For 1.7+ if you don't use installer, put "eas\_ge_c_eas_adaptation.archive" in your mod path. It's for @Dravic1's Eye Adaptation tweaks for default weather files, it will load last for weathers you don't have optionals installed for.
To get E3 colors in 1.7.7.3+ install the luts file "_ge_a_luts_e3_2018_log.archive" which will override the default luts with E3 look.
1.7.7.4 Added volFogToggle mod for CET that can toggle Volumetric Fog with a hotkey. I noticed problem with some quests that need far vision for objectives etc when using presets with heavy fog so this can help with that, just bind a hotkey in CET overlay and you can toggle fog on/off. Mod can be installed in manager or be found under ".\resource\volFogToggle.zip", manual install path is "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods".
1.7.7.7 Added timescale options since a lot people have requested significantly longer durations for weather, achieving this with timescale tweaks is better for me than making a million files with different durations. Will obviously slow down game time in general but will just have to live with that, also it will make weather take longer to transition and activate when loading in. Transition durations I use is 3,45min and 7,30min /game time. Default timscale is 1min in-game is about 7-9sec real time depending on time of day, it changes abit, my timescales is the same the whole day.
broken for 1.5, weather mod was technically broken a few updates ago but 1.5 changed up a lot in the weather section where that lut resides (currently trying to fix it myself for my reshade)
I am trying out _ge_a_optional_rain_fog_density_half+intensity_1_default.archive. It appears the fog also block neon light and ads in distance that night city become very dark in certain area.
Am I using a in-game settings? Is it possible to let distanced light shine through fog like in Blade runner 2049?
With this new version game crashes for me after "Continue". When loading the saved game. Or just loading a saved game. I get the "flatlined" crash. I'm on 1.31. I will continue reading posts to see if anyone else is having the issue.
for me the game crashes in the loading screen when i put the following archives in the mod folder._ge_c_eas_adaption.archive_ge_b_main_cycling_intermitted_rain_v002_2h_optional_compatibility_light_clouds.archive_ge_a_optional_rain_fog_density_one_quarter+intensity_1_default.archive
How would I go about making it so that there is only Heavy Clouds, Fog and rain? Can I alter the TXT file in the weather states folder and place that somewhere?
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To get E3 colors in 1.7.7.3+ install the luts file "_ge_a_luts_e3_2018_log.archive" which will override the default luts with E3 look.
1.7.7.4 Added volFogToggle mod for CET that can toggle Volumetric Fog with a hotkey. I noticed problem with some quests that need far vision for objectives etc when using presets with heavy fog so this can help with that, just bind a hotkey in CET overlay and you can toggle fog on/off.
Mod can be installed in manager or be found under ".\resource\volFogToggle.zip", manual install path is "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods".
1.7.7.7 Added timescale options since a lot people have requested significantly longer durations for weather, achieving this with timescale tweaks is better for me than making a million files with different durations. Will obviously slow down game time in general but will just have to live with that, also it will make weather take longer to transition and activate when loading in. Transition durations I use is 3,45min and 7,30min /game time. Default timscale is 1min in-game is about 7-9sec real time depending on time of day, it changes abit, my timescales is the same the whole day.
It appears the fog also block neon light and ads in distance that night city become very dark in certain area.
Am I using a in-game settings? Is it possible to let distanced light shine through fog like in Blade runner 2049?
In general, just being able to customize the frequency would be much appreciated.