light Machine Gun

Street Brawler: 
Guerrilla -> Upon entering combat, increase Crit Damage and Attack Speed by 50% with Blunt weapons for 10 seconds. Increased by 3% per Perk point.

Crafting:
Proficiency -> Each level in crafting proficiency increases sale price of crafted weapons and clothing by 1%
Scrapper -> Smarter Scrapper -> Automatically dismantle Junk, Weapons, and Clothing items under a price threshold you choose. You can also choose to dismantle Weapons or Clothing items in the new JSON file (SmarterScrapper) Huge credit to: DJ_Kovrik for letting me convert Smarter Scrapper to CET.
Grease Monkey -> Allows you to craft Epic items, and Newly crafted armor have a 5% armor bonus, and 1% resistances bonus to all the elements.
Edgerunner Artisan -> Allows you to craft Legendary items, and Newly crafted weapons have a 5% Crit Chance, and Crit Damage increase.
Crazy Science -> All Weapons and Clothing in your inventory are immediately scaled to your level, as well as all new Weapons and Clothing you obtain.

Engineering:
Blast Shielding -> Lighting Bolt
Lightning Bolt -> Lightning Strike
Lightning Strike -> Increase Crit Damage with Tech weapons by 5% > 10% > 15%

Assault:
Punisher -> Defeating an enemy with a Rifle or Submachine Gun, headshot damage is increased by 1% This buff can stack infinitely, and each stacks lasts 10 seconds. Headshot damage multiplier is increased by 1% per Perk point.


Change Log: 
1.12.1
* Fixed Smarter Scraper from dismantling expensive Junk

1.12
Crafting:
+ Proficiency -> Each level in crafting proficiency increases sale price of crafted weapons and clothing by 1%
+ Scrapper -> Smarter Scrapper -> Automatically dismantle Junk, Weapons, and Clothing items under a price threshold you choose. You can also choose to dismantle Weapons or Clothing items in the new JSON file (SmarterScrapper) Huge credit to: DJ_Kovrik for letting me convert Smarter Scrapper to CET.
+ Crazy Science -> All Weapons and Clothing in your inventory are immediately scaled to your level, as well as all new Weapons and Clothing you obtain.

Stealth:
+ Second Chance -> Cooldown: 3 minutes > 1 Minute
* Second Chance -> No longer blinds cameras...
* I'm still looking into how to stop Master Assassin debuff from activating for some missions, I know some missions you immediately enter combat, and the debuff activates.
* Silent Finisher -> Saving a game and loading will save how many kills you had so it doesn't reset. (Creates a cfg file, no editing the file you filthy cheaters!)
* Amongst the Shadows -> Dying and respawning would create a new loop infinitely to the point you could obtain the modifiers every second or less. This is fixed.

1.11.3
* Silent and Deadly: Fixed silencer headshot modifier not properly being applied if you swapped to a unsilenced weapon or took silencer off. (Putting a silencer back on will not give modifier after taking it off)
* Dagger Dealer: After throwing a knife, if you are in combat, Dagger Dealer will no longer force you to equip another knife in your inventory. Instead it will put the knife in the empty slot without forcing you to equip the knife.
* Silent Takedown and Dispose now also gives a Cold Blood stack.
* Silent Takedown gives a Cold Blood stack AFTER the animation is done.
* Killing an enemy with a throwing knife, or with a silencer no longer triggers a combat state change.
* Amongst the Shadows -> Leaving combat (or entering stealth) in a hostile zone now reactivates this perk. (Before you would have to leave the hostile area into a public or safe zone to reactivate this perk)

1.11.2
* Fixed Dagger Dealer issues with new game saves.

1.11.1
* HOTFIX: Silent Takedowns now properly apply a stack of Cold Blood.

1.11
Stealth:
+ Dagger Dealer -> Throwing multiple daggers will pick them up one by one once you get close. ( EXAMPLE )
+ Dagger Dealer -> If you have another knife in your inventory, it will automatically be equipped after throwing another knife. ( EXAMPLE )

Cold Blood:
+ Silent Takedowns now give a stack of Cold Blood. ( EXAMPLE )

Misc:
* Fixed: "Error: Function 'OnCollision' requires 1 parameter(s)."

1.10.3
+ Silent Finisher -> Cooldown: 5 minutes -> 3 minutes
* Fixed Coldest Blood

1.10.2:
* Fixed a Crash to Desktop issue when having Silent Finisher, and loading a game save with your knife equipped.

1.10.1:
* Silent Finisher, if you paused the game and waited 5 minutes the cooldown would continue hence in a way bypassing the cooldown, this is now fixed.
* Silent Finisher, after I released V 1.10 I realized I accidently left a sort of "debug mode" on, which I was using to test the perk, upon loading a game even if you didn't own this perk you still "owned" the perk, and immediately spawn with 5 kills. This is fixed.

1.10:
Stealth:
Silent Finisher -> Killing 5 enemies while undetected guarantees your next thrown knife to be a Critical Strike, and deal 500% more Critical damage. Additionally this bonus has a 5 minute cooldown. Being detected before or while this bonus is active resets the kill count.
Note: Equipped knife will begin to glow when the bonus is active.

Cold Blood:
Cold and Calculating -> Increase Crit Chance by 1% and Crit Damage by 5% per stack of Cold Blood. Additionally landing a Critical Strike has a 25% chance of applying a stack of Cold Blood.
Coldest Blood -> Increases Max Cold Blood Count by 1. Additionally increase all damaging status effect duration by 0.5 seconds per stack of Cold Blood

1.9.2
* Fixed some errors with release of 1.9

1.9.1
* Fixed typo with Silent and Deadly.

1.9
+ Silent and Deadly -> Can be purchased up to 3 times. -> While undetected headshot damage is increased by 10/20/30% This bonus is increased to 10.5/20.5/30.5% with a silencer equipped.
* Fixed: Frosty Synapses
* Fixed: Guerrilla
* FIxed: Lighting Bolt
* Major code improvements. This is for me mostly, I can update the script much more easily now.

1.8
+ Cheat Death -> Second Chance -> Upon being noticed by an enemy, the enemy is temporarily blinded for a short time. This event can only occur once every 3 minutes.
* Amongst the Shadows -> Fixed the perk not working if you didn't have Master Assassin.
* Dagger Dealer -> Hopefully fixed issues with crash to desktop and knife not being picked up.

1.7.6
+ In the Shadows -> Amongst the Shadows ( Only a name change )
* Fixed some issues with throwing knife not spawning on ground and not being automatically picked up.

1.7.5
+ From the Shadows -> In the Shadows -> For every 30/15 seconds you remain undetected in a hostile zone, gain 0.5% > 1% increased Crit Chance and 3% > 5% increased Crit Damage. Upon being detected or leaving a hostile zone these bonuses are lost. 

1.7.4 Hotfix:
* Master Assassin -> Fixed description typo, the debuff lasts 20 seconds not 15.
* Master Assassin -> The debuff wasn't applying properly in some circumstances.

1.7.3
+ Toxicology -> Master Assassin -> While undetected all damage you deal is doubled, however upon being detected this bonus is lost, and you take 25% more damage for 20 seconds.

1.7.2
+ Grease Monkey -> Allows you to craft Epic items, and Newly crafted armor have a 5% armor bonus, and 1% resistances bonus to all the elements.
+ Edgerunner Artisan -> Allows you to craft Legendary items, and Newly crafted weapons have a 5% Crit Chance, and Crit Damage increase.
- True Craftsman -> Reverted to the vanilla perk.
* Fixed Dagger Dealer.

1.7.1
* Fixed crash to desktop with the re-worked perk: Grease Monkey
* Fixed crash to desktop with the re-worked perk: Edgerunner Artisan

1.7
+ Updated for patch 1.23
+ Will to Survive -> Increases all Resistances by 1% > 1.5% per stack of Cold Blood. (Nerf)
+ Immunity ->  Legends Don't Die -> Reduce all damage taken by: 5% Additionally reduce all damage taken by 1% per stack of Cold Blood.
+ Pain is an Illusion -> Increase Evasion by 0.1% per stack of Cold Blood.
- Removed some perks due to a crash to desktop problem with patch 1.23

1.6.1
* Fixed Knife not dropping after killing enemies.

1.6
+ Perk Grease Monkey: Newly crafted armor grant a 5% armor bonus, and a 1% resistance to all the elements.
+ Perk Edgerunner Artisan: Newly crafted weapons grant a 5% Crit Chance bonus, and a 5% Crit Damage bonus.
* Fixed knife not automatically picking up in certain scenarios.

1.5.3
* Fixed another bug that caused crash to desktop when throwing a knife repeatedly.
* Fixed thrown knives rarity changing.

1.5.2
* Fixed another bug that caused a crash to desktop when throwing your knife.
Note: Still investigating whats causing a thrown knife's rarity to randomly change.

1.5.1
Assault:
Punisher -> Defeating an enemy with a Rifle or Submachine Gun, headshot damage is increased by 1% This buff can stack infinitely, and each stacks lasts 10 seconds. Headshot damage multiplier is increased by 1% per Perk point. (Nerf... 10% was fucking insane)

* Fixed crash to desktop when throwing a knife into a different zone.