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Deceptious

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deceptious

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About this mod

Allows you to enable, and teleport to, locations seen in the Half Year Montage, the locations seen in the Zen BD scenes, locations around The Hammer, and the base/vip section of the Stadium seen in Firestarter

Requirements
Permissions and credits
Changelogs
Donations
Basics:
Allows you to enable, and teleport to, locations seen in the Half Year Montage, the locations seen in the Zen BD scenes, locations around The Hammer, and the base/vip section of the Stadium seen in Firestarter

Accessible anywhere, as long as the player can use their phone to access the message that controls the teleports.
Player is returned to their previous location when using the phone message's return option, an option from one of the location menus, or if the player leaves the locations.

Once the player uses the phone to teleport to a set of locations there are a set of in world menus to navigate between the different spots, or return to Night City.
The crowd at The Hammer can also be turned on/off at the backstage/stage menu

Half Year Montage locations:

  • Street
  • Welle's home
  • Misty's
  • Vik's
  • Nightclub
  • Lizzies
  • Heywood
  • Alley
  • Car Showroom
  • V's empty apartment
  • Garage
  • Gunstore
  • Kabuki

Zen locations:
(The locations do not have ground collision, so debug volumes are used, VP Tools are recommended for character positioning)
  • Earth
  • Air
  • Fire
  • Water

The Hammer locations:
  • First corridor
  • Backstage/stage (where the player can toggle the crowd)
  • Green room
  • Crowd side
  • Alley
  • Groupies
  • Helipad

Firestarter:
No location teleports in 1.1.0
Mod simply allows you to (when not at the Hammer/HYM/Zen) turn the Barghest stadium base on or off.
Freefly/teleport commands can then be used to access it.
The Barghest options are only available if the player has Phantom Liberty installed, and only available when q304 (Fire Starter) is not in progress.

How to use the mod?
Visit V's starting apartment, in H10. You only need to do this once to 'activate' the mod.
Once activated simply access the message from 'VP Locations' in the players phone.

The mod can be reset with:Game.GetQuestsSystem():SetFactStr("deceptious_quest_16", 1)
But I do not recommend using this while activating/visiting one of the locations!

Ko-Fi link:
Really like my mod(s)?: Ko-Fi: Deceptious

Installation:
Unzip the main zip into "Cyberpunk 2077" folder so that the locations_unlocked.archive and locations_unlocked.archive.xl files end up in the "Cyberpunk 2077\archive\pc\mod" folder
The locations_unlocked folder and contents will then end up in "Cyberpunk 2077\r6\tweaks"

Requirements:
Deceptious Quest Core - There is no way it will work without it
TweakXL - The system for V returning is dependent on this!
ArchiveXL - All the locations and text in the mod are dependent on this

Uninstall:
Don't be at one of the locations... and then:
Delete the locations_unlocked.archive and locations_unlocked.archive.xl files from the "Cyberpunk 2077\archive\pc\mod" folder.
Delete the locations_unlocked folder from the "Cyberpunk 2077\r6\tweaks\" folder

Issues/limitations:
Debug collision at the zen locations.
Some remnant/idle NPCs around the stage at The Hammer.

Bugs

If anyone finds any bugs beyond what's listed in in Issues/Limitations, please let me know on the bugs tab!