Cyberpunk 2077
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ShadauxCat

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105 comments

  1. YoyoZockt
    YoyoZockt
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    Sticky
    Hi when starting the game with your mod i get this message ( doesnt matter which one of your 2 files i use. with our without the arial mantis blade leap)


    17:17:52 [ERROR] Failed at D:\Games\steamapps\common\Cyberpunk 2077\r6\scripts\betterMelee.reds:14:72:
         if !this.GetStaticBoolParameter("canLeapWithoutTarget", false) && !IsDefined(target) {
                                                                            ^^^
     Function IsDefined not found
    Error: CompileError("Function IsDefined not found", Pos(3009))
    1. ShadauxCat
      ShadauxCat
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      Edit: Just providing the fix here - make sure redscript is at version 0.2.0 or greater.

      Can you confirm that you're on version 1.21 of Cyberpunk 2077 and that you're using the latest version of redscript (0.2.0)?

      IsDefined() is a built-in function that's all over the original cyberpunk 2077 code - I didn't even write that line, that was part of the original function before I modified it. I don't get this error with those versions, so double-check your versions are up to date and let me know if it's not working with those versions for you.
    2. YoyoZockt
      YoyoZockt
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      Yikes, yea my redscript wasnt up to date...

      Sorry for the confusion D:

      Tested the mod and everything works great now, thank you for your great work!
    3. ShadauxCat
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      Awesome, good to know! Now I know the answer if someone else asks, thanks for checking that for me!
    4. ShadauxCat
      ShadauxCat
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      Stickying this so if anyone else runs across it, they can see the solution.
  2. ceano
    ceano
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    I'm getting this error message...

    ?19:37:52 [ERROR] Failed at D:\GOG GALAXY\Games\Cyberpunk 2077\r6\scripts\betterMelee_LeapCore.reds:33:9:
         this.HighlightEnemy(scriptInterface, target);
             ^^^
     Member HighlightEnemy not found on MeleeLeapDecisions
    Error: CompileError("Member HighlightEnemy not found on MeleeLeapDecisions", Pos(13546))

    ...I'm using game version 1.22 and RedScripts v0.2.0 and following modules from your mod...

    betterMelee_KerenzikovCore.reds
    betterMelee_LeapCore.reds
    betterMelee_MeleeAttackCore.reds
    betterMelee_AerialLeap.reds
    betterMelee_KerenzikovAlwaysFast.reds
    betterMelee_IncreasedMantisCollision.reds
    betterMelee_LeapHighlight.reds
    betterMelee_LeapNewCollision.reds
    betterMelee_MantisOnlyLeaps.reds
    betterMelee_DisableSandevistanFinishers.reds
    betterMelee_SandevistanQuickAttacks.reds
    1. ShadauxCat
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      This looks like you're missing a file, but off the top of my head I'm not sure which. I'll take a look tonight. 
    2. KiraShadowstep
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      I'm having this issue as well.
    3. ShadauxCat
      ShadauxCat
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      So based on this error, the file that's missing would be betterMelee_LeapHighlight.reds... but you clearly have that there... which makes me wonder if redscript has some weird behavior that can cause it to load things in unpredictable order and end up with compile failures. Their documentation doesn't say anything about that.

      Are you still having this issue? If so, I'll ask the redscript developers if they know what's going on. If not, can you tell me how you fixed it so I can pass that on to other users?
  3. cempion123
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    I have kereznikov alwaysfast and my katana is behaving like it's supposed to (fast in kereznikov), but guns are not? Anyone else has this problem?
    1. ShadauxCat
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      Guns and bullets aren't covered by the sandevistan code. Code-wise, there's a global timescale and a player timescale. The player timescale covers player movement and melee attacks, but guns are governed by the global timescale.

      When you think about it, that makes sense: sandevistan is increasing your reaction speed and presumably your muscle strength to be able to move at the higher speed. But the guns aren't part of your body... their fire rate is based on their mechanical motion and sandevistan won't improve that. Likewise bullet travel speed is based on the force of the gunpowder explosion that ejected them from their casings. So, since guns aren't part of your body, it makes sense that they'd still follow their normal physics and thus seem slower to you.
  4. Recon500
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    Hi! awesome mod! i am not able to get it to work. im on 1.23 and melee still does one attack with slow mo active

    EDIT; nvm homie i got it to work! why didnt cdpr make it like this!
    1. ShadauxCat
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      Can you explain what was wrong, and what you did to fix it?
  5. madbearboo
    madbearboo
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    no work on 1/22(
    1. ShadauxCat
      ShadauxCat
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      Sorry for the delay. I'll get it to work on 1.22 tonight. 
    2. ShadauxCat
      ShadauxCat
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      Can you please tell me what isn't working in 1.23? I finally got enough time to try it (so sorry for the delay) and I'm not having any issues.
  6. ceano
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    Please update this mod to Cyberpunk 2077 v1.23 and Redscript v0.2.2
    1. shadowdancer78
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      I just installed this mod and so far it works fine for me with v1.23 and redscript v0.2.2

      Edit: I also updated my Cyber Engine Tweaks to v1.14.0
      perhaps this is needed as well? Not sure
    2. ShadauxCat
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      Sorry for the delay. I'll get it to work on 1.23 tonight. 
    3. ShadauxCat
      ShadauxCat
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      Can you please tell me what isn't working in 1.23? I finally got enough time to try it (so sorry for the delay) and I'm not having any issues.
  7. Borakdag
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    doesn't work in 1.23 :(
    1. ShadauxCat
      ShadauxCat
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      Can you please tell me what isn't working in 1.23? I finally got enough time to try it (so sorry for the delay) and I'm not having any issues.
  8. JohnnJetrix
    JohnnJetrix
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    Yep please update for 1.23 - your mod is a life-saver for any melee build
    1. ShadauxCat
      ShadauxCat
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      Can you please tell me what isn't working in 1.23? I finally got enough time to try it (so sorry for the delay) and I'm not having any issues.
  9. W3SkyrimFF7
    W3SkyrimFF7
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    If i am manually installing the files, after i extract it, where do the files in the fomod folder go? In the scripts folder as well?
    1. ShadauxCat
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      Nowhere. They're only needed for running the installer.
  10. GPM26
    GPM26
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    Hey ShadauxCat

    Any plans to upload a file/mod to disable slow motion on melee counter/parry.  Apologies for asking twice!
    1. ShadauxCat
      ShadauxCat
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      Hi GPM26, 

      Yes, I've been planning to do this but have been very busy the last few weeks. I just started a new job and the transition (making sure I left the old one in a good state + getting onboarded at the new one) has been swallowing all my time. I will try to do that this weekend. 

      Apologies for the delay in responding here. 
  11. MintedTea
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    On patch 1.22 and using redscript 2.0, I get this script compilation error upon launching:

    05:50:15 [ERROR] Failed at C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\r6\scripts\betterMelee_LeapCore.reds:11:8:
     if !this.CanLeap(scriptInterface) {
      ^^^
     Arguments passed to OperatorLogicNot do not match any of the overloads:
     Invalid parameter at position 0: Member CanLeap not found on MeleeLeapDecisions
     Invalid parameter at position 0: Member CanLeap not found on MeleeLeapDecisions
     Invalid parameter at position 0: Member CanLeap not found on MeleeLeapDecisions
    Error: CompileError("Arguments passed to OperatorLogicNot do not match any of the overloads:\n Invalid parameter at position 0: Member CanLeap not found on MeleeLeapDecisions\n Invalid parameter at position 0: Member CanLeap not found on MeleeLeapDecisions\n Invalid parameter at position 0: Member CanLeap not found on MeleeLeapDecisions", Pos(181993))
    1. MintedTea
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      Ignore me, I'm a dumb dumb.