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  1. djkovrik
    djkovrik
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    Frequently Reported Issues

    > I get corrupted script files error, invalid input error or the mod does not work
    1. A few things you must check before any troubleshoting:
    1.1. Required game version is 2.02 or higher.
    1.2. Make sure that you have the latest red4ext and redscript at least, this is critical
    1.3. Make sure that new logs are being created in Cyberpunk 2077\r6\logs each time when you run the game
    1.4. If you have red4ext, redscript and cybercmd installed then remove cybercmd. You must have red4ext or cybercmd, not both at the same time (and check r6/config folder for any old cybercmd leftovers).
    1.5. Check that your Cyberpunk 2077\r6\cache\modded folder is empty, if you don't have that folder - create it (and leave empty)
    1.6. Validate your game files integrity
    1.7. Run your game from Cyberpunk2077.exe directly, with no launchers, mod managers or redmod involved. It is recommended to enable redmod only when you get to the point where your redscript mods work with no issues.
    2. Then first and most important rule - read the logs.
    2.1. Check your latest Cyberpunk 2077\red4ext\logs\red4ext-.log file to make sure that you don't have outdated red4ext plugins, if you see any warning started with "Could not load plugin" it means that related mod is outdated so remove/update it.
    2.2. Check your Cyberpunk 2077\r6\logs\redscript_rCURRENT.log file, lines starting with ERROR usually can highlight the broken mod. If you see "Symbol with this name is already defined" error it means that you have either broken base scripts files (validating the game files integrity should fix that) or some mod installed twice (so browse through your log and check if you have installed some other copies of that file which throws an error to the log).
    3. If you are using Vortex then make sure that you have REDMod Autoconversion feature disabled before installing any mods.
    4. Try to delete everything inside Cyberpunk 2077\r6\cache\modded folder if you have it and verify your game files integrity one more time
    5. If you have any issues running redscript based mods then also check your game installation path, if it contains any non-english characters your mods might not work properly.

    To get help with other issues join #mod-troubleshooting channel in Cyberpunk 2077 Modding Discord


    I installed the mod but hotkeys do not work
    > Your Input Loader and/or red4ext are installed incorrectly. Check Cyberpunk 2077\red4ext\logs\red4ext.log to make sure that Input Loader has been loaded. Also it might be enough just to close the game and launch it again to force Input Loader use newly generated keybinds (you have to do that once).

    I don't need current district label for the minimap, how do I remove it?
    > You can disable it from the Mod Settings menu

    Why this mod requires so many dependencies?
    > That's how the game modding works.
  2. djkovrik
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    Welcome to CP77 modding discord if you want to discuss my mods and stuff


    + русскоязычный дискорд
  3. kkwy
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    Which mod

    shows the small window(scanning c...) by the left of limited hud?
    1. moritzbunkus
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      "Equipment-Ex" with "Equipment-Ex unlocker"
  4. i cant seem to get my hud to reappear even with a fresh install of the game i have no mods i still had no hud any idea how to fix?
  5. DigitalV1ru5
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    Toggling widgets and just toggling the options in Mod Settings doesn't seem to do anything. I'm trying to remove all widgets in stealth but they all appear anyways, even though theyre all toggled off in stealth. I uninstalled the mod/reinstalled it, nothin :p 
    1. djkovrik
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      Make sure that you have core mods all updated and working ok, plus sometimes to fully apply settings you must reload your save.
      I'm trying to remove all widgets in stealth but they all appear anyways, even though theyre all toggled off in stealth
      The mod works in kinda opposite way - removes widgets by default and toggles it on for selected conditions, maybe you had some other condition active which make it visible.
    2. DigitalV1ru5
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      I completely wiped the game, reinstalled it and now instead of doing manual modding I switched to Mod Organizer 2 and its all working. 

      My guess is somehow there was some leftover files of an old version of this mod and it was conflicting with the updated ver? Either way, it's all good on my end now and sorry for taking ur time <3
  6. Fireflip
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    Thanks for great mod.

    I am a bit confused though. 

    No matter what setting in Mod Settings I try, the Minimap does not stay visible when in Scanner Mode. It flashes up for less than a second then disappears. I can get it to show using any of the other toggles and the bind key but doesn't seem to be happy about Scanner Mode.

    Any insights would be welcome please.
    1. djkovrik
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      Read the changelogs please, that was temporarily disabled (the next update will bring it back)
    2. Fireflip
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      My apologies - i didn't notice that bit in the change logs
    3. djkovrik
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      2.21.0 brings that back
  7. RayNoytora
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    hi, thanks for the mod, now I can't imagine the game without it.
    please tell me if I update the mod will all my mod settings be lost?
    if so, tell me which files respond to the preset, thanks
    1. djkovrik
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      Settings are stored in Cyberpunk 2077\red4ext\plugins\mod_settings\user.ini, updates do not affect that 
    2. RayNoytora
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      Thank you very much for info
  8. killrayn
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    ну как всегда лучший, спасибо за мод :)
    1. djkovrik
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  9. Hagen30000
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    Is it possible to hide the quick hack progress icon of the enemies?

    1. djkovrik
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      World Markers - Combat
    2. Hagen30000
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      I already set Combat World Markers to OFF, but the icon is still there.


      Cyberpunk version 2.21
      LHUD Version 2.19.0
    3. Hagen30000
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      Also visible in Cyberpunk ver 2.3 and LHUD ver 2.20.3 with all Combat World Markers set to off.
    4. djkovrik
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      I probably mixed up that with stealth indicator, that means LHUD does not support controlling quickhacking widgets yet
  10. Austiono
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    PLEASE HELP

    minimap hot key not working. i am able to use F1 to toggle everything and F8 to toggle whatever group is attached to that, but i cant just turn the minimap off. i have tried all my function buttons. If i use F1 to disable everything i cant see any prompts or anything, at all; all HUD and other elements remain off. I dont want to have to pause my game every time i want my minimap on or off. but i still want the rest of the prompts and elements to pop up when relevant

    Thank You :]
    1. djkovrik
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      Probably some other visibility condition is active and keeps it on screen (hotkey flag works as addition to conditions list and do not cancel others when off)
    2. Austiono
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      Does this information help

      In the config.reds file
      ...LhudMiniMapToggle: EInputkey =... IK_F6;}

      @runtimeproperty(... "Mod-LHUD-Minimap")
      let BindToGlobalHotkey: Book = true;


      In my mod settings I have 
      Module - Enabled
      Bundto Global Hotkey - Enabled
      Show in/out of Combat, in vehicle, with zoom, when wanted, current district-Enabled 

      Show in stealth, w/ scanner, in danger areas- OFF 

      Id use pics to show what I'm talking about. But I can't 
    3. djkovrik
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      Out of combat enabled means that you will see minimap mostly all the time so hotkey won't hide it ofc
    4. Austiono
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      thats such an obvious fix holy hell. thank you. i thought still kinda new to the mod. i thught youd be able to hotkey it with that option toggled! so helpful thank you
  11. kenlon
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    I would like to set it so the quest/destination markers show up when I toggle on the minimap. I can't seem to find a way to do that. Am I blind?
    1. djkovrik
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      Bind what you need to a global hotkey and use it
  12. Karas62
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    Hello.

    Thanks for the mod, it's excellent!

    Just a quick question: is it possible to make the Delamain icon that appears above the taxi when you call it disappear since update 2.3?

    Thancks a lot!
    1. djkovrik
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      Should be doable, I can attach it to World Markers - Owned Vehicles config 
    2. Karas62
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      Very cool if you can ! Thancks a lot !