Cyberpunk 2077
0 of 0

File information

Last updated

Original upload

Created by

Melon Face

Uploaded by

Melonface

Virus scan

Safe to use

Tags for this mod

About this mod

This mod multiplies the sell prices of items by a factor 2x, 3.5x or 5x. This makes the game more approachable for non-crafting builds, by providing a more satisfactory reward for selling loot.

Permissions and credits
Changelogs
Description
This mod multiplies the sell prices of items by a factor 2x, 3.5x or 5x. This makes the game more approachable for non-crafting builds, by providing a more satisfactory reward for selling loot.

While I can't rule out side effects at this point, all sell prices are simply multiplied by the corresponding factor (2, 3.5 or 5 times). This means selling looted gear is more worthwhile.

A further consequence is that crafting builds get greater rewards for selling crafted items. This allows more items to be used for infinite eurodollar schemes using the crafting skill. However given that several such items already exist in the base game, the end result is that it's less tedious for those who use such schemes, and has no appreciable effect for those who avoid such schemes.

Notably vendors resupply with the same amount of eurodollars each day, conveniently preventing things from getting out of hand.


Installation
The 3.5x version has been updated for game version 1.3

Installation using Vortex should work as expected.

To install manually, place the archive

mface_rebalanced_sell_prices_5x\archive\pc\mod\sell_prices_5x.archive

in

\**\Cyberpunk2077\archive\pc\mod\


Maintenance
I might maintain this in the future. But if I don't, it's an easy mod to make.

Instructions for modders who want to recreate this:
  1. Use WolvenKit.CLI to unbundle and uncook basegame_1_engine.archive
  2. Edit \base\gameplay\curves\statcurves\items\price_curves.curveset to update the quality_to_sell_price_mult[5] float array by multiplying the values by the factor you want.