9 Muzzle Attachments for vanilla weapons
comes with crafting recipes
Attachment List & Stats
-Bottle Suppressor
-Rare, Epic & Legendary: Sound suppression
-Oil Can Suppressor
-Rare, Epic & Legendary: 2% burn chance, 15% crit chance, Sound suppression
-Pierce Suppressor
-Rare, Epic & Legendary: Sound suppression, Bullets pierce though walls
-Power Suppressor
-Rare: +5% Damage, +5% crit chance, Sound suppression
-Epic: +10% Damage, +10% crit chance, Sound suppression
-Legendary: +15% Damage, +15% crit chance, Sound suppression
-Wrapped Suppressor
-Rare: +5% crit chance, Sound suppression
-Epic: +10% crit chance, Sound suppression
-Legendary: +15% crit chance, Sound suppression
-Power Muzzle
-Rare: +10% Damage, +5% crit chance
-Epic: +15% Damage, +10% crit chance
-Legendary: +30% Damage, +15% crit chance
-Pierce Muzzle
-Rare: +15% Headshot damage multiplier, +50% Armor Penetration, Bullets pierce though walls
-Epic: +30% Headshot damage multiplier, +75% Armor Penetration, Bullets pierce though walls
-Legendary: +50% Headshot damage multiplier, +100% Armor Penetration, Bullets pierce though walls
-Spread Muzzle
-Rare: Fires 3 projectiles, +5% damage
-Epic: Fires 4 projectiles, +10% damage
-Legendary: Fires 6 projectiles, +15% damage
-Unity Power Extension Module
-Rare: +10% Damage, +5% crit chance, +50% Effective Range
-Epic: +20% Damage, +10% crit chance, +75% Effective Range
-Legendary: +30% Damage, +15% crit chance, +100% Effective Range
How to obtain:
Spawn with CET or use my Virtual Atelier or purchase from the following locations:
Legendary Attachments - Watson - Northside gun vendor
Epic Attachments - Watson - Little China gun vendor
Rare Attachments - Watson - Kabuki gun vendor
Legendary Crafting Recipe - Heywood - Vista Del Rey gun vendor
Epic Crafting Recipe - Heywood - The Glen gun vendor
Rare Crafting Recipe - Heywood - Wellsprings gun vendor
Install this mod to make unequipping attachments easier
Game.AddToInventory("Items.Bottle_Suppressor",1)
Game.AddToInventory("Items.Oil_Can_Suppressor",1)
Game.AddToInventory("Items.Wrapped_Suppressor",1)
Game.AddToInventory("Items.Power_Suppressor",1)
Game.AddToInventory("Items.Pierce_Suppressor",1)
Game.AddToInventory("Items.Unity_Muzzle",1)
Game.AddToInventory("Items.Power_Muzzle",1)
Game.AddToInventory("Items.Spread_Muzzle",1)
Game.AddToInventory("Items.Pierce_Muzzle",1)
Game.AddToInventory("Items.Bottle_Suppressor_Epic",1)
Game.AddToInventory("Items.Oil_Can_Suppressor_Epic",1)
Game.AddToInventory("Items.Wrapped_Suppressor_Epic",1)
Game.AddToInventory("Items.Power_Suppressor_Epic",1)
Game.AddToInventory("Items.Pierce_Suppressor_Epic",1)
Game.AddToInventory("Items.Unity_Muzzle_Epic",1)
Game.AddToInventory("Items.Power_Muzzle_Epic",1)
Game.AddToInventory("Items.Spread_Muzzle_Epic",1)
Game.AddToInventory("Items.Pierce_Muzzle_Epic",1)
Game.AddToInventory("Items.Bottle_Suppressor_Rare",1)
Game.AddToInventory("Items.Oil_Can_Suppressor_Rare",1)
Game.AddToInventory("Items.Wrapped_Suppressor_Rare",1)
Game.AddToInventory("Items.Power_Suppressor_Rare",1)
Game.AddToInventory("Items.Pierce_Suppressor_Rare",1)
Game.AddToInventory("Items.Unity_Muzzle_Rare",1)
Game.AddToInventory("Items.Power_Muzzle_Rare",1)
Game.AddToInventory("Items.Spread_Muzzle_Rare",1)
Game.AddToInventory("Items.Pierce_Muzzle_Rare",1)
Game.AddToInventory("Items.Bottle_Supp_Recipe_Legendary",1)
Game.AddToInventory("Items.Oil_Supp_Recipe_Legendary",1)
Game.AddToInventory("Items.Power_Supp_Recipe_Legendary",1)
Game.AddToInventory("Items.Pierce_Supp_Recipe_Legendary",1)
Game.AddToInventory("Items.Wrapped_Supp_Recipe_Legendary",1)
Game.AddToInventory("Items.Power_Muzzle_Recipe_Legendary",1)
Game.AddToInventory("Items.Spread_Muzzle_Recipe_Legendary",1)
Game.AddToInventory("Items.Unity_Muzzle_Recipe_Legendary",1)
Game.AddToInventory("Items.Pierce_Muzzle_Recipe_Legendary",1)
Game.AddToInventory("Items.Bottle_Supp_Recipe_Epic",1)
Game.AddToInventory("Items.Oil_Supp_Recipe_Epic",1)
Game.AddToInventory("Items.Power_Supp_Recipe_Epic",1)
Game.AddToInventory("Items.Pierce_Supp_Recipe_Epic",1)
Game.AddToInventory("Items.Wrapped_Supp_Recipe_Epic",1)
Game.AddToInventory("Items.Power_Muzzle_Recipe_Epic",1)
Game.AddToInventory("Items.Spread_Muzzle_Recipe_Epic",1)
Game.AddToInventory("Items.Unity_Muzzle_Recipe_Epic",1)
Game.AddToInventory("Items.Pierce_Muzzle_Recipe_Epic",1)
Game.AddToInventory("Items.Bottle_Supp_Recipe_Rare",1)
Game.AddToInventory("Items.Oil_Supp_Recipe_Rare",1)
Game.AddToInventory("Items.Power_Supp_Recipe_Rare",1)
Game.AddToInventory("Items.Pierce_Supp_Recipe_Rare",1)
Game.AddToInventory("Items.Wrapped_Supp_Recipe_Rare",1)
Game.AddToInventory("Items.Power_Muzzle_Recipe_Rare",1)
Game.AddToInventory("Items.Spread_Muzzle_Recipe_Rare",1)
Game.AddToInventory("Items.Unity_Muzzle_Recipe_Rare",1)
Game.AddToInventory("Items.Pierce_Muzzle_Recipe_Rare",1)
Tools used:
3DS MAX 2021 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .yaml files
Thank You to all the people who helped create these tools