Cyberpunk 2077
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Halvkyrie

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Halvkyrie

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About this mod

This gets rid of the forced overlay textures on V's head due to shape moprhing to get rid of the distorting and pixelated effect.

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This Gets rid of the textures within the head morphing file which would otherwise interfere with the existing head normalmap causing distortion and poor quality.


Changelog

  • 1.2 - Fixed for new face shapes with Cp77 Patch 1.5
  • 1.1 - Fixed an issue with faulty texture header on jaw 3 for Masc V
  • 1.0 - Initial Release




I'm confused. What does this do?


The simple explaination:
There is a file in the game that is used to change the shape of your head depending on what you selected in the character creator. This has some built in textures it lays on top if you any of the non-default shapes. These are of rather poor quality, and have been disabled.

The longer explaination, for modders and other interested people.
The body morphtarget files have one baked-in normalmap for each shape it can change to, so a total of 80 textures. These are 512x res and rather bad overall.
They usually cause a very pixelated appearance. They are however not used when every shape is set to the defaults, aka variant 1.
These 80 images have now been turned into a single image, which has been made into a flat normalmap, and then "voided" by making the alpha channel black so it has no effect whatsoever, since this is used as an overlay texture. Therefor it does nothing.
This means that the "usual" normalmaps modders etc are used to editing will be solely responsible for the details on the face, instead of being overridden and distorted in certain areas.
To make the long story short again, this clears out any effect the morphtarget had on textures, so "what you see is what you get" when editing the face textures and normalmaps.
Now only the base normalmap, wrinkle/squash normals, and the microdetail normals have any influence. You have full control over these and can just edit them in dds/xbm format.

Note: this mod does not do all that much on its own

It will cause a slight increase in fidelity when using non default head shapes.
It will be a lot more noticeable when using new face texture mods with higher detail and quality such as
Kala's Feminine Complexion or Avallonkao's 4k Complexion for Femme V




Potential Conflicts

Anything that gives V a custom head or otherwise edits the head morphtarget file. This is not done commonly aside from custom heads for character swaps, so little to be concerned about.


To install:

Note: Only use one version at a time.
Open the 7z file you downloaded. If you don't have software for this, i would recommend 7Zip File Manager which is free of charge
Be sure to check what .archive files are required in the readme/mod description.
Now Extract/Paste the .archive file into your \Cyberpunk 2077\archive\pc\mod\ folder. If it doesn't exist, just create it. Note that this is different from the \patch\ folder that you would use before update 1.2. After 1.2, mod .archive files are required to be in the "mod" folder.
To uninstall the mod, just delete the .archive file from the mod folder. Remember to delete the old version when changing to a different variant of the mod.

Default game location for steam is C:\program files (x86)\steam\steamapps\common\Cyberpunk 2077\





The only reason I, or we, have gotten to this point, is due to the help, teaching, and incredible kindness of the cyberpunk modding community, and especially these people have contributed a huge lot to my understanding of all these things realted to body textures, morphs etc. So really, I just want to say thanks you very very much.




иᶦო (nim) - for getting me into modding, a boatload of knowledge and researching the game, experimentation, help and input.

alphaZomega - for plugins, scripts and tools for Noesis/010 editor, great communication and research on morphtarget files and cyberpunk model/texture systems as a whole.

Avallonkao - for lots of research on head and skin things in general, extensive testing and feedback.

HitmanHimself - for extensive cp77 research, especially the parsing morph tools, which made me aware of all these 80 textures to begin with, and helped me connect the dots.

SilverEzredes - for teaching overall, and running a fantastic modding server where i can discuss and share things like this.

The Cyberpunk 2077 Modding Discord for being a great place to chat, learn, teach, and anything else related to modding


Feel free to use the resources for your own works, but please give credit if sharing it anywhere.

Look mom i did it!